Nice premise, but a free market economy self regulates.
I've heard it described as financial PvP, which is pretty accurate.
The changes with seeding the market with salvage is already synthetically altering the market dynamic. Nobody is gouging anyone on Luck Charms or rare salvage anymore (also due to market changes in how salvage is handled).
Same with recipes and enchancements, since those level adjust on the market, as well.
Fortune favors the prepared. Want a fully IO'd build? Learn the market, learn crafting, understand basic economics... It's not rocket science. People who are savvy and can generate influence via market sales will be able to afford better builds.
Think of it as a reward for people who put in the time and effort to realize their dreams. Anyone can do it, it's a level playing field for success. We all have the same access and starting point.