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AustinSmith

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About AustinSmith

  • Birthday 01/01/1004
  1. At work at the moment, but I’ll post my Ice/Thorns/Ice build I cooked up later. I managed to cap S/L defense without any incarnates, and no purples. I don’t know whether it’s perma-Dom, I don’t know the magic number for that. If I overslotted Hasten I’ll probably move a slot from it into health for my third endurance proc
  2. I have an Incarnate Super Reflexes/Battle Axe tanker on Everlasting, but don’t see the pairing in the list, curious if I am a unicorn EDIT: also, no comparisons for Crab v Bane and Fortunata v Night Widow for the VEATs?
  3. Lol I noticed this on my Rad/Bio scrapper, but I didn’t think anything of it because I have the Gaussians proc in it and I thought it was building up twice due to the proc Now I’m just sad to learn my Gaussians hasn’t been having the best chance to proc streak of all time
  4. I really really like the electric control powerset. To me, it's just really fun to pacify a group of enemies with a group hold or sleep, then wade in with my conductive field and leech the will out of every enemy in the area. Thematically for this toon, it's paired with /Force Field to match her backstory, so that's how this unlikely combination of powersets got slapped together. Oh, and she's got a scepter (Mace Mastery), cause she's the Queen of Paragon. Anyway, since I was crazy enough to take this toon all the way to level 50, I'm looking for suggestions on actually refining the powers and enhancements. Through Mid's Reborn I was able to get ranged defense up to 40%, but I have no idea what the softcap is. Melee defense I'm less concerned about since I tend to use Hover a lot and kite enemies/let my pets distract them in melee range. Anyway, looking for suggestions if people see holes in my build/advice for Electric Control/advice for Force Field/advice for et cetera. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! The Queen I: Level 50 Technology Controller Primary Power Set: Electric Control Secondary Power Set: Force Field Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Tesla Cage -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7) Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 2: Chain Fences -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprOvrPrs-Rchg/Energy Font(11) Level 4: Deflection Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(17), RedFrt-EndRdx(19) Level 6: Jolting Chain -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(21), Dcm-Build%(23), GldJvl-Dam%(23) Level 8: Conductive Aura -- PrfShf-EndMod/Acc(A), Pnc-Heal/+End(13), Prv-Absorb%(25) Level 10: Insulation Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(29), RedFrt-EndRdx(29) Level 12: Static Field -- FrtHyp-Sleep/Rchg(A), FrtHyp-Acc/Rchg(31), FrtHyp-Acc/Sleep/Rchg(31), FrtHyp-Sleep/EndRdx(31), FrtHyp-Plct%(33) Level 14: Hover -- LucoftheG-Def/Rchg+(A) Level 16: Fly -- WntGif-ResSlow(A) Level 18: Paralyzing Blast -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(33), SprEnt-End/Rchg(33), SprEnt-Acc/Hold/End(34), SprEnt-Acc/Hold/End/Rchg(34), SprEnt-Rchg/AbsorbProc(34) Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(37) Level 22: Hasten -- RechRdx-I(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(39), CrcPrs-Conf%(40) Level 28: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(40), GssSynFr--ToHit(40) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-+Res(Pets)(42) Level 35: Poisonous Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(45), AchHee-ResDeb%(45) Level 38: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(46) Level 41: Disruptor Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 44: Summon Tarantula -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Dmg/EndRdx(50), CaltoArm-+Def(Pets)(50) Level 47: Force Bubble -- EndRdx-I(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Preemptive Core Flawless Interface Level 50: Knives of Vengeance Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment ------------ ------------ Set Bonus Totals: 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 5% Defense 5% Defense(Fire) 5% Defense(Cold) 18.75% Defense(Energy) 18.75% Defense(Negative) 22.5% Defense(Ranged) 2.5% Defense(AoE) 2.25% Max End 8% Enhancement(Held) 8% Enhancement(Stunned) 8.8% Enhancement(Terrorized) 12% Enhancement(Confused) 16% Enhancement(Immobilized) 16% Enhancement(Sleep) 111.3% Enhancement(RechargeTime) 45% Enhancement(Accuracy) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 72.49 HP (7.13%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 72.5% MezResist(Held) 72.5% MezResist(Immobilized) 72.5% MezResist(Sleep) 72.5% MezResist(Stunned) 72.5% MezResist(Terrorized) 72.5% 20% (0.33 End/sec) Recovery 10% (0.42 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 20.5% Resistance(Smashing) 20.5% Resistance(Lethal) 38.5% Resistance(Fire) 38.5% Resistance(Cold) 14.5% Resistance(Energy) 14.5% Resistance(Negative) 10% Resistance(Toxic) 10% Resistance(Psionic) 15% SpeedRunning Thanks all!
