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Glubba

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  1. That's a fair point, and one I didn't really consider haha. I did say my understanding of it was limited! xD
  2. I've been playing this game on and off since its release. Though I am not a skilled player or a theory crafter, I love it. I have only a few level 50 characters but have created over a hundred alts. One of the things I adore about this game is the community's positivity. It's one of the least toxic game communities I've ever encountered. However, one quote in this thread is both unnecessary and rude. "Otherwise impossible levels of performance" is fairly laughable. We're talking about one person perfecting something to use against a stationary target under perfectly ideal conditions. This is not representative of typical gameplay. It has always been my understanding that the purpose of "pylon times" is to push every AT to its absolute limits. I read over in the Dominator thread that the last reported time for their competition was 58 seconds, and it's been beaten four times since that post. I've noticed a lot of what I will politely call "whining" in this thread. I've been playing this game for years, and I've never seen an abundance of Kheldians. It's safe to say that they are the least popular AT. Even among those who play Kheldians, I doubt many know these macros. I've played a Warshade on and off for five years and only learned about them three days ago. Animation canceling has been done and sought after in many games. League of Legends is one example that comes to mind. People animation cancel, auto-attack reset, whatever they can do to make their characters more competitive. The macro command lines seem to work as intended, and it makes sense to me thematically. If they are masters of their forms, it makes sense that they could use their forms and abilities to their maximum potential. After discovering them, it took me a while to figure out how to use these macros correctly. It's not easy to do, despite how some people make it seem. Also, in most content, it's not practical. Most of the time, while playing as a Warshade, I teleport in, mire, eclipse, mire, and then jump back out to AOE in squid form. I only use these macros when fighting a target like an EB or AV. I enjoy the fast-paced gameplay; it fits with the rest of the "razer's edge" Warshade playstyle and is fun. If the developers want to remove this ability, they have the right to do so; it is their game. However, we should not be toxic to others just because we don't like what they're saying or how they're playing. This ability is not game-breaking, as there hasn't been a rash of new Warshades or Peacebringers. I rarely see other Warshades or Peacebringers while playing mine or any other toon for that matter. All in all, we need to be good to each other, and I hope you all have a wonderful day. :)
  3. So, I don't play MM, and I've read a lot of guides on the forums for other ATs. This is by far the most entertaining and honest seeming guide I've read. Good show. We (those of us with major altitis) need more guides like this on the forums. Love it. I'm always creating new characters, getting them to 13 then creating more.
  4. Would love to see this. I have a 30 something ice stalker that I love. Would love to see your finished take on the build.
  5. Glubba

    BR/Dev vs AR/Dev

    I have your AR build. Oh, I did have a question. I was looking at MIDS and it seems to me that damage per animation of LRM is 115 every 80 seconds, and M30 is 146 every 5.35 seconds. I know I asked you in the other post about M30 grenade, and I am a middling MIDS operator at best, but why do you prefer LRM over M30?
  6. Glubba

    BR/Dev vs AR/Dev

    Yeah, you're the reason I started considering AR in the first place haha. So you feel AR hits harder? I do like big numbers....
  7. So I'm torn in the creation of my first blaster. Thematically I'm looking at rifle wielding (obviously). Whether that's futuristic or more modern doesn't matter to me in the grand scheme of things. I'm just wondering from all you blaster mains if you feel there are pros/cons of these two options. Or perhaps the major differences in gameplay are. I know there are differences in all powersets but this will be my first foray into blaster territory. I've read a bit on the forums and seen quite a bit about AR, but not quite as much about BR and I'm not entirely sure I understand the nuances of the disintegrate mechanic. Anyways, any advice/recommendations/guidance between these two would be greatly appreciated. Thanks in advance!
  8. Glubba

