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VoidWolf3

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  1. Just found this! Also just made a DM/Ice Scrapper and hoping it'll be a fun end game toon as i was caught up deciding between TW/Ice and this. Anyway below is my take on the combo. Please feel free to ad advice as i'm always keen to see what others think and for this particular character its my 1st time levelling either of the powersets. The idea seemed to churn out enough recharge without gimping my defenses...see what you think. Also haven't included incarnates yet. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Morn Frostbane: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Ice Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5) Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46) Level 2: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-%Dam(11) Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A) Level 6: Chilling Embrace -- EndRdx-I(A) Level 8: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(13), TchoftheN-Heal(13), TchoftheN-Heal/HP/Regen/Rchg(15), TchoftheN-Acc/EndRdx/Heal/HP/Regen(15) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Boxing -- Acc-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(46) Level 18: Dark Consumption -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(19), EffAdp-EndMod/Acc/Rchg(19), EffAdp-Acc/Rchg(21), EffAdp-EndMod/Acc(23), EffAdp-EndMod/EndRdx(23) Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46) Level 24: Energy Absorption -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(25), EffAdp-EndMod/Acc/Rchg(25), EffAdp-Acc/Rchg(27), EffAdp-EndMod/Acc(27), EffAdp-EndMod/EndRdx(29) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33) Level 28: Permafrost -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(33), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(37) Level 35: Icicles -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39) Level 38: Icy Bastion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(42), Pnc-Heal/+End(42) Level 41: Moonbeam -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(42), ExtMsr-Acc/ActRdx/Rng(43), ExtMsr-Dmg/ActRdx/Rchg(43), ExtMsr-Dmg/EndRdx/Rchg(43), ExtMsr-Acc/Rng/Rchg(45) Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Summon Widow -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(50), CaltoArm-Acc/Dmg/Rchg(50), CaltoArm-EndRdx/Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;679;1358;HEX;| |78DA6594CB6F125114C6EFC0202D85965AA0E55DE883520A82BA3746ACD194A4098| |95B9CC2B52545203334B64BF73E5A3571E373E1D6FFC3B6BA52636234BA53131F4B| |131F783AE703894C20BF3BDF3DAF7BEFB953D8CC3B9F9CB9724228C3A76A9A61948| |A655D6B36A56E2B68ABD5B2A067B8D0D0EB938B7AC368AD68756927C9DFB12A1564| |4DCA4C5ED3D77918E8CEE4E545593764E66C59964EEA971ABA702C371AB54CB1296| |5C5650E17ABAB6BAD6A7DD569BE2D49AD492F239D978AD48DB56AD37FBA592D678A| |2DADB64E518B8D8D5AA9A0192DA96F4D502533F4D70F4A329FB62AB6552172AAB0E| |C803799EA2DF036F37192CC15D3C722BC8AA92DB899690FD3B0C344B46DCA4F8BA9| |1DFA05FE660EFC01DB4C87B09A9C225F2BFB0AEB1B9E0B2684B0714E618B0953DB2| |03B3B72D877D9D7B1C774EE8363CC610FE8638628DE20E20D229E42C186907728C0| |9A8F3417EC5C586B987C47B0FE11686EAC3B8D7DB84C7EA3E60EB46DA357790D87A| |F81D7999E1B4CDF36B8C3B492EF18C757C6C6691026DBA35CB74A735EE4F676F6FE| |BFDC11AA6F5C0C98B9C7917B02B927903B80DC01E40E21F726C5F7A36EFF5D3EEFD| |03D66E43EF88039F9107CC48C52DE20D7660D466890A0B93833160563CC38E50963| |8DE114EF7504DCA2B928CE357A8163C734E6D40A58062BCC69895AA886387CE3E8B| |B69F4DD34FA6E167D378BBE9B45DFC5127C270E7C6742AC25C260048C329393608C| |F9913007DFB9A7BC8EE42E737E0FDC079F31179E337F388548A1EF5238D34F142FC| |39A35F3C262F6C09197E02BF035F333D966619B7DCB5AEE1DF81EFCC00CA9DDFB4E| |3F7A4454EDDEE6F67CDF6CB64FC9F529C7FA94E37DCA52AF92E6752FABDD6F84507| |0F683EEEEDD6F7F71D03CEE9E029F6FFF3445398FBB778E7BEA6BAFFD1CDB7FEFD5| |EEF079FF058BEFDDB9| |-------------------------------------------------------------------|
  2. Pretty self explanatory, am just looking for critiques from more experienced on the titled secondaries as I haven't rolled either of them on top of never rolling water/. Am looking for the ability to farm at end game and water/ seemed the way to go as well as my love for the blapper/blanker playstyle. Don't necessary need any builds as i like to tinker with blasters (specifically) in mids but if you're fond of something by all means. Mainly looking for peoples opinions and/or experience with the sets. (hell if there's a secondary you feel is better at the above then i'm all ears :)) Cheers, Void
