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Mr. Vee

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Posts posted by Mr. Vee

  1. Do you really need end reduction on a regular priced aura on an IO'd build, especially one with softcapped nrg defense, energy absorption slotted for end mod and recovery all over the place? Just put the slow in there. Even if you exclusively fight carnies i think you'll be ok.

  2. One quick fix would be taking the end reduction out of chilling embrace and putting the 6th superior winter's bite in for another 5% f/c defense. That's about all I can see immediately and I'm not familiar enough with ice melee to really dig in.

  3. I think the slow is auto-hit but not certain. Pine's doesn't give any hint, just has accuracy base. I don't remember it missing completely since I've been using it but I'm only 35 on that toon and it's usually shot off while aim and upshot are both active so if it missed it'd have to be from streak breaker with those on top of all my +to hit for auto-snipe.

     

    I'm not sure much lives long enough in the patch for it to give full value but I'm slotting for damage anyway with 5 rags (leaving out pure damage) and an annihilation -res proc. If nothing else it's a set mule for even more recharge. Should be good DoTs for hard targets and the slow is win. I'm having fun starting with rain of arrows, then explosive with the kb to kd which hits while the RoA arrows are in flight, then anything that lives is in glue when it stands back up.

    • Like 1
  4. It's kind of tough to make a stalker that can't solo perfectly well. I'm rather fond of my mid-40s street justice/ice but it was a bit of an endurance hog til i got the refill power. And by a bit i mean even with set IOs from the moment I could start throwing them in and all the endurance management special IOs it was a rough ride. It's great fun now, though.

  5. 56 minutes ago, DSorrow said:

    You could, but buying stuff with merits wasn't really a viable way to get a whole build (LotG +Rech and such were 200 merits each, IIRC) and I'm pretty sure purples and PvP IOs weren't available at the merit vendor.

    They weren't, but you could get them with hero/villain merits. But they took forever that way. It was 25 h/v merits for a glad armor unique, e.g. So you're looking at one every two days from tip mishes and 10/week from running every signature arc mission if you don't want to spend any inf. An h/v merit could be bought for 50 merits and 20 million every 20 hours to make it a bit faster. But your toon was going to be parked quite a while if you were waiting to purple/pvp it out this way. There was a reason the alignment system barely affected the price of high end items.

  6. Here's mine. I approached it like willpower and just went heavy toward hp/regen. I have shadow meld there if I need to take a big alpha but I've mostly just been using it to grab glowies while ghosting and being too lazy to turn off the aura. I've not run a full complement of TFs with it but the hp bar has barely moved on the stuff I've run it on. I've been using the heal more as a regen debuff.

     

    Hero Plan by Mids' Hero Designer 2.22
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Vee: Level 50 Magic Scrapper
    Primary Power Set: Psionic Melee
    Secondary Power Set: Radiation Armor
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36)
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(42)
    Level 2: Telekinetic Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Dam%(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34)
    Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(43)
    Level 6: Super Speed -- WntGif-ResSlow(A)
    Level 8: Psi Blade Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
    Level 10: Fallout Shelter -- GldArm-3defTpProc(A)
    Level 12: Concentration -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Gamma Boost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15)
    Level 16: Radiation Therapy -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Dmg/Rchg(17), Arm-Acc/Rchg(23), Arm-Acc/Dmg/Rchg(25), Heal-I(43)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Beta Decay -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(21), AchHee-ResDeb%(25)
    Level 22: Combat Jumping -- LucoftheG-Rchg+(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Greater Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(31)
    Level 28: Particle Shielding -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(31)
    Level 30: Tough -- StdPrt-ResDam/Def+(A)
    Level 32: Mass Levitate -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(43)
    Level 35: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def/EndRdx(36), ShlWal-Def(40)
    Level 38: Dark Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40)
    Level 41: Shadow Meld -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42)
    Level 44: Ground Zero -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Rchg/+Crit(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(50)
    Level 47: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50)
    Level 49: Meltdown -- ImpSki-Status(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- UnbLea-Stlth(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(21), NmnCnv-Heal/EndRdx(37), Pnc-Heal/+End(37), RgnTss-Regen+(40), Prv-Absorb%(45)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Agility Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Ageless Radial Epiphany 
    Level 50: Assault Radial Embodiment 
    ------------