    AR/Devices Snipe

    @Chelsea Rorec So I want to make my first blaster, and I really want to try your build. I have a couple questions. 1. How come no M30 grenade? Is it not useful? 2. Is the lack of purples, outside the AT specific ones, because it's more budget friendly? Or is it the 6 slot defense bonuses? Anyways, thanks for posting it! Looking forward to giving my first blaster a try!
  9. Hey All! Thanks for your hard work here. I have a few hundred mil inf burning a hole in my pocket and I'm gonna put this together I think. I have a 50 WS I used to play awhile back and I always wanted to try out the other side. It got a little weary always depending on mobs so I like the idea of self sustain. I just wanted to check in here and ask if there were any updates to the above mentioned builds since August that I should be aware of? I have been away from the game for around 560ish days so I'm a little rusty. Thanks again for putting this together!
  10. I think I’m just confused by the term “global recharge” for preventative medicine. We’re talking about recharge specifically in the Preventative medicine enhancements correct?
  11. So, I'm trying to figure out where this ~58% recharge for preventative medicine is coming from. Am I just dumb? or blind? Is the recharge in the individual enhancements global?
  12. Ok. I think I skipped it cause I was focusing a little too much on procs and I had read procs were terrible in it. Same thing for quicksand.
  13. Wow, those are definitely some big damage number differences. Psi was another epic I was looking at and I still have some time until my epic pool so I’m gonna take another look. Thank you for the advice, I didn’t hear much about freezing rain and I had it in my build originally so I’ll probably just put it back. All in all I appreciate the response! I’m thinking maybe I went a little too ham on the procs lol. I’m glad to try to find a way to fit more set bonuses in.
  14. So, gonna preface everything with...I know next to nothing about mids. I've also never made put a build on the forums before. I have canablized some stuff from other things I've seen but I couldn't find an Earth/Storm/Stone proc monster so I made an attempt. I'm sure there's plenty wrong with it, but if someone with more expertise and knowledge than I could take a look, I'd appreciate it. I ended up having difficulty choosing powers. Some are probably in there unnecessarily and I'm sure it'll be pointed out to me. Thanks in advance for any help or advice given! Hero Plan by Mids' Reborn : Hero Designer 2.7.1.15 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Stone Mastery Hero Profile: Level 1: Fossilize -- GhsWdwEmb-Dam%(A), GhsWdwEmb-Acc/EndRdx(3), Apc-Dam%(3), GldNet-Dam%(5), UnbCns-Dam%(5), GldJvl-Dam%(7) Level 1: Gale -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(23) Level 2: Stone Cages -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(7), Rgn-Acc/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Dmg/Rchg(11), PstBls-Dam%(11) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21) Level 8: Boxing -- Acc-I(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A) Level 12: Stalagmites -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(15), PstBls-Dam%(17) Level 14: Assault -- EndRdx-I(A) Level 16: Stone Prison -- Thn-Acc/Dmg/EndRdx(A), OvrFrc-Acc/Dmg/End(25), GldJvl-Dam%(25), TraoftheH-Dam%(31) Level 18: Earthquake -- FrcFdb-Rechg%(A), AchHee-ResDeb%(19) Level 20: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(46), StdPrt-ResKB(46) Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(23), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 26: Volcanic Gasses -- NrnSht-Dam%(A), GldNet-Dam%(27), GhsWdwEmb-Dam%(27), GhsWdwEmb-Acc/EndRdx(29), PstBls-Dam%(29) Level 28: Super Jump -- Jump-I(A) Level 30: Victory Rush -- EndMod-I(A) Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34), OvrFrc-Dam/KB(34) Level 35: Tornado -- TchofLadG-%Dam(A), FrcFdb-Rechg%(36), ExpStr-Dam%(36), ShlBrk-%Dam(36), AchHee-ResDeb%(37), SprOvrPrs-Rchg/Energy Font(37) Level 38: Lightning Storm -- GldJvl-Dam%(A), Dcm-Build%(39), FrcFdb-Rechg%(39), ExpStr-Dam%(39), SprWntBit-Acc/Dmg/Rchg(40) Level 41: Fissure -- FrcFdb-Rechg%(A), PstBls-Dam%(42), Ann-ResDeb%(42), JvlVll-Dam%(42), ExpStr-Dam%(43), Bmbdmt-+FireDmg(43) Level 44: Hurl Boulder -- SprWntBit-Acc/Dmg/EndRdx(A), ExpStr-Dam%(45), GldJvl-Dam%(45), FrcFdb-Rechg%(45) Level 47: Seismic Smash -- GldStr-%Dam(A), Hct-Dam%(48), Mk'Bit-Dam%(48), TchofDth-Dam%(48), GhsWdwEmb-Dam%(50), SprBlsCol-Acc/Dmg/EndRdx(50) Level 49: Earth's Embrace -- ImpSki-Status(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(31), PrfShf-EndMod/Rchg(31), PrfShf-EndMod(50) Level 50: Control Core Embodiment Level 50: Agility Core Paragon ------------
  15. For me it is by far elec/sd. Two 24 second telenukes just has you blasting through Maps and bringing the aoe hurt down everywhere.
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