Jump to content

skinerd

Members
  • Posts

    8
  • Joined

Reputation

1 Neutral

About skinerd

  • Birthday 01/01/1004

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Woot! No more of Burn to act like Bonfire. It was a comical surprise.
  2. Sorry for being away from this for too long. I have posted a second build just after the first. This is my v2.2 as I have gone through some changes of the weeks. The final numbers look great. I rarely have end issues and consume is in case I hit something that has -recovery or end drain. I out DPS the blasters half the time. My incarnates are: Alpha - Agility Core Paragon (Recharge is nice to keep the AoEs going.) Judgement - Void Total Core (Neg Nrg is rarely resisted so yeah.) Interface - Diamagnetic Core Flawless Interface (ToHit Debuff is a poor man's D Buff.) Lore - Storm Elementals (Pets are cool but whatever you want.) Destiny - Barrier Core Epiphany (More D and it is perma even though it wears off. Even the lowest is a good buff and at its height you are almost unkillable.) Hybrid - Melee (The jury is out on this. I might try another for fun as Barrier does what I need it to and the IO sets get me good enough regen.) Attuned sets are: Fire Shield Plasma Shield Healing Flames Fire Sword KB IOs This makes exemping down real easy and you become a god at the low levels.
  3. I first looked around to see if this has been reported but I cannot at this time. When exiting an outdoor map accessed via PI portal or Tram, there seems to be an issue exiting via the red box. When entering the exit box the character won't exit the zone at first. If you try to reenter or jump in the box it will trigger and let you exit. Not too much of a big deal and I am used to it as this was an issue in the past. The bigger problem is if there is multiple instances to exit to. Example being I am in an outdoor map via PI portal mission and there is PI and PI2 to exit to. I enter the box nothing appears but after jumping the prompt window to choose zone comes up as per normal. But about half the time the box appears and quickly disappears before I am able to choose and click. I have gotten around this by putting my curser in the correct spot and spamming the clicker so I can exit. This isn't a game breaking bug but more a quality of life one. I don't know if there is a fix for this. Figured I would report anyways. Also maybe helpful for those with the same issue. Thanks. Go. Hunt. Kill. Skulls.
  4. I would say no. As a tanker you have punchvoke (slang for when you do damage you taunt.) If you really want to keep aggro pick up taunt out of your secondary. For your attacks I would focus on accuracy so that you can hit, then damage, then either recharge or end redux. If you are picking up IO sets it will have all of that in spades. My suggestion for being a good tanker is being able to take the alpha strikes when you jump in and sustainability in fights. Some tanks run out of endurance. You want to be able to still use your powers long into a fight. Hope that helps.
  5. It's a friendly server. Our SG does lots of TFs and events. We try to fill up from the SG first but we also ping the LFG channel. I had to sit for a bit before the SG to get into a TF or Trial.
  6. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Consuming Flame 2.1: Level 50 Mutation Tanker Primary Power Set: Fiery Aura Secondary Power Set: Fiery Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(9) Level 1: Scorch -- Acc-I(A) Level 2: Blazing Aura -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg(13), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(15) Level 4: Fire Sword -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg(17), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(19) Level 6: Healing Flames -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx(21), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(25) Level 8: Temperature Protection -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(46) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27) Level 12: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(27), Ags-ResDam/Rchg(29), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(31) Level 14: Consume -- RechRdx-I(A) Level 16: Combat Jumping -- Rct-ResDam%(A) Level 18: Burn -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(31), OvrFrc-End/Rech(31), OvrFrc-Acc/Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33) Level 20: Super Jump -- BlsoftheZ-ResKB(A) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx(34), Ags-ResDam(34), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(36) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39) Level 28: Fire Sword Circle -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40) Level 30: Taunt -- PrfZng-Dam%(A) Level 32: Build Up -- RechRdx-I(A) Level 35: Incinerate -- Hct-Dam%(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg(43), Hct-Dmg/EndRdx(43) Level 38: Greater Fire Sword -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Dmg/Rchg(45), SprGntFis-Acc/Dmg(45) Level 41: Char -- Acc-I(A) Level 44: Melt Armor -- AnlWkn-Acc/Rchg(A), AnlWkn-Acc/Rchg/EndRdx(46), AnlWkn-DefDeb/EndRdx/Rchg(46) Level 47: Fire Ball -- Rgn-Knock%(A), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48), Rgn-Dmg(50), Rgn-Dmg/EndRdx(50) Level 49: Fiery Embrace -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(5), Mrc-Heal(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3), PrfShf-EndMod/Rchg(5) ------------
  7. I wanted to post my final build for my Fire/Fire/Fire tanker. It might not be 100% optimized but it is what I see as the best I can do for now. I'll gladly take suggestions and ideas and see what I can do for tweaking. This isn't a full tanker's tank. He is more of a high suitability scrapper. Thanks. Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Consuming Flame: Level 50 Mutation Tanker Primary Power Set: Fiery Aura Secondary Power Set: Fiery Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(5) Level 1: Scorch -- Acc-I(A) Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(7), Mako-Dam%(7), Mako-Dmg/EndRdx(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(43) Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Numna-Heal/Rchg(13), Numna-Heal(13), Numna-Regen/Rcvry+(45) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15) Level 8: Blazing Aura -- SMotTanker-Dmg/EndRdx/Rchg(A), SMotTanker-Rchg/Res%(17), SMotTanker-Dmg/Rchg(17), SMotTanker-Acc/Dmg/Rchg(19), SMotTanker-Acc/Dmg(19), SMotTanker-Acc/Dmg/EndRdx/Rchg(21) Level 10: Boxing -- Acc-I(A) Level 12: Super Jump -- Zephyr-ResKB(A) Level 14: Combat Jumping -- Krma-ResKB(A) Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(23), Aegis-ResDam(23), Aegis-ResDam/EndRdx/Rchg(25) Level 18: Burn -- Oblit-Dmg(A), Oblit-%Dam(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(43) Level 20: Consume -- Acc-I(A) Level 22: Build Up -- RechRdx-I(A) Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-Psi/Status(43) Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33), LkGmblr-EndRdx/Rchg(34), LkGmblr-Def/EndRdx/Rchg(45) Level 28: Fire Sword Circle -- OvForce-Acc/Dmg(A), OvForce-End/Rech(34), OvForce-Acc/Dmg/End(34), OvForce-Dmg/End/Rech(36), OvForce-Acc/Dmg/End/Rech(36), OvForce-Dam/KB(36) Level 30: Temperature Protection -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45) Level 32: Combustion -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(46), Armgdn-Dmg/Rchg(46), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(48) Level 35: Incinerate -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dmg/EndRdx(37), Mako-Acc/Dmg(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39) Level 38: Greater Fire Sword -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(39), Hectmb-Dmg(40), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42) Level 41: Char -- Acc-I(A) Level 44: Melt Armor -- Acc-I(A) Level 47: Fire Ball -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(50), Ragnrk-Dmg/EndRdx(50) Level 49: Fiery Embrace -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Run-I(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Run-I(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Run-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(42) ------------
  8. Former @devildog13. So excited to at least run around again. Been too long. Hold my beer, watch this!
×
×
  • Create New...