  3. Quickly cobbled this together, I'm missing 3 slots as I swapped out a power last minute and cant be bothered redoing the whole build (as it was at the 6th power selection). Also i'm using Pines and not Heroes Reborn (cant get it to work currently) so Sudden Acceleration should be assumed for Tornado and lightning storm over whats there currently... I'm not tied to the ice power pool, just liked the idea of ice storm thematically. Please those in the know give me some feedback. This combo seems quite slot hungry but i guess it's what you should be looking to build towards...I might be just as well be better off removing slots for more recharge than +def. Thoughts? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Alto Stratus: Level 50 Science Controller Primary Power Set: Fire Control Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Ice Mastery Hero Profile: Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Gale -- Acc-I(A) Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(7), PstBls-Dam%(9), GrvAnc-Hold%(9) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Maneuvers -- LucoftheG-Rchg+(A) Level 8: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(21), LucoftheG-Def(23) Level 10: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(15) Level 12: Flashfire -- RzzDzz-Immob%(A), AbsAmz-Stun(17), AbsAmz-Stun/Rchg(17), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(19), AbsAmz-EndRdx/Stun(21) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(27) Level 16: Freezing Rain -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(29), ShlBrk-Acc/Rchg(29), ShlBrk-DefDeb/EndRdx/Rchg(31), ShlBrk-Acc/EndRdx/Rchg(31), ShlBrk-%Dam(31) Level 18: Cinders -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(34) Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-Rchg/EndRdx(34), DarWtcDsp-ToHitDeb/EndRdx(36), DarWtcDsp-ToHitdeb/Rchg/EndRdx(36) Level 22: Steamy Mist -- LucoftheG-Rchg+(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-EndRdx/Rchg(37) Level 24: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(40), OvrFrc-Acc/Dmg(42) Level 28: Thunder Clap -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(42), Stp-Acc/EndRdx(42), Stp-Stun/Rng(43), Stp-Acc/Stun/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Fire Imps -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(45), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-EndRdx/Dmg/Rchg(45) Level 35: Tornado -- FrcFdb-Rechg%(A), AchHee-ResDeb%(46) Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48), Dvs-Hold%(48) Level 41: Hibernate -- RechRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Rchg+(A) Level 47: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50) Level 49: Weave -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Cardiac Core Paragon Level 50: Reactive Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 50: Pyronic Radial Final Judgement ------------
  4. Any builds lying around to give people an idea of where to start? as I too am way late to this synergy however going in blind seems rather daunting. Very appreciative of the advice already given above 🙂
  5. Just found this thread! here's my take on the above build...take it as you will, swapped out a couple of powers and sets because of personal preference 🙂 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Corbin Cold: Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Rchg/SlowProc(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(7) Level 1: Power Thrust -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11) Level 2: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(43), GssSynFr--Build%(48), GssSynFr--ToHit/EndRdx(50) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(27) Level 10: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(50) Level 12: Ice Storm -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(29), Rgn-Knock%(31) Level 14: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 16: Energize -- Prv-Absorb%(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Heal/Rchg(43), Prv-Heal(46) Level 18: Bitter Ice Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Rchg/Dmg%(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34) Level 20: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(43) Level 22: Assault -- EndRdx-I(A) Level 24: Boxing -- Acc-I(A) Level 26: Bitter Freeze Ray -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36) Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(31) Level 30: Build Up -- RechRdx-I(A) Level 32: Blizzard -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Acc/Dmg(37), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Rchg/+Status Protect(39) Level 35: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40) Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40) Level 41: Boost Range -- RechRdx-I(A) Level 44: Snow Storm -- Slow-I(A) Level 47: Frozen Armor -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(48), LucoftheG-Rchg+(48) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) Level 50: Intuition Radial Paragon Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 50: Reactive Core Flawless Interface ------------ ------------ Set Bonus Totals: 17.5% DamageBuff(Smashing) 17.5% DamageBuff(Lethal) 17.5% DamageBuff(Fire) 17.5% DamageBuff(Cold) 17.5% DamageBuff(Energy) 