Jump to content

Exxar

Members
  • Posts

    14
  • Joined

  • Last visited

Reputation

23 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The individual abilities in the set are not a problem; the problem is the set is full of soft controls, has two abilities which do not overpower or dominate, and has no short-recharge AoE immobilize for setting up containment. Each of these on its own is not the end of the world, but taken together, make this one of the bottom tier sets.
  2. Why can't Sleep Grenade and Smoke Canister overpower?
  3. I second this, having a 45-second ability at T2 is asking for trouble. The set needs its damage increased to compensate for lack of options for setting up containment. All of its AoE abilities for setting up containment have long recharge and the one with the shortest cooldown will only work for a single tick of damage per fight because it is a sleep. It feels as if this set was designed for dominators without much consideration given to controllers.
  4. Tranquilizer doesn't put enemies to sleep when I use it on my controller. Tested on hellions and clockwork around Prometheus Park on a level 1-2 character.
  5. Umm, I haven't tried this yet... but how is this supposed to set up containment for trollers?
  6. Ok so I went and procced out Irradiated Ground with -res and exchanged Radiation Siphon for Contaminated Strike. I also took Agility Radial Paragon because it allows me to attain permahaste, which gives me a better attack chain than with Musculature but without permahaste. I decided against slotting both of the tanker ATO procs into Genetic Contamination because that way I would not be S/L resistance capped due to not having both ATOs six-slotted. This leaves the Gauntleted Fist proc in Atom Smasher so it won't proc against single hard targets but ehh, I think I can live with that. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Radiation Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(15), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx(29), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(46) Level 1: Contaminated Strike -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(37), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(43) Level 2: Radioactive Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(5), CrsImp-Acc/Dmg/EndRdx(37) Level 4: Inexhaustible -- EndMod-I(A) Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9) Level 8: Adaptation Level 10: Ablative Carapace -- Pnc-Heal/+End(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(23) Level 12: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(50) Level 16: Super Speed -- Empty(A) Level 18: DNA Siphon -- Arm-Dam%(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(23) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(50) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(34) Level 26: Genetic Contamination -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34) Level 28: Irradiated Ground -- HO:Nucle(A), HO:Nucle(29), FuroftheG-ResDeb%(33), AchHee-ResDeb%(33) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31) Level 32: Parasitic Aura -- RechRdx-I(A) Level 35: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37) Level 38: Atom Smasher -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(48) Level 41: Gloom -- Apc-Dam%(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48) Level 49: Taunt -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3) Level 8: Defensive Adaptation Level 8: Efficient Adaptation Level 8: Offensive Adaptation Level 50: Agility Radial Paragon ------------ ------------ Set Bonus Totals: 8% DamageBuff(Smashing) 8% DamageBuff(Lethal) 8% DamageBuff(Fire) 8% DamageBuff(Cold) 8% DamageBuff(Energy) 8% DamageBuff(Negative) 8% DamageBuff(Toxic) 8% DamageBuff(Psionic) 29.44% Defense(Smashing) 29.44% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 28.5% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 30% Enhancement(Accuracy) 7.5% Enhancement(Max EnduranceDiscount) 77.5% Enhancement(RechargeTime) 428.7 HP (22.88%) HitPoints MezResist(Confused) 98.75% MezResist(Held) 98.75% MezResist(Immobilized) 98.75% MezResist(Sleep) 98.75% MezResist(Stunned) 98.75% MezResist(Terrorized) 98.75% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 72% (5.62 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 20% Resistance(Smashing) 36.5% Resistance(Fire) 36.5% Resistance(Cold) 20.75% Resistance(Energy) 20.75% Resistance(Negative) 14% Resistance(Toxic) 14% Resistance(Psionic) 20% Resistance(Lethal)
  7. Thanks, you guys gave me some good ideas. I'll see what I can whip up. And yeah, I'm building this guy more for damage than survivability, as I'm usually a brute player. But it was really a joy to solo x4 at level 18 and x8 before 30, not something I can usually do with brutes.
