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IntrepidVector

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  1. Encountered this bug last night on Torchbearer. Not gamebreaking, of course, but was annoying to discover, for sure. Replying to bump and adding a screenshot
  2. That information about logging out to get ejected is very useful to know, thank you! Regarding difficulty, a friend and I were having this issue even with the mission turned down to -1 Level. We eventually gave up and came back to streamroll the mission 5 levels later.
  3. I know Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown does it. It's a possible drop from the Summer Blockbuster Event (which, honestly, is fun enough to be worth trying to at least once even without this incentive).
  4. Do you have "Reject Small Inspirations", "Reject Medium Inspirations", or "Reject Large Inspirations" from the P2W vendor? If Inner Inspiration would give you a drop that you have disabled, the item instead never appears.
  5. Tried this out just now. It seems like the area immediately around the words in those tabs work if clicked, but the area under the 'starburst' icons do not. In this screenshot I have placed yellow boxes around the areas that can't be clicked to switch between tabs. Is this what y'all are encountering?
  6. Several users have reported issues with the Bound By Blood Finale: The Strongest Bond mission offered by the Ward contact in The Night Ward zone. Paragon Wiki link If a character dies during the Stop Ward! objective or beyond, the spot they resurrect at on the front porch of the Midnight Mansion is occupied by the mission boss and several packs of mobs. The boss's minions also block access to the mission exit door. This issue is made worse by the fact that the boss is not intended to be attacked directly. Instead users are supposed to lead an NPC named Clarity to the pond at the front of the mansion, turning the boss into a friendly NPC. Due to the location of the respawn point, users are unable to get past Ward to reach Clarity without dying. Users are repeatedly getting trapped in die-respawn-die loops, forced to seek outside assistance to complete the mission or even escape the mission map, wrecking up XP Debt from the enemies effectively spawn camping them.
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