17.5% DamageBuff(Negative) 17.5% DamageBuff(Toxic) 17.5% DamageBuff(Psionic) 12.25% Defense(Smashing) 12.25% Defense(Lethal) 17.25% Defense(Fire) 17.25% Defense(Cold) 29.13% Defense(Energy) 29.13% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 29.75% Defense(Ranged) 13.5% Defense(AoE) 3.6% Max End 44% Enhancement(Accuracy) 10% Enhancement(Range) 3.75% Enhancement(Max EnduranceDiscount) 86.25% Enhancement(RechargeTime) 27% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 189.7 HP (15.75%) HitPoints 27% JumpHeight 27% SpeedJumping MezResist(Confused) 47.5% MezResist(Held) 47.5% MezResist(Immobilized) 47.5% MezResist(Sleep) 47.5% MezResist(Stunned) 47.5% MezResist(Terrorized) 47.5% 18.5% (0.31 End/sec) Recovery 56% (2.81 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 6% Resistance(Smashing) 6% Resistance(Lethal) 21% Resistance(Fire) 21% Resistance(Cold) 1.5% Resistance(Toxic) 1.5% Resistance(Psionic) 27% SpeedRunning
  6. Appreciate the critique Croax! The build you posted has also opened my eyes a bit also, i never thought of using the Soul Mastery Pool but it occurs to me that it's even more thematically accurate for the character than Body Mastery. Shadow Meld, what a great power! moving between that and MoG for every mob to mitigate the alpha is going to be dangerously good!
  7. Cheers for the positive comments peeps! With that in mind here's my 1st pass at a build...defense is around 35% not including Parry but i think i've sacrificed Recharge to get it that high. Would love peoples opinions on the below build. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Baron: Level 50 Natural Stalker Primary Power Set: Broad Sword Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Villain Profile: Level 1: Hack -- TchofDth-Dmg/EndRdx/Rchg(A), TchofDth-Dam%(3), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg(5), TchofDth-Acc/Dmg/EndRdx(21) Level 1: Hide -- LucoftheG-Rchg+(A), RedFrt-EndRdx(15), RedFrt-Def(17), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(19), RedFrt-Def/EndRdx/Rchg(19) Level 2: Fast Healing -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(11), DctWnd-Rchg(13), DctWnd-Heal/Rchg(13), DctWnd-Heal/EndRdx/Rchg(15) Level 4: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27) Level 6: Assassin's Slash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A) Level 10: Reconstruction -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), Heal-I(31) Level 12: Combat Jumping -- LucoftheG-Rchg+(A) Level 14: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(31), DctWnd-Heal/Rchg(31), DctWnd-Heal/EndRdx/Rchg(33), DctWnd-Heal(33) Level 16: Integration -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(33), DctWnd-Heal/Rchg(34), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal(34) Level 18: Parry -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), LucoftheG-Rchg+(37) Level 20: Resilience -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(37), TtnCtn-EndRdx/Rchg(37), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(39), TtnCtn-EndRdx(39) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Disembowel -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42) Level 28: Instant Healing -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(42), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43) Level 30: Build Up -- RechRdx-I(A), RechRdx-I(45) Level 32: Head Splitter -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(45), SprAssMar-Acc/Dmg/Rchg(45), SprAssMar-Dmg/EndRdx/Rchg(46), SprAssMar-Acc/Dmg/EndRdx/Rchg(46), SprAssMar-Rchg/Rchg Build Up(46) Level 35: Weave -- LucoftheG-Rchg+(A) Level 38: Moment of Glory -- LucoftheG-Rchg+(A) Level 41: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 44: Physical Perfection -- PrfShf-EndMod(A) Level 47: Superior Conditioning -- PrfShf-EndMod(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(21) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ ------------ Set Bonus Totals: 15% DamageBuff(Smashing) 15% DamageBuff(Lethal) 15% DamageBuff(Fire) 15% DamageBuff(Cold) 15% DamageBuff(Energy) 15% DamageBuff(Negative) 15% DamageBuff(Toxic) 15% DamageBuff(Psionic) 25.69% Defense(Smashing) 25.69% Defense(Lethal) 9.75% Defense(Fire) 9.75% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 24.75% Defense(Melee) 8.5% Defense(Ranged) 13.5% Defense(AoE) 45% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 16% Enhancement(Heal) 92.5% Enhancement(RechargeTime) 7.5% SpeedFlying 76.8 HP (6.38%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 85% MezResist(Held) 85% MezResist(Immobilized) 85% MezResist(Sleep) 85% MezResist(Stunned) 85% MezResist(Terrorized) 85% 14.5% (0.24 End/sec) Recovery 10% (0.5 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 20.25% Resistance(Smashing) 20.25% Resistance(Lethal) 19.5% Resistance(Fire) 19.5% Resistance(Cold) 5.25% Resistance(Energy) 5.25% Resistance(Negative) 6% Resistance(Toxic) 6% Resistance(Psionic) 7.5% SpeedRunning
