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Mr. Vee

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Posts posted by Mr. Vee

  1. 38 minutes ago, Techwright said:

     

    I suspect they'll drop the last two episodes of the season as a 2-for-1, and if last season is an indication, these last two will be strong as well.

     

     

    My tv tracker confirms your suspicion. As to your spoiler bit, shrugs. 

    Spoiler

    I just figured she was a normal empathetic person stuck working with a mad scientist in a totalitarian regime. But of course I can hardly blame the innertubes for creating an elaborate theory around anyone with a speaking part in a filoni joint.

     

    • Thumbs Up 1
  2. 32 minutes ago, ThaOGDreamWeaver said:
      Hide contents

     less money puts you literally lower down, with less light availability.

     

    Spoiler

    my point exactly - there's nowhere on the surface for dirty business. even if we don't dig into the extended universe stuff we've known since the prequels that the entire surface is ultra upper class.

    now as to your other point, yeah it was boring. remind-us-again-how-slow-large-desert-animals-are boba scenes boring. i'm unclear if they just forgot how to edit or if they really thought they needed to extend these scenes just to make extra sure they rammed home the point that Pershing is easily groomed and that the new republic runs on cognitive dissonance. so far i still feel like they blew the meat of this season trying to make boba's series less boring and left themselves a bunch of sidequests. hopefully it'll pick up.

     

  3. So do we have no problem with 

    Spoiler

    the planet so densely populated that only the super-wealthy and government officials can afford to live on the surface has a junkyard on the surface, much less one capable of taking on the wrecks of star destroyers? oh and plenty of cheap government housing up there for former imperial halfway houses? and the ships are moved there rather than to corellia or fest where we know they have shipworks? or to somewhere to be melted down and repurposed?

     

  4. 2 hours ago, ThaOGDreamWeaver said:

    Enjoying it so far. Pretty much as m'learned coll says, but also...

      Reveal hidden contents
    • Slightly puzzled as to why IG-11 is the first side quest here, but I guess they want Taika back.
    • The pirate band (y'arr!) looked like very good makeup with a little animatronic assistance - or someone went over every frame with a Photoshop airbrush removing any trace of CGI glitchery. As it looked like a practical outdoor set (and not The Volume) the light would be quite tricky to fix.
    • I liked the purgills as a potential call-forward to Ahsoka. Wonder if Mando & co will show up in that too?
    • Mandalore the Reforger still sounds like a good name for the Darksaber's owner.
    • Bo-Katan's crew leaving adds to the embittered/dangerous/unpredictable vibe, and makes a harder job of rallying all the Mandos.
    • With a quick Google, we discover Kalevala was Satine's homeworld, amongst other things. Oddly enough, it's also the Finnish creation legend, and tells of heroes who had to acquire new skills or magical song lyrics to complete their quests. Not sure we're gonna hear Pedro singing, but there's always new things to learn.

     

    By the way - I'm not sure how long this is gonna stick around for, but have you tried Googling The Mandalorian?

     

    Whatever it was must be gone, or I missed what I was supposed to be seeing.

  5. No, you can only acquire one patron outside of ouro. Also there's no way I'm aware of to keep the mission after the boss is killed so you can't really have a dedicated toon for it like you can with e.g. anti-matter or siege. The way I'd usually get them for helping is to jump on with a lowbie when someone else announces they're doing quatrexin (or his equivalent in other arcs) then zip through or auto-complete up to that mission when that toon is high enough level and save it. It then gets marked as having it available on the almighty spreadsheet for when someone asks.

     

    • Like 2
  6. 1 hour ago, nihilii said:

    This makes for an even more brutal contrast within CoT, as their earlier units have access to some of the most potent defense debuffs ingame: location-based, autohit, coupled with slows. Nasty stuff! To go from that to nothing at all makes quite the difference.

     

    I'm definitely with you on the weirdness of the contrast in strength levels. I just don't mind continuing to live with the quirkiness of it, especially given how widespread they are. Just think about how many TFs and arcs would be altered if they were buffed. Imagine the squishie corpses trying to kill vines on a pug MLTF or the added misery to whichever of the shard TFs has all the circle. 

    And maybe the low level ones are all the security and muscle the high level ones summoned and we finally worked our way up to the suits 😄

  7. I think it's nice having options. You've got your cakewalk with council and your tougher options with arachnos, malta and carnies. CoT are a bit tougher than council and have more bosses. So they're the xp sweet spot for the high 40's. I'd routinely solo their papers when leveling a toon if no one was around to run something with.

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