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StridingWind

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  1. I think I may be the one in the lead right now. I hit lvl 26 on our missions yesterday and got Carrion Creepers 😃. I'm just waiting for one more lvl until I start loading up my toon with lvl 30 procs MWAHAHAHA!
  2. I'm on Everlasting too! As far as I can tell, we should have 1 or 2 spots left. And yes, we will be playing tonight!
  3. I love playing on my ill/rad troller. That toon can solo most content. I'm still trying to solo the Lord Recluse Strike Force, but pretty hard haha. I do want to try Ill/storm or Ill/cold
  4. I was the /dark stroller of the group. We dont have a /kin yet. But play whatever you'll have fun with!
  5. Of course I'm the only idiot facing away from the camera 🤣
  6. I work weekdays and have week nights and weekends off. I'm Pacific Time so will be down for anything! And just to clarify, are we talking blue side or villain? Also, I'm down for whatever all primary or all secondary we decide!
  7. I'm on Everlasting but will make the switch to Excelsior for this plant/ or /storm troller brigade! 😀
  8. I didn't even pay attention to my endurance, haha. I'm digging the new build. Is there a possible way to make Shadow Meld close to perma or is that a pipe dream?
  9. I'm going to assume you are talking about Stealth. I don't know man. I'm just playing around with builds and it shows better defense % and to hit with maneuvers and tactics than stealth. That's why I posted both. Also, I know I capped the crap out of S/L resist, but not sure what to drop because it'll drop the defense bonuses too.
  10. Here's another build where I took off Stealth and Unstoppable and picked up Maneuvers and Tactics instead. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Shocking Wind: Level 50 Magic Stalker Primary Power Set: Electrical Melee Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Havoc Punch (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up (3) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (3) Superior Assassin's Mark - Damage/Endurance/RechargeTime (5) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (5) Superior Assassin's Mark - Damage/RechargeTime (11) Superior Assassin's Mark - Accuracy/Damage Level 1: Hide (A) Luck of the Gambler - Recharge Speed (13) Kismet - Accuracy +6% (13) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Resist Physical Damage (A) Gladiator's Armor - TP Protection +3% Def (All) (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Unbreakable Guard - RechargeTime/Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Resistance (36) Steadfast Protection - Resistance/+Def 3% Level 4: Temp Invulnerability (A) Reactive Armor - Resistance (23) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge Level 6: Assassin's Shock (A) Superior Stalker's Guile - Recharge/Chance to Hide (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (7) Superior Stalker's Guile - Damage/Endurance/Recharge (9) Superior Stalker's Guile - Accuracy/Damage/Recharge (9) Superior Stalker's Guile - Damage/Recharge (11) Superior Stalker's Guile - Accuracy/Damage Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Dull Pain (A) Panacea - Heal/Endurance (39) Panacea - Endurance/Recharge (39) Panacea - Hea/Recharge (39) Panacea - Heal/Endurance/Recharge (43) Panacea - Heal Level 12: Combat Jumping (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense Level 14: Hasten (A) Recharge Reduction IO Level 16: Unyielding (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Resistance Level 18: Chain Induction (A) Hecatomb - Chance of Damage(Negative) (19) Hecatomb - Damage/Endurance (19) Hecatomb - Damage (21) Hecatomb - Damage/Recharge (21) Hecatomb - Accuracy/Damage/Recharge (23) Hecatomb - Accuracy/Recharge Level 20: Super Speed (A) Celerity - +Stealth Level 22: Environmental Resistance (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - RechargeTime/Resistance Level 24: Maneuvers (A) Luck of the Gambler - Recharge Speed (43) Luck of the Gambler - Defense (46) Reactive Defenses - Scaling Resist Damage Level 26: Thunder Strike (A) Armageddon - Chance for Fire Damage (27) Armageddon - Damage/Endurance (27) Armageddon - Damage (29) Armageddon - Damage/Recharge (29) Armageddon - Accuracy/Damage/Recharge (31) Armageddon - Accuracy/Recharge Level 28: Reinforced (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense Level 30: Kick (A) Force Feedback - Chance for +Recharge Level 32: Lightning Rod (A) Force Feedback - Chance for +Recharge (33) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 35: Tough Hide (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense Level 38: Tactics (A) Endurance Reduction IO Level 41: Tough (A) Aegis - Psionic/Status Resistance (42) Aegis - Resistance (42) Aegis - Resistance/Endurance/Recharge (42) Aegis - Resistance/Recharge (43) Aegis - Resistance/Endurance Level 44: Weave (A) Red Fortune - Endurance (45) Red Fortune - Defense (45) Red Fortune - Defense/Endurance (45) Red Fortune - Defense/Recharge (46) Red Fortune - Endurance/Recharge (46) Red Fortune - Defense/Endurance/Recharge Level 47: Moonbeam (A) Sting of the Manticore - Chance of Damage(Toxic) (48) Sting of the Manticore - Damage/Endurance/Recharge (48) Sting of the Manticore - Damage/Interrupt/Recharge (48) Sting of the Manticore - Damage/Endurance (50) Sting of the Manticore - Accuracy/Damage (50) Decimation - Chance of Build Up Level 49: Shadow Meld (A) Luck of the Gambler - Defense/Recharge Level 1: Assassination Level 1: Brawl