  8. Glad to hear it! Anyone else care to weigh in?
  9. Looking at making a vampire themed stalker akin to Alucard from Castlevania. Am just wondering about/Regen's viability as a Stalker? is it a ball ache to level? survivable at end game? (with high investment i assume). If so then i'm more than happy to put the time in etc if it'll be beastmode at end game as i've heard the Scrapper version of /Regen can be also. If not, then i'll probably look at /SR as to stick with concept, either way i'm staying with BS/ as i've read it's quite the hard hitting primary on Stalkers. So provided it'll more than be able to crush end game content (and also not feel like it's a grind the whole way there), I'll take a stab and say build wise going for softcap S/L and then after that as much +recharge as i can get? being as how very click heavy /Regen is. Cheers in advance for any thoughts, queries, advice, build ideas etc Void
  10. Wow! thank you both, that's a lot to consider! I ended up creating the toon last night before bed so i'll see what the next couple of days worth of levelling hold and if its somewhat lacklaster and grindy then i might have to rethink my options. I currently am planning on a hasten-less build (because power picks are slim outside primary/secondary/epics. And recharge doesn't seem to be an issue with quickness and set recharge bonuses) so looking at boxing, tough, weave, CJ and SS for thematic reasons. Will post a rough build shortly 🙂 Void
  11. Hi all! Like the title says, 1st time trying to create a Sentinel and it seems a little daunting so hopefully will be able to grab some advice from more experienced Sentinel players. I have a concept for a Psy/ character and it was either going to be a /Mental Blaster or a /SR Sentinel. Psy/ doesn't seem to be the most popular of primaries and thus i've had trouble trying to find info on it. Never the less i have a concept that i think will be fun on paper. My questions are - a) will it be an enjoyable ride to 50 and not a slug fest if im solo? b) A welcomed addition to end game content and not considered lacklaster dps? c) What am I building for with /SR on a Sentinel? im assuming posi def, then recharge and recovery? d) Power Pool picks seem slim with /SR as always so minus the Speed power pool what is good to prioritise? To put into context i would like to be able to run into a mob, Wail, Shockwave and then get outta there and start my ST rotation with Shockwave thrown in the mix when needed (yes i want to be taking Psi Mastery...and by the looks of it, everything except Mass Hypnosis). I guess im worried about the damage output at end game, but if the damage scale is slightly less than a blaster but the survivability is far superior and easier/cheaper to build with using IO's then that's all i need. I hope that all makes sense to someone out there! I don't mind posting a build of at least my power picks once i've tinkered in Pines some more. If someone has any builds of their own by all means...it at least gives me something to build on 🙂 Cheers Everyone Void
  12. Hi all, This is my 1st attempt at building a /Bio scrapper and honestly, I was tossing up between this and WM/Bio or WM/SD because I've been reading that BS has fallen behind in the damage numbers in comparison to WM. If that's the case I guess it wouldn't be too difficult to port the build over to WM. Anywho I digress, I have found a concept I like and am gonna run with it :) Now no clue in how to slot /Bio or what powers are skippable as I have never built one before but I would love some feedback on the build below :) According to Pines sitting at good Def for S/L (39%) and Melee (37%) with enough recharge to have DNA Siphon on a 3-second downtime. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Magnus Aurelius: Level 50 Mutation Scrapper Primary Power Set: Broad Sword Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Hero Profile: Level 1: Hack (A) Kinetic Combat - Accuracy/Damage (3) Kinetic Combat - Damage/Endurance (3) Kinetic Combat - Damage/Recharge (5) Kinetic Combat - Damage/Endurance/Recharge Level 1: Hardened Carapace (A) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance (7) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge Level 2: Slash (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (11) Kinetic Combat - Damage/Endurance/Recharge Level 4: Inexhaustible (A) Miracle - Heal/Endurance (11) Miracle - Heal (13) Miracle - Heal/Endurance/Recharge (13) Miracle - Heal/Recharge (15) Efficacy Adaptor - EndMod (15) Efficacy Adaptor - EndMod/Endurance Level 6: Environmental Modification (A) Luck of the Gambler - Recharge Speed Level 8: Slice (A) Obliteration - Damage (17) Obliteration - Accuracy/Recharge (17) Obliteration - Damage/Recharge (19) Obliteration - Accuracy/Damage/Recharge (19) Obliteration - Accuracy/Damage/Endurance/Recharge (21) Obliteration - Chance for Smashing Damage Level 10: Adaptation Level 12: Parry (A) Luck of the Gambler - Recharge Speed (21) Kinetic Combat - Accuracy/Damage (23) Kinetic Combat - Damage/Endurance (23) Kinetic Combat - Damage/Recharge (25) Kinetic Combat - Damage/Endurance/Recharge Level 14: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Ablative Carapace (A) Doctored Wounds - Heal/Endurance (25) Doctored Wounds - Endurance/Recharge (27) Doctored Wounds - Heal/Recharge (27) Doctored Wounds - Heal/Endurance/Recharge (29) Doctored Wounds - Heal Level 18: Whirling Sword (A) Obliteration - Damage (29) Obliteration - Accuracy/Recharge (31) Obliteration - Damage/Recharge (31) Obliteration - Accuracy/Damage/Recharge (31) Obliteration - Accuracy/Damage/Endurance/Recharge (33) Obliteration - Chance for Smashing Damage Level 20: Evolving Armor (A) Reactive Armor - Resistance/Endurance (33) Reactive Armor - Resistance (33) Reactive Armor - Resistance/Recharge (34) Reactive Armor - Resistance/Endurance/Recharge Level 22: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 24: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 26: Disembowel (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Endurance (36) Kinetic Combat - Damage/Recharge (36) Kinetic Combat - Damage/Endurance/Recharge Level 28: DNA Siphon (A) Touch of the Nictus - Healing (36) Touch of the Nictus - Accuracy/Healing (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (37) Performance Shifter - EndMod (37) Performance Shifter - EndMod/Recharge (39) Performance Shifter - EndMod/Accuracy/Recharge Level 30: Build Up (A) Recharge Reduction IO (39) Recharge Reduction IO Level 32: Head Splitter (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (40) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Chance for Smashing Damage Level 35: Genetic Contamination (A) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (43) Obliteration - Accuracy/Damage/Recharge (43) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Chance for Smashing Damage Level 38: Parasitic Aura (A) Touch of the Nictus - Healing (45) Touch of the Nictus - Accuracy/Healing (45) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (45) Performance Shifter - EndMod (46) Performance Shifter - EndMod/Accuracy (46) Performance Shifter - EndMod/Recharge Level 41: Boxing (A) Accuracy IO Level 44: Tough (A) Steadfast Protection - Resistance/+Def 3% (46) Gladiator's Armor - TP Protection +3% Def (All) Level 47: Weave (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance/Recharge Level 49: Super Jump (A) Jumping IO Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (50) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod (50) Performance Shifter - EndMod/Recharge Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ ------------ Set Bonus Totals: 12% DamageBuff(Smashing) 12% DamageBuff(Lethal) 12% DamageBuff(Fire) 12% DamageBuff(Cold) 12% DamageBuff(Energy) 12% DamageBuff(Negative) 12% DamageBuff(Toxic) 12% DamageBuff(Psionic) 31% Defense(Smashing) 31% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 29.75% Defense(Melee) 7.25% Defense(Ranged) 6% Defense(AoE) 45% Enhancement(Accuracy) 9% Enhancement(Heal) 55% Enhancement(RechargeTime) 22.5% SpeedFlying 235.9 HP (17.62%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 35% MezResist(Held) 35% MezResist(Immobilized) 35% MezResist(Sleep) 35% MezResist(Stunned) 35% MezResist(Terrorized) 35% 2.5% (0.04 End/sec) Recovery 10% (0.56 HP/sec) Regeneration 13.5% Resistance(Smashing) 13.5% Resistance(Lethal) 7.5% Resistance(Fire) 7.5% Resistance(Cold) 22.5% SpeedRunning Thanks in advance, Void
