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@Follies

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  1. Well Oro arcs do give merits, so the answer would be do this( this is what some would say I’m sure). Of course if a few farmers start abusing Oro then I’m sure the merit rewards in Oro will get removed as well(sarcasm). And yes I am well aware that EM are the prime drivers in incarnate development. But as was mentioned, once you get all the incarnates slotted you want there is nothing useful to do with them except buy super inspirations and who really needs hundreds of those? I still don’t understand why we can’t add them to the market. At least them we could sell them to someone who may have need of them that is too lazy to play up their 50 to get them incarnate slotted out.
  2. They should just remove empyrean merits altogether as the only function they have now is to convert to threads or transfer from one toon to another on the same account. Whereas before now they actually had value. As of now they are another crap form of salvage with little usefulness. About as useful as AE tickets. Why not just increase thread drop rates and do away with them? It’s an extra layer of time waste to fiddle with if you enjoy that sort of thing….which I do not.
  3. Okay, I am just here to vent! If it was so damn game wrecking to convert a few EM to RM then why not at least offer a way to convert them into something useful? Why can't we sell them on the market? And out of all the things the developers could have spent time on to make this better for everyone, how could this possible be a high priority? I just don't get it......I enjoy playing my lvl 50s and don't really farm all that much. It seems it would have been much better to nerf farming rewards as they were going to by not allowing Vet lvls to be farmed. They could have doubled the conversion rate as well and that would have fixed the problem, too. But penalize the average player to rebuke the abusers.....I don't get that. And the whole point of where was I when this was in beta crap, well I don't happen to enjoy playing in the beta environment, I like actually playing on teams and having fun, so I don't spend a lot of time on the forums either but this just grinds my gears is all, otherwise I would not be here right now as evidently the only people who spend large amounts of time here get a voice.
  4. In my opinion this is a great idea! 😃 Just to add a little sauce to increased aggro caps for all ATs.... As it stands now, if a blaster miss fires a shot down range then 17 members of a mob fire back but if the cap was 30 then 30 would fire back, so yes I believe it does increase the danger for team play and all players on the team by increasing the aggro cap. The alpha strikes would be almost twice as strong. I honestly think this would make the play more challenging. As for those who would say, "Well, lets see you fight Carnies and Malta and the Mobs in DA at max lvl." I say that on a well rounded team with just a couple or more fully tricked out toons, this is easy. Come play with me and my friends some time if you don't think so. I play on Excelsior @Follies =). I could always use new global friends and you would be most welcome to join us. As for not wanting to go back to the days of waiting for the tanker to gather aggro, well I just wouldn't play with a tank that decided that this was the way I needed to play on his team. To this day I see tanks that do that and it makes me laugh =D.
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