  8. Hi guys, I whipped up this for my fresh bio/rad tanker: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Radiation Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(7), UnbGrd-Max HP%(7), GldArm-3defTpProc(40) Level 1: Contaminated Strike -- Empty(A) Level 2: Inexhaustible -- EndMod-I(A) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def(5), ShlWal-ResDam/Re TP(43), Rct-ResDam%(46) Level 6: Adaptation Level 8: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(40) Level 10: Radioactive Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(17), CrsImp-Acc/Dmg/EndRdx(34) Level 12: Evolving Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(15) Level 14: Super Speed -- Empty(A) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15) Level 18: DNA Siphon -- Arm-Dam%(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34) Level 20: Radiation Siphon -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), CrsImp-Acc/Dmg/EndRdx(23) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25) Level 24: Taunt -- Empty(A) Level 26: Genetic Contamination -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(43) Level 28: Irradiated Ground -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(37) Level 30: Boxing -- Empty(A) Level 32: Parasitic Aura -- RechRdx-I(A), RechRdx-I(33) Level 35: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37) Level 38: Atom Smasher -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(50) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43) Level 44: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(45), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam/Rchg(45), StdPrt-ResDam/Def+(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(48) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3) Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation ------------ ------------ Set Bonus Totals: 8% DamageBuff(Smashing) 8% DamageBuff(Lethal) 8% DamageBuff(Fire) 8% DamageBuff(Cold) 8% DamageBuff(Energy) 8% DamageBuff(Negative) 8% DamageBuff(Toxic) 8% DamageBuff(Psionic) 31.31% Defense(Smashing) 31.31% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 28.5% Defense(Melee) 7.25% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 15% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 67.5% Enhancement(RechargeTime) 428.7 HP (22.88%) HitPoints MezResist(Confused) 96.25% MezResist(Held) 96.25% MezResist(Immobilized) 96.25% MezResist(Sleep) 96.25% MezResist(Stunned) 96.25% MezResist(Terrorized) 96.25% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 82% (6.4 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 23% Resistance(Smashing) 36.5% Resistance(Fire) 36.5% Resistance(Cold) 16.25% Resistance(Energy) 16.25% Resistance(Negative) 14% Resistance(Toxic) 14% Resistance(Psionic) 23% Resistance(Lethal) Did I make any glaring mistakes? Did I slot too little endurance recovery? Can it be done better? The idea was to cap defenses without considering the alpha slot so I'm free to choose whatever I like. Like..... musculature for more damage!
  9. Interesting. Frost has the best melee cone range/arc by the way, so other cones would need a bit of testing to see if this is viable with them. Or did you already try it with other cones?
  10. Alright, stuff that could be done better in no particular order: You skip Reconstruction but take Resurgence and Strength of Will... You could as well pick another powerset if you don't pick Reconstruction. Resurgence is completely unnecessary since you can buy a self-rez from the P2W vendor. You have the Stalker's Guile slotted into something that's not your Assassin's Strike. This could mess up your rotation if it procs right before AS which generally leads to a loss of DPS. On a positional defense set like Willpower Stalker's Guile should generally be split into 2 sets of 3 pieces to maximize the S/L defense you get from it. Why have the Impervious Skin status resistance piece? Status resistance is useless. The Rectified Reticle +perception is a waste of a slot for any build, and especially for /WP which has -per resistance built into it (Heightened Senses) Putting the Performance Shifter proc into Superior Conditioning is kinda a waste of that power because putting an EndMod IO into it would give you more endurance also leading to more recovery. Though I could be mistaken in case the numbers are lower than you'd get from the proc. You only have 4 LotG +recharge pieces whereas you could easily ditch a power for Combat Jumping where you could put your 5th piece in. It would also increase your defenses slightly. I also don't agree with both leaving out Breath of Fire and not getting an AoE from a patron pool, but if you like it this way more power to you. The biggest problem with your build is that it does not cap S/L defense which is much more important than capping S/L resists. This is my attempt without changing powers other than taking