  13. This is my attempt at permadom from the advice above albeit sacrificing some defense using the Fire EPP in this instance. Would love if people could go over it for me and see if there's anything that needs to be improved in either a power pick or slot distribution area. Am open to changing EPP's also as I've reached 50 and am keen on a respec. Lastly, advice on Incarnates (mainly just alpha slot) Cheers all, Void Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Pyrul Noir: Level 50 Science Dominator Primary Power Set: Fire Control Secondary Power Set: Dark Assault Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Fire Mastery Villain Profile: Level 1: Char (A) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Accuracy/Recharge (3) Basilisk's Gaze - Recharge/Hold (5) Basilisk's Gaze - Endurance/Recharge/Hold Level 1: Dark Blast (A) Decimation - Accuracy/Damage (5) Decimation - Damage/Endurance (7) Decimation - Damage/Recharge (7) Decimation - Accuracy/Endurance/Recharge (9) Decimation - Accuracy/Damage/Recharge Level 2: Smite (A) Crushing Impact - Accuracy/Damage (9) Crushing Impact - Damage/Endurance (11) Crushing Impact - Damage/Recharge (11) Crushing Impact - Accuracy/Damage/Recharge (13) Crushing Impact - Accuracy/Damage/Endurance Level 4: Super Speed (A) Run Speed IO Level 6: Fire Cages (A) Positron's Blast - Accuracy/Damage (13) Positron's Blast - Damage/Endurance (15) Positron's Blast - Damage/Recharge (15) Positron's Blast - Damage/Range (17) Positron's Blast - Accuracy/Damage/Endurance Level 8: Super Jump (A) Jumping IO Level 10: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 12: Flashfire (A) Stupefy - Accuracy/Recharge (17) Stupefy - Endurance/Stun (19) Stupefy - Accuracy/Endurance (19) Stupefy - Stun/Range (21) Stupefy - Accuracy/Stun/Recharge Level 14: Maneuvers (A) Luck of the Gambler - Recharge Speed (48) Kismet - Accuracy +6% (48) Luck of the Gambler - Defense/Endurance Level 16: Hasten (A) Recharge Reduction IO (21) Recharge Reduction IO (23) Recharge Reduction IO Level 18: Cinders (A) Basilisk's Gaze - Accuracy/Hold (23) Basilisk's Gaze - Accuracy/Recharge (25) Basilisk's Gaze - Recharge/Hold (25) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 20: Engulfing Darkness (A) Armageddon - Damage (27) Armageddon - Damage/Recharge (27) Armageddon - Accuracy/Damage/Recharge (29) Armageddon - Accuracy/Recharge (29) Armageddon - Damage/Endurance Level 22: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Hot Feet (A) Obliteration - Damage (33) Obliteration - Accuracy/Recharge (34) Obliteration - Damage/Recharge (34) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Endurance/Recharge Level 26: Bonfire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (36) Overwhelming Force - Damage/Endurance/Recharge Level 28: Life Drain (A) Touch of the Nictus - Healing (36) Touch of the Nictus - Accuracy/Healing (36) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (37) Apocalypse - Damage (37) Apocalypse - Damage/Recharge (37) Apocalypse - Accuracy/Damage/Recharge Level 30: Gather Shadows (A) Recharge Reduction IO (40) Recharge Reduction IO Level 32: Fire Imps (A) Expedient Reinforcement - Accuracy/Recharge (40) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Damage/Endurance (42) Expedient Reinforcement - Accuracy/Damage/Recharge (50) Expedient Reinforcement - Endurance/Damage/Recharge (50) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Grant Invisibility (A) Luck