  11. Hey y'all! I was at work and thinking about what toon I wanted to play next. I just recently finished a storm/water defender to "farm" with and had so much fun with it. Now, I'm ready to make a melee character and decided to go with a stalker. I ended up deciding with an Elec/Inv stalker. I was looking at both the Stalker threads on Elec builds as well as the Tanker threads for Inv builds and this is what I came up with. Please critique my build. I haven't made the character yet, so it's still all on paper. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Shocking Wind: Level 50 Magic Stalker Primary Power Set: Electrical Melee Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Havoc Punch (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up (3) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (3) Superior Assassin's Mark - Damage/Endurance/RechargeTime (5) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (5) Superior Assassin's Mark - Damage/RechargeTime (11) Superior Assassin's Mark - Accuracy/Damage Level 1: Hide (A) Luck of the Gambler - Recharge Speed (13) Kismet - Accuracy +6% (13) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Resist Physical Damage (A) Gladiator's Armor - TP Protection +3% Def (All) (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Unbreakable Guard - RechargeTime/Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Resistance Level 4: Temp Invulnerability (A) Reactive Armor - Resistance (23) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge Level 6: Assassin's Shock (A) Superior Stalker's Guile - Recharge/Chance to Hide (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (7) Superior Stalker's Guile - Damage/Endurance/Recharge (9) Superior Stalker's Guile - Accuracy/Damage/Recharge (9) Superior Stalker's Guile - Damage/Recharge (11) Superior Stalker's Guile - Accuracy/Damage Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Dull Pain (A) Panacea - Heal/Endurance (39) Panacea - Endurance/Recharge (39) Panacea - Hea/Recharge (39) Panacea - Heal/Endurance/Recharge (43) Panacea - Heal Level 12: Combat Jumping (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense Level 14: Hasten (A) Recharge Reduction IO Level 16: Unyielding (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Resistance Level 18: Chain Induction (A) Hecatomb - Chance of Damage(Negative) (19) Hecatomb - Damage/Endurance (19) Hecatomb - Damage (21) Hecatomb - Damage/Recharge (21) Hecatomb - Accuracy/Damage/Recharge (23) Hecatomb - Accuracy/Recharge Level 20: Super Speed (A) Celerity - +Stealth Level 22: Environmental Resistance (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - RechargeTime/Resistance Level 24: Stealth (A) Luck of the Gambler - Recharge Speed (43) Luck of the Gambler - Defense/Endurance (46) Reactive Defenses - Scaling Resist Damage Level 26: Thunder Strike (A) Armageddon - Chance for Fire Damage (27) Armageddon - Damage/Endurance (27) Armageddon - Damage (29) Armageddon - Damage/Recharge (29) Armageddon - Accuracy/Damage/Recharge (31) Armageddon - Accuracy/Recharge Level 28: Reinforced (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense Level 30: Kick (A) Force Feedback - Chance for +Recharge Level 32: Lightning Rod (A) Force Feedback - Chance for +Recharge (33) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 35: Tough Hide (A) Luck of the Gambler - Recharge Speed (36) Luck of the Gambler - Defense (36) Defense Buff IO Level 38: Unstoppable (A) Steadfast Protection - Resistance/+Def 3% Level 41: Tough (A) Aegis - Psionic/Status Resistance (42) Aegis - Resistance (42) Aegis - Resistance/Endurance/Recharge (42) Aegis - Resistance/Recharge (43) Aegis - Resistance/Endurance Level 44: Weave (A) Red Fortune - Endurance (45) Red Fortune - Defense (45) Red Fortune - Defense/Endurance (45) Red Fortune - Defense/Recharge (46) Red Fortune - Endurance/Recharge (46) Red Fortune - Defense/Endurance/Recharge Level 47: Moonbeam (A) Sting of the Manticore - Chance of Damage(Toxic) (48) Sting of the Manticore - Damage/Endurance/Recharge (48) Sting of the Manticore - Damage/Interrupt/Recharge (48) Sting of the Manticore - Damage/Endurance (50) Sting of the Manticore - Accuracy/Damage (50) Decimation - Chance of Build Up Level 49: Shadow Meld (A) Luck of the Gambler - Defense/Recharge Level 1: Assassination Level 1: Brawl
  12. I appreciate the information! I think I'm going to try a Storm/DP and see how it fairs!
  13. Ooh, I will check it out! And as far as DP goes, did you find your DPS up to par with /ice or /fire or was it lacking?
  14. Hey all! So, I have a spines/fire brute and have been farming the crap out of him to where I have made many alts and plenty of infamy. I'm at that point where I'm very bored with him and have looked at other archetypes for farming. I do have an ice/fire blaster that's pretty fun on fire farms and was thinking about making a fire/time corruptor (shout out to Auroxis for the build). Then I realized that I wanted to make a defender for farming/solo and thought it would be pretty fun. I know it won't be as quick and efficient as brutes, but I don't really care. I'm doing it to have fun and just say that I can farm with a freaking defender. That's where I need your guys' help. What is a good combo in order to make this possible? For secondaries, I have a feeling it'll be /fire or /ice. As for as primary goes, would time be the best choice? I've even tried looking at storm summoning and maybe it's possible with a storm/fire? Help this newbie out please! It could either be for fire or S/L farms.
  15. I had a bunch of characters with “Wind” in the name. Striding Wind, Synoptic Wind, Blazing Wind, Passing Wind, etc. I was also part of the PvP supergroup, UnJustice League.
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