Reconstruction and ditching Resurgence and Strength of Will. I find Strength of will a waste of a power slot on a build that already caps S/L resistance. This build has a bit less recharge than yours, but caps S/L and F/C. For Destiny I'd either take Barrier which would cap E/N defense and up your non-S/L resists, or Ageless for additional recharge which this build is otherwise lacking. Ageless could also facilitate running of Tactics and Assault which I'm not sure you could otherwise pull off. Rebirth is generally considered a poor pick for Stalkers due to their lower max HP cap, but I could be mistaken, you'd need to run the numbers yourself. Note that I also haven't taken a look at possible attack chains at this level of recharge so the build may be moot if it turns out you can't pull off a decent chain. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! The will to burn: Level 50 Natural Stalker Primary Power Set: Fiery Melee Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery Villain Profile: Level 1: Fire Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(3), SprStlGl-Acc/Dmg/Rchg(3), SprStlGl-Dmg/EndRdx/Rchg(5), SprStlGl-Acc/Dmg/EndRdx/Rchg(5), SprStlGl-Rchg/Hide%(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(15) Level 2: Cremate -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Acc/Dmg/EndRdx(19) Level 4: High Pain Tolerance -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx(23), NmnCnv-Heal(23), TtnCtn-ResDam/EndRdx(25), TtnCtn-ResDam(25), ImpSki-Status(31) Level 6: Assassin's Blaze -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(7), SprAssMar-Acc/Dmg/Rchg(9), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Rchg/Rchg Build Up(11) Level 8: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit(46), AdjTrg-ToHit/Rchg(48) Level 10: Mind Over Body -- UnbGrd-EndRdx/Rchg(A), ImpArm-ResPsi(31), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam(36), UnbGrd-Max HP%(36) Level 12: Super Jump -- BlsoftheZ-ResKB(A) Level 14: Boxing -- Empty(A) Level 16: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), ShlWal-ResDam/Re TP(46) Level 18: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(43), Ags-ResDam(43), Ags-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(45) Level 20: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(21) Level 22: Weave -- Rct-ResDam%(A), Rct-Def(42), Rct-Def/EndRdx(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(40), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40) Level 26: Fire Sword Circle -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31) Level 28: Fast Healing -- Pnc-Heal(A), Pnc-Heal/+End(37), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal/Rchg(37), Pnc-EndRdx/Rchg(39), Pnc-Heal/EndRedux(39) Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(50), RctRtc-Pcptn(50) Level 32: Greater Fire Sword -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(34) Level 35: Resurgence -- RechRdx-I(A) Level 38: Strength of Will -- GldArm-3defTpProc(A) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(45) Level 47: Assault -- EndRdx-I(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Musculature Core Paragon ------------ ------------ Set Bonus Totals: 10% DamageBuff(Smashing) 10% DamageBuff(Lethal) 10% DamageBuff(Fire) 10% DamageBuff(Cold) 10% DamageBuff(Energy) 10% DamageBuff(Negative) 10% DamageBuff(Toxic) 10% DamageBuff(Psionic) 17.56% Defense(Smashing) 17.56% Defense(Lethal) 11.63% Defense(Fire) 11.63% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 14.13% Defense(Melee) 6% Defense(Ranged) 12.56% Defense(AoE) 6.25% Enhancement(Max EnduranceDiscount) 77.5% Enhancement(RechargeTime) 6% Enhancement(Heal) 69% Enhancement(Accuracy) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 216.9 HP (18.01%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 107.5% MezResist(Held) 107.5% MezResist(Immobilized) 107.5% MezResist(Sleep) 107.5% MezResist(Stunned) 107.5% MezResist(Terrorized) 107.5% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 21% (0.35 End/sec) Recovery 62% (3.11 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 24.5% Resistance(Smashing) 24.5% Resistance(Lethal) 29% Resistance(Fire) 29% Resistance(Cold) 14.75% Resistance(Energy) 14.75% Resistance(Negative) 23.75% Resistance(Toxic) 34.75% Resistance(Psionic) 22.5% SpeedRunning