  7. 30 minutes ago, dasefex said:

    IMO the prices may drop even further. People are getting more merits and influence may lose more value. With the abundance of materials it’s going to be tougher to convert and sell. People buy from the market out of laziness ( not meaning that in a bad way). This is my opinion and I’m curious to see if anyone else agrees🤷🏼‍♂️🤷🏼‍♂️🤷🏼‍♂️.

    Some is laziness, but since the market attunes for free there's constant demand even by people used to crafting their own. I'm glad for the lazy though, they're the ones giving me 8 million for LOTG 7.5 when the entire history says 7.

    • Haha 1
  8. Bump for mish/pd/base transporter interrupt being removed if possible. It's not even just ouro portals. Getting bumped by someone, a butterfly flapping its wings on another continent, another angel jumping onto the head of a pin, anything's liable to interrupt it.

     

    /signed on 7,8. /jranger on 6. 10 if you don't get new spawns within a few seconds, there's a teleporter.

     

    For 2 i have a square power tray to the left of my insps where i can easily monitor countdowns for macroed powers by keeping the power icons there.

    • Like 1
  9. So to reword then. Does this mean an enemy has to be in my damage aura for 10 seconds before the proc has a chance to hit it? Because that would be pretty much worthless for anything other than AVs. Or does it mean there's a chance to proc when the enemy enters the aura and then not again for 10 seconds, which would be just short of worthless. Or does it automatically have a chance to proc every 10 seconds without regard to whether an enemy is there or whether it's been there for 10 seconds?

  10. Even easier than than showing up for the night vamp spawns is just starting a moonfire tf - the entire first mission is vamps. If they're all you need just keep restarting tf til you get them - at x8 it takes about a run and a half to a run and 2/3 depending on which map you get, but you can set the spawns to whatever you feel comfortable with. If you need wolves too run the second mission as well. I've been killing all the wolves in it but leaving the glowie and logging out for a second to reset. Once my wolves are done (again, run and a half-ish) i can restart the tf and be able to quit as soon as my vamp badge finishes, rather than having to finish the vamps to get to wolves again. Saves a minute or two. Bonuses to this are you get exp/drops, they don't take off running as much as grey cons, and any knockdown powers you use won't send them flying like a grey con. And no more sun coming up when you're at 197 😄

  11. The defense debuff protection in active defense can't be enhanced but of course the power will stack with itself. The DDR in battle agility will be enhanced by any defense enhancements you add to it. Capped that gives you about 53% on a scrap and 35 on a stalker with one stack of Active defense, which is all Pine's will show (stalker doesn't even have toggle on/off option). Grant cover will give some but also can't be enhanced. Ageless radial epiphany will add more but that of course diminishes over the duration of the buff. Tool tips says Ageless radial gives 21.25 for the last 1:30 of the power and double that for the first 30 seconds. 

     

    Can't give complete totals as my stalker doesn't have ageless yet (he's sitting at 71.5 without it, but not everyone will have double stacked active defense and grant cover) and my scrapper, which did, has been stripped of enhancements. Two days ago I could've told you for it too. But seeing as i'll be looking at 93.75 once ageless is in place on a stalker, it's probably something you don't need to be too concerned with once pimped out. Super reflexes gets 95% iirc, not sure if it's capped there or not. Someone less lazy than me could easily find out for all iterations on justin.

  12. Ok finally a definitive answer for the debt badge needed for High Pain. First, make sure you have patrol exp to cover it or the debt will stop when you hit the threshold of the next badge and you'll have to leave and kill things to clear it (experienced charges from super packs are handy here). If you're under level 45 go to monster island from the Grandville sub, turn off shields, run into monkey mobs, repeat til 200k debt is paid off. If you're level 50 go to the abyss from the same sub and let a giant monster kill you. It only takes 3 deaths to go from 0-200k debt in that scenario, with the tradeoff being no HPT til 50. But if you PL'd your toon it's perfect.

