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sayrir

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  1. So I'm really nowhere near to stepping foot into one of these yet, but I'm playing the game and the thought popped into my head, do people even bring brute's to these? And if they did, what sort of build would you run? Damage focus? Or would you actually attempt to tank something? How much worse of a tank than a tanker would a brute be? How much worse of a DPS than a stalker/scrapper?
  2. sayrir

    Help with rad/dark

    Oh and while leveling i'll add the Energy patron pool > Superior Conditioning+ Physical perfection, and 3 slots in both health and stamina: Numina's, Miracle and Panacea end procs in health, and 1 performance shifter and 2 end mod IO's at lvl 23 in Stamina. This is to deal with dark armor's endurance problems until I get the cardiac incarnate.
  3. sayrir

    Help with rad/dark

    This is what I've come up with so far: This Villain build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Sayrir: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Radioactive Smash (A) Hecatomb - Chance of Damage(Negative) (17) Hecatomb - Damage/Endurance (17) Hecatomb - Damage (19) Hecatomb - Damage/Recharge (19) Hecatomb - Accuracy/Damage/Recharge (46) Hecatomb - Accuracy/Recharge Level 1: Dark Embrace (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - +Max HP (5) Unbreakable Guard - Resistance/Endurance (5) Unbreakable Guard - RechargeTime/Resistance (7) Steadfast Protection - Resistance/+Def 3% (7) Steadfast Protection - Knockback Protection Level 2: Death Shroud (A) Superior Brute's Fury - Recharge/Fury Bonus (9) Superior Brute's Fury - Accuracy/Damage (9) Superior Brute's Fury - Damage/Endurance/RechargeTime (13) Fury of the Gladiator - Accuracy/Damage/End/Rech (15) Fury of the Gladiator - Damage/Endurance/Recharge (15) Fury of the Gladiator - Chance for Res Debuff Level 4: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Murky Cloud (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 8: Boxing (A) Empty Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 12: Taunt (A) Perfect Zinger - Taunt/Range Level 14: Fusion (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge (42) Adjusted Targeting - Recharge (42) Adjusted Targeting - To Hit Buff/Recharge Level 16: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (36) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (37) Superior Brute's Fury - Accuracy/Damage/Recharge (37) Superior Brute's Fury - Damage/Recharge Level 18: Irradiated Ground (A) Achilles' Heel - Chance for Res Debuff (23) Obliteration - Chance for Smashing Damage (23) Eradication - Chance for Energy Damage (25) Scirocco's Dervish - Chance of Damage(Lethal) (25) Touch of Lady Grey - Chance for Negative Damage (27) Shield Breaker - Chance for Lethal Damage Level 20: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense (21) Karma - Knockback Protection Level 22: Radiation Siphon (A) Touch of Death - Accuracy/Damage (48) Touch of Death - Damage/Endurance (48) Touch of Death - Accuracy/Damage/Endurance (48) Touch of Death - Damage/Recharge (50) Touch of Death - Damage/Endurance/Recharge (50) Touch of Death - Chance of Damage(Negative) Level 24: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 26: Devastating Blow (A) Superior Unrelenting Fury - Accuracy/Damage (31) Superior Unrelenting Fury - Damage/RechargeTime (31) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (33) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (33) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (33) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 28: Cloak of Fear (A) Cloud Senses - ToHit Debuff (50) Cloud Senses - Accuracy/ToHitDebuff Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Atom Smasher (A) Superior Avalanche - Accuracy/Damage (34) Superior Avalanche - Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (36) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - RechargeTime/Resistance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (39) Shield Wall - +Res (Teleportation), +5% Res (All) (39) Reactive Defenses - Scaling Resist Damage Level 41: Electrifying Fences (A) Positron's Blast - Chance of Damage(Energy) (42) Javelin Volley - Chance of Damage(Lethal) (43) Bombardment - Chance for Fire Damage (43) Trap of the Hunter - Chance of Damage(Lethal) (43) Positron's Blast - Damage/Recharge (45) Positron's Blast - Accuracy/Damage Level 44: Ball Lightning (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown Level 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Assault (A) Endurance Reduction IO Level 1: Fury Level 1: Brawl I'm not particularly happy with the recharge amount, and I'd like to have slightly higher defence whilst reaching 90% smashing and lethal resists, but I think that would come at the cost of the procs in irradiated ground? Also not sure how well taunt works with only 1 slot. I'd like to credit @ZorkNemesis @WitchofDread and @Rylas from this thread: since I mostly have no clue what I'm doing 😃
  4. sayrir

    Help with rad/dark

    That's a lot of procs. Looks like a good time! 😄
  5. sayrir

    Help with rad/dark

    First of all, thanks for taking the time to reply with all this information. I really appreciate it. I've definitely noticed the endurance issues, apparantly dark armor is notorious for this, and one of the first things I did was slot performance shifter in stamina and numina's, panacea and miracle in health, my character is also addicted to recovery serums at this point. I noticed my end tanking hard after using the heal, I guess now I fully understand why, heh. Definitely going physical perfection aswell. Cloak of fear essentially adding more defense also sounds like a good pick, but this is the part where things get murky for me, when it comes down to building defences. You've definitely given me a lot to go on in that regard though.
  6. So here's where I'm at. I'm leveling, and I basically have no idea where to put my slots, and what the build will look like at 50. I've never played either powerset before. I know I want taunt, and I want to be as tanky as possible? I don't really know the correct def number to aim for between 30-40%. I've also burned through a couple of respecs and I know I don't like Proton Sweep and Contaminated strike from rad, for what that's worth. I know end issues can be fixed while leveling with Physical Perfection pool, and that I can either skip Cloak of Fear and Opressive gloom, take them both or only pick one 🤔.
  7. Taking a look at sonic, and I'm looking for something to boost the AoE(not a fan of cones).
  8. Think I'll go rad/rad(partly because I can't be assed to make a new costume), thank you all for the insights.
  9. The problem I found with these two powers was that they're cone and not AoE. Initially I figured I was ok with this, but then I got to around actually trying both, and it just feels wonky to try and AoE with them, but this is just my personal experience.
  10. So by this logic, since the - def on radiation blast doesn't really do anything later on, I could just go fire blast and have both the ST and AoE covered? Too bad fire blast kinda messes with my characters theme...
  11. Trying to pick which one of these I want to play. I'm trying to figure out which two of these builds has more AoE in the end, and wether the - res from /sonic adds up to more damage compared to the the - def on /rad, in a solo situation. Guessing both should be fine in a group, since it's a defender after all?
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