of the Gambler - Recharge Speed Level 38: Midnight Grasp (A) Hecatomb - Damage (42) Hecatomb - Damage/Recharge (42) Hecatomb - Accuracy/Damage/Recharge (43) Hecatomb - Accuracy/Recharge (43) Hecatomb - Damage/Endurance Level 41: Fire Ball (A) Positron's Blast - Accuracy/Damage (43) Positron's Blast - Damage/Endurance (45) Positron's Blast - Damage/Recharge (45) Positron's Blast - Damage/Range (45) Positron's Blast - Accuracy/Damage/Endurance Level 44: Rain of Fire (A) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/Endurance Level 47: Invisibility (A) Luck of the Gambler - Recharge Speed Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense/Recharge Level 1: Brawl (A) Empty Level 1: Domination Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (39) Numina's Convalesence - Heal Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (39) Performance Shifter - EndMod (39) Endurance Modification IO ------------
  14. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1494;686;1372;HEX;| |78DA7594596F125114C7EFC054842E8094D28D16298596D26989BE1BD35A53D3366| |8135FC9482776229D2133D4D827AD7E035FEA92B87D005FDCBE881A5FDC3E804B5C| |BAB9E061CE1F683291407E73FFE79EFFB973CFBD2C5E99ED787C7AF38490823365D| |5B68BB3E69A6EA855D3F22D9774CD28695E2144A0B061AD97134BA66EF96838D49C| |549C318DAA65969539DDD21A8303E193B6ADAE97ABCAAC6A5D6A0CC2F3C6AA66694| |655693C040A26592C57346DA5C3795CD0D48A6E5C0C36062B9A65AFEA95B0339E37| |2EEBB67E412FEBD58DD4A98A5E520A96BEA6968B73A655D2ECE2A26A57356BA3F52| |6BDB4E451FA8DD45FC5F9D4BCE2A54788B82CE457CC43AFC137CC6FB1E65C596C11| |32B2387C0BBCCD0CDC01EF32BF538E047FA94048CAA2E32C788ED9B5CCFC4173BDF| |0F7C2BF0BFE21F887E07F04FE294A68434EDB13429E624F99DDCFC0E7CC9E17CC11| |EA97CF59544DF8FC1E8E91E687E68F4A8E9621EF7678B75F65ADE71AB37713BCCEE| |CBFC10C934F277C3AE193242DC89A2738C16BE80707C131AA15E65A6DE19FBCA6C1| |6DE6D00EB80BEE3113FBCC1DDAB7087223BF10FB0DFE611EFD0BD6C0FA4E1323B4B| |628DE317A8F6323F7C107E04366EA11334DA931D48BA15E0AF552A89746BD34EAA5| |516F9CD087DC3EF42B837E65D0AF0CFA358E7E8D7FE4DC5D2A3A80DC8108FCA2CC6| |C3798E37AD949664E616E536E9C73A538F63C07662975186774F81D9FF5DC5BE6E4| |7BF003334E4D4A62BF9238CF9338CF5338CF799CE77C9A6BEFC7F8AED5FD479133F| |59F9C04F98FE1FC8CC524A76627F56882F3C504CED41E792AD0941A7D4437CD9A86| |328D598372F3C6D2B73E2BD9526A595774DAA5E45DCA319772DCA52CB89482DCFC1| |F1092A3F843CDDB5EFB14A0A87430FAA5A548D2797E1BCF19C9B9F39F5DB3BFB614| |8FB4C5BBEEB9C99413DCE57F5E7A05A8| |-------------------------------------------------------------------| Ok so the above is a very...VERY rough draft on simply trying to achieve permadom without gimping too much on defense (as well as limiting purples). Either way, though this seems a very slot hungry combo and don't mind the missing slots etc...i'm still working out how to get the best out of my EPP. Testing with Primal thanks too Mezmera's advice :) Stealth is simply there as a LOTG set mule. Please any advice on power picks would be muchly appreciated as I'm wracking my brain on how I can make this work!
  15. Wow I didn't expect to read that there's so much wiggle room in /Dark with only 2 set defining powers. I've currently picked up everything except Night Fall on my Fire/Dark :P I mean the ST attacks are well above average, the PBAoE is the hardest hitting one of all Dom assault sets with the exception of Atom Smasher from Rad Assault (but that has a smaller radius admittedly). This is all coming from Pines so whether in game is different I don't know yet. Also, I enjoy being amongst it hence the decision to pick Fire/ and the power picks I made (looking to be able to do similar things the Fire/Psi can do farm wise whether that's viable?). Unless I can be swayed otherwise I'm open to options on power picks though :) Grabbed the Ice EPP for Sleet/Frozen Armor/Ice Storm (makes it easier to slot for LOTG+Recharge it seems for the purpose of permadom/hasten otherwise I would've liked to pick the Fire EPP.)
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