  5. I’ve heard this complaint a lot as well in my RP circles. Kind of defeats its own purpose. It would be nice if it were lighter or a different color.
  6. I too would be interested in an answer to this question. I’m still figuring out incarnate stuff and would love direction on my Crab Spider.
  7. RIP SmalltalkJava, still waiting for his appointment
  8. Thanks all for the input. This was gonna be a casual toon I’d play with a buddy of mine, so I wouldn’t expect to play him past the mid-20s honestly. Guess I’ll be forging my own path when it comes to slotting. The character concept is SCP-049 (the Plague Doctor), which Necromancy/Poison is absolutely perfect for, with his reanimated corpses “cured” of the Great Pestilence, and using poisons as medicine. Can’t really powerset him any other way. If homecoming devs actually end up with favorable ownership after talks with NCSoft, maybe /Poison could stand to be buffed/changed.
  9. I’m building a thematic toon who’s a Necromancy/Poison MM and I came to the forum for ideas, but I can’t find a single build for a toon with /Poison. Is the power set a heaping pile of garbage or something? For those who have played Poison, what is good and how would I slot? It seems like the debuffs in the powerset are strong, so I’m not sure if I’m missing something.
  10. I was fighting Council and 5th Column in the streets of Steel Canyon, but I noticed some discrepancies between their names and models; there was a Penumbra Elite model who was named Nebula Cor Leonis (light brown with mask, not the skintight suit). I’ve also seen 5th with the glowy eyes model without the Elite title. Generic Nebel soldiers also seem to spawn in way higher levels than they should (Founders). Of course, there’s also the door missions that spawn that ONE gray Vortex Adjutant (usually Citadel or Moonfire TF).
  11. I know this is an old thread, but I’d like to bump is as I too am leveling an NRG/Rad Br00t and would love some suggestions and advice. Unfortunately, a lot of the other threads seem to be complaining about how NRG melee sucks lategame.
  12. Sounds like you’re doing everything right tbh. Only thing I can think of is trying to put Numinas Regen/Rec and Miracle Recovery enhancements into health. Since you mentioned Kismet I’m assuming you’re running IOs or IO set enhancements. Invulnerability doesn’t have an endurance power like Willpower or Radiation unfortunately. Might be worth it to invest in Performance Shifter set in stamina if you haven’t already.
  13. So this is the first toon I've gotten to level 50 (WOOHOO), but I'm still new to character building with IO sets and Pines/Mids doesn't work on my Mac (BOO), so I'm hoping some of you wonderful folks here in the forums could give me some pointers. I pretty much frankenstein'd my working build from two different other builds, and changed the slotting a bit. Sorry if this doesn't end up being super helpful because I can't say what all the IO set buffs end up being, but here goes. Notes: I hate running out of endurance, so I may have slotted more slots than necessary into stamina / epic power pool. But I like to leave all my toggles on as a Stoner and fight without having to figure out which ones I'm supposed to have active per the enemy type I'm up against. Also, I tend not to use Granite Armor a whole lot except if I'm the designated aggro sponge for the team, I'd rather have Minerals up against all the psionics in the lategame. Sir Bedrock: Level 50 Magic Brute Primary Power Set: Fiery Melee Secondary Power Set: Stone Armor Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Scorch -- Kinetic Combat: Acc/Dmg (A), Kinetic Combat: Dmg/End (7), Kinetic Combat: Dmg/Rech (7), Kinetic Combat: Dmg/End/Rech (36) Level 1: Rock Armor -- Luck of the Gambler: Global