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Telth1

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  1. Heres an example, spec into your third build. Take burst, web from mace master, and single shot. Now fire off them in that order. Then imagine how much better that would feel if you didnt have to draw each weapon. Even longfang puts your weapon away, it wouldnt make sense to redraw your weapon anyway. Many other sets enjoy an option not to have redraw, why should soldier not?
  2. @Vanden What do you mean? It absolutely does slow down your attack chain. There is a massive difference if you have to draw the weapon
  3. Hey guys, I've been playing a crab/mace mastery soldier on Indom. The build im using has powers from soldier, crab, and mace. As you can imagine, I end up doing a LOT of drawing animations on this character between shatter armor, burst, and longfang. Is it possible to add a no-redraw option to the gun and mace animations? This change would make the gameplay WAY less sluggish just like it has done for trick arrow and assault rifle on blasters. Im hoping this could be an easy thing to implement since it has been done with other sets.
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