  11. Aim to get your defenses capped without Energy Drain. /EA only gets about 60% DDR IIRC so if you plan for Energy Drain to overcap you, it will delay cascading defense failure vs cimmies and others. Slot ED for primarily for defense, end mod only if you can spare the extra slot (you likely won't have 2 slots to for end mod unless you frankenslot it). Skippable powers are Disrupt (stun is only mag 2 and you won't much care for minions) and Overload. Overload *can* serve as a panic button in case of cascading defense failure but with ED I'd take it only if I wanted to play extreeeeemly safe. Guarded Spin will keep you safe while leveling, and even with your final build you can't count on it to cap your defenses because it only gives L/M defense and since /EA has typed defenses you'd have a gaping hole in place of your S defense. But you generally don't want to cap defenses with such powers anyway because they reduce your single target DPS. And when capped without them, they are an additional dose of cascading defense failure delay. You could theoretically skip Guarded Spin in your final build because you don't need it as a LotG mule due to having a defense secondary, but it helps with AoE. I've recently been told that the optimal attack chain around permahaste (including a bit lower) levels of recharge is AS - SR - PS - MB. That means you can skip Sky Splitter in your final build. Don't forget that optimal slotting for the Stalker's Guile proc is in AS. Having typed defenses you'll likely want to split Stalker's Guile across two powers to get its S/L bonus twice. Don't forget he usual unique enhancements: Steadfast Protection & Gladiator's Armor +3% defense, Panacea +hp/+end, Reactive Defense scaling damage resist (which at 80% life gives same resist as the Shield Wall unique and starts giving more at 70% and below), Unbreakable Guard +hp, etc. You generally won't need the Miracle and Numina's uniques for their end bonuses, but stuffing Numina's into Health will give you more hp regen than a lvl 50 healing IO. Slot Gaussian's into Buildup for a chance of double-Buildup. Stuff the Achilles' -res into Mercurial Blow. You'll generally want to go with Musculature to maximize your damage. /EA should give you both enough recharge and endurance so you shouldn't need Spiritual or Cardiac. In case you won't be able to stuff enough recharge into your build for permahaste you can always go with Ageless to close that gap, otherwise I'd go with Barrier. Rebirth isn't as good on stalkers as on brutes or scrappers I think, but I'd have to take a closer look at it. That's it off the top of my head. Good luck!
  12. Yeah AS-SR-PS-MB seems to be a tiiiiiny improvement to sustained DPS but it does wonders for burst if AS procs hide. I was missing just a bit of recharge in AS for it, but swapping a Stalker's Guile piece between AS and MB and replacing the ToD acc/dam/end with a CrImpact acc/dam/rech in AS solves that. I also needed to swap that Mako's acc/dam in MB with a CrImpact acc/dam/rech to get a smooth chain for the few seconds Hasten isn't up. And thanks for reminding me that enhancement boosters exist! I'm gonna stuff them into IH and Hasten, but not into RoP since I want to have it attuned for exemping. Looking at the numbers, that final gap in IH/MoG/RoP can be closed by Ageless providing additional 10% recharge. That way I both get to maintain all my set bonuses when exemping down to 30 as well as closing all the gaps, and who knows maybe Ageless will even get Hasten to perma due to its stronger starting effect. So I guess that decides my Destiny slot. Version after these changes (also pulled SR earlier and pushed Fast Healing later): Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Staff Fighting Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Sorcery Villain Profile: Level 1: Mercurial Blow -- CrsImp-Acc/Dmg/Rchg(A), AchHee-ResDeb%(5), SprStlGl-Acc/Dmg(5), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 2: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15) Level 4: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprAvl-Acc/Dmg(17), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Rchg/KDProc(21) Level 6: Assassin's Staff -- SprStlGl-Rchg/Hide%(A), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(11) Level 8: Reconstruction -- Pnc-Heal/+End(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(43) Level 10: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31) Level 12: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(48) Level 16: Integration -- Heal-I(A) Level 18: Eye of the Storm -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(21), SprAssMar-Acc/Dmg/Rchg(23), SprAssMar-Dmg/EndRdx/Rchg(23), SprAssMar-Acc/Dmg/EndRdx/Rchg(25), SprAssMar-Rchg/Rchg Build Up(25) Level 20: Super Speed -- Empty(A) Level 22: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36) Level 26: Serpent's Reach -- Apc-Dmg(A), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48) Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(40) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(33) Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam(40) Level 41: Fast Healing -- Heal-I(A) Level 44: Mystic Flight -- Empty(A) Level 47: Arcane Bolt -- Empty(A) Level 49: Rune of Protection -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-EndRdx/Rchg(50), UnbGrd-ResDam(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(3), PrfShf-EndMod(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Core