Rech (A), Luck of the Gambler: Def/End (3), Luck of the Gambler: Def (3) Level 2: Fire Sword -- Kinetic Combat: Acc/Dmg (A), Kinetic Combat: Dmg/End (9), Kinetic Combat: Dmg/Rech (9), Kinetic Combat: Dmg/End/Rech (36) Level 4: Stone Skin -- Steadfast Protection: Res/Global Def (A), Steadfast Protection: Res/End (5), Steadfast Protection: KB Protection (5) Level 6: Cremate -- Kinetic Combat: Acc/Dmg (A), Kinetic Combat: Dmg/End (11), Kinetic Combat: Dmg/Rech (11), Kinetic Combat: Dmg/End/Rech (31) Level 8: Build Up -- Gaussian's Synchronized Fire-Control: ToHit/End/Rech (A), Gaussian's Synchronized Fire-Control: ToHit/Rech (15), Gaussian's Synchronized Fire-Control: Chance for Build Up (27), Gaussian's Synchronized Fire-Control: ToHit/End (27), Gaussian's Synchronized Fire-Control: ToHit (29) Level 10: Incinerate -- Crushing Impact: Acc/Dmg (A), Crushing Impact: Dmg/Rech (13), Crushing Impact: Acc/Dmg/Rech (13), Crushing Impact: Acc/Dmg/End (15), Crushing Impact: Dmg/End/Rech (29) Level 12: Combat Jumping -- Luck of the Gambler: Global Rech (A), Luck of the Gambler: Def/End (37), Luck of the Gambler: Def (37) Level 14: Super Speed -- Run Speed IO (A) Level 16: Rooted -- Numina's Convalescence: Heal (A), Numina's Convalescence: Heal/End (17), Numina's Convalescence: Regen/Rec (17), Numina's Convalescence: Heal/End/Rech (19), Numina's Convalescence: End/Rech (19), Numina's Convalescence: Heal/Rech (21) Level 18: Breath of Fire -- Ragnarok: Acc/Rech (A), Ragnarok: Dmg/End (39), Ragnarok: Acc/Dmg/Rech (39), Ragnarok: Dmg/Rech (40) Level 20: Mud Pots -- Eradication: Acc/Rech (A), Eradication: Dmg/Rech (21), Eradication: Acc/Dmg/Rech (34), Eradication: Acc/Dmg/End/Rech (34), Eradication: Dmg (34), Eradication: Energy Dmg (36) Level 22: Earth's Embrace -- Miracle: Heal/End (A), Miracle: End/Rech (23), Miracle: Heal/Rech (23), Miracle: Heal/End/Rech (25), Miracle: Heal (25), Miracle: Recovery (31) Level 24: Brimstone Armor -- Aegis: Res (A), Aegis: Psionic/Status Res (31), Aegis: Res/End (33), Aegis: Res/End/Rech (33), Aegis: Res/Rech (33) Level 26: Fire Sword Circle -- Eradication: Acc/Rech (A), Eradication: Acc/Dmg/Rech (48), Eradication: Dmg/Rech (48) Level 28: Crystal Armor -- Luck of the Gambler: Global Rech (A), Luck of the Gambler: Def/End (40), Luck of the Gambler: Def (40) Level 30: Taunt -- Mocking Beratement: Taunt (A), Mocking Beratement: Taunt/Rech/Rng (37), Mocking Beratement: Taunt/Rech: (39) Level 32: Greater Fire Sword -- Hecatomb: Dmg/Rech (A), Hecatomb: Dmg (42), Hecatomb: Acc/Dmg/Rech (43), Hecatomb: Acc/Rech (45), Hecatomb: Dmg/End (48) Level 35: Minerals -- Gift of the Ancients: Def/Rech (A), Gift of the Ancients: End/Rech (46), Gift of the Ancients: Def/End (50), Gift of the Ancients: Def/End/Rech (50) Level 38: Granite Armor -- Reactive Armor: Res/End (A), Reactive Armor: Res/Rech (43), Reactive Armor: End/Rech (45), Reactive Armor: Res/End/Rech (46), Reactive Armor: Res (46) Level 41: Superior Conditioning -- Performance Shifter: End Mod (A), Performance Shifter: End Mod/Rech (42), Performance Shifter: Chance for Endurance (43) Level 44: Physical Perfection -- Numina's Convalescence: Heal (A), Performance Shifter: Chance for Endurance (45) Level 47: Maneuvers -- Serendipity: Def/End (A), Serendipity: Def/End/Rech (50) Level 49: Tactics -- End Red IO (A) Sprint: Run Speed IO (A) Swift: Run Speed IO (A) Health: Numina's Convalescence: Heal (A) Hurdle: Jumping IO (A) Stamina: Performance Shifter: End Mod (A), Performance Shifter: End Mod/Acc (42) Note: I have not yet been able to fund the purple IOs for Breath of Fire and Greater Fire Sword, currently I am using Positron's Blast set and Touch of Death sets. Thanks all, really any comments at all would be helpful!
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