  13. 2 hours ago, Squidnunc said:

    I usually leave BuildUp as my auto power, so it just goes off whenever it can. Sure, I might not be able to time things perfectly, but I figure that's outweighed by the number of times I'd forget to hit it otherwise. Am I screwing myself over by doing this? Is there a better use of the one auto power we get?

    I'd probably not do it since I want build up recharged for a new mob but if it's working for you, why not.

  14. Here's mine. Just got it accoladed and not level shifted yet but I like it more than the scrap I rerolled it from already. Kinda jealous of the third telenuke in builds above. My single target chain is basically all charged, chain, ass shock with the occasional jacob for good measure and because it also toggles hasten to auto. 

     

    Villain Plan by Mids' Villain Designer 2.22
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Weapon Mastery

    Villain Profile:
    Level 1: Charged Brawl -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Dmg/EndRdx/Rchg(3), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Dmg/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(7), SprAssMar-Acc/Dmg(7)
    Level 1: Hide -- LucoftheG-Rchg+(A)
    Level 2: Deflection -- LucoftheG-Rchg+(A), ImpSki-ResDam/EndRdx(3), ImpSki-ResDam/Rchg(9), ImpSki-ResDam/EndRdx/Rchg(9), LucoftheG-Def/EndRdx(11), LucoftheG-Def(11)
    Level 4: Battle Agility -- Rct-EndRdx/Rchg(A), Rct-Def(13), Rct-Def/EndRdx(13), Rct-Def/Rchg(15)
    Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(15), SprStlGl-Acc/Dmg/Rchg(17), SprStlGl-Dmg/EndRdx/Rchg(17), SprStlGl-Acc/Dmg/EndRdx/Rchg(19), SprStlGl-Rchg/Hide%(19)
    Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(21)
    Level 10: True Grit -- UnbGrd-ResDam(A), UnbGrd-Max HP%(21), Prv-Heal/Rchg(23), UnbGrd-Rchg/ResDam(23), Prv-Heal(25), Prv-Heal/EndRdx(25)
    Level 12: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Rchg/KDProc(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29)
    Level 14: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33)
    Level 16: Active Defense -- RechRdx-I(A)
    Level 18: Chain Induction -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(39), GldStr-%Dam(39)
    Level 20: Against All Odds -- EndRdx-I(A)
    Level 22: Combat Jumping -- LucoftheG-Rchg+(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 26: Boxing -- Empty(A)
    Level 28: Tough -- StdPrt-ResDam/Def+(A), ImpSki-Status(31), ImpSki-ResDam/EndRdx(42), ImpSki-ResDam/Rchg(43)
    Level 30: Weave -- LucoftheG-Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(40), Rct-ResDam%(42)
    Level 32: Lightning Rod -- Erd-Dmg(A), Erd-Acc/Rchg(45), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(46), Erd-Dmg/Rchg(46), Mlt-Dmg/EndRdx/Rchg(46)
    Level 35: Shield Charge -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(48), Arm-Dmg/Rchg(50)
    Level 38: Physical Perfection -- Prv-Heal(A), Prv-Absorb%(39)
    Level 41: Shuriken -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(50)
    Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(50)
    Level 47: Grant Cover -- ShlWal-ResDam/Re TP(A)
    Level 49: One with the Shield -- GldArm-3defTpProc(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Run-I(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34), Mrc-Rcvry+(36), RgnTss-Regen+(36), Prv-Heal/EndRdx(36), Prv-Heal(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(34)
    Level 0: Marshal 
    Level 0: Born In Battle 
    Level 0: High Pain Threshold 
    Level 0: Invader 
    Level 50: Agility Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Ageless Radial Epiphany 
    Level 50: Assault Radial Embodiment 
    ------------

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