Paragon ------------ ------------ Set Bonus Totals: 10.5% DamageBuff(Smashing) 10.5% DamageBuff(Lethal) 10.5% DamageBuff(Fire) 10.5% DamageBuff(Cold) 10.5% DamageBuff(Energy) 10.5% DamageBuff(Negative) 10.5% DamageBuff(Toxic) 10.5% DamageBuff(Psionic) 34.75% Defense(Smashing) 34.75% Defense(Lethal) 9.75% Defense(Fire) 9.75% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 35.38% Defense(Melee) 8.5% Defense(Ranged) 13.5% Defense(AoE) 13.75% Enhancement(Max EnduranceDiscount) 45% Enhancement(Accuracy) 73.75% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 244 HP (20.26%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 48.75% MezResist(Held) 48.75% MezResist(Immobilized) 48.75% MezResist(Sleep) 48.75% MezResist(Stunned) 48.75% MezResist(Terrorized) 48.75% MezResist(Teleport) 100% (20% chance) 17% (0.28 End/sec) Recovery 46% (2.31 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 6.75% Resistance(Smashing) 6.75% Resistance(Lethal) 19.5% Resistance(Fire) 19.5% Resistance(Cold) 12% Resistance(Energy) 12% Resistance(Negative) 3% Resistance(Toxic) 3% Resistance(Psionic) 15% SpeedRunning
  13. I built this guy with the goal of softcapping S/L/M defenses without Guarded Spin and then putting as much into recharge as I could. Took Rune of Protection with the idea of having one of IH, MoG and RoP up at all times, but I've not managed to achieve that level of recharge. The attack chain I'll be using is MB - PS - MB - AS since that's the best I could find without going completely bonkers on recharge. I could get more recharge with Spiritual but would prefer to go with Musculature. Haven't decided on Destiny yet; I don't want to rely on Barrier to achieve my softcaps because with the build in its current form I should be able to exemp down to 30 with keeping everything except MoG and RoP. Do you think I could squeeze out some more recharge? Have I missed anything obvious? Is there a better attack chain within reach? Any feedback is welcome. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Staff Fighting Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Sorcery Villain Profile: Level 1: Mercurial Blow -- Mk'Bit-Acc/Dmg(A), AchHee-ResDeb%(5), SprStlGl-Acc/Dmg(5), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 2: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15) Level 4: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprAvl-Acc/Dmg(17), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Rchg/KDProc(21) Level 6: Assassin's Staff -- SprStlGl-Rchg/Hide%(A), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(11), CrsImp-Acc/Dmg/EndRdx(11) Level 8: Reconstruction -- Pnc-Heal/+End(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(43) Level 10: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31) Level 12: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40) Level 16: Integration -- Heal-I(A) Level 18: Eye of the Storm -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(21), SprAssMar-Acc/Dmg/Rchg(23), SprAssMar-Dmg/EndRdx/Rchg(23), SprAssMar-Acc/Dmg/EndRdx/Rchg(25), SprAssMar-Rchg/Rchg Build Up(25) Level 20: Super Speed -- Empty(A) Level 22: Fast Healing -- Heal-I(A) Level 24: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 26: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36) Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(48) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(33) Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam(40) Level 41: Serpent's Reach -- Apc-Dmg(A), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48) Level 44: Mystic Flight -- Empty(A) Level 47: Arcane Bolt -- Empty(A) Level 49: Rune of Protection -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-EndRdx/Rchg(50), UnbGrd-ResDam(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(3), PrfShf-EndMod(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 10.5% DamageBuff(Smashing) 10.5% DamageBuff(Lethal) 10.5% DamageBuff(Fire) 10.5% DamageBuff(Cold) 10.5% DamageBuff(Energy) 10.5% DamageBuff(Negative) 10.5% DamageBuff(Toxic) 10.5% DamageBuff(Psionic) 34.75% Defense(Smashing) 34.75% Defense(Lethal) 9.75% Defense(Fire) 9.75% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 35.38% Defense(Melee) 8.5% Defense(Ranged) 13.5% Defense(AoE) 13.75% Enhancement(Max EnduranceDiscount) 45% Enhancement(Accuracy) 73.75% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 244 HP (20.26%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 46.25% MezResist(Held) 46.25% MezResist(Immobilized) 46.25% MezResist(Sleep) 46.25% MezResist(Stunned) 46.25% MezResist(Terrorized) 46.25% MezResist(Teleport) 100% (20% chance) 17% (0.28 End/sec) Recovery 46% (2.31 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 7.25% Resistance(Smashing) 7.25% Resistance(Lethal) 21.5% Resistance(Fire) 21.5% Resistance(Cold) 14% Resistance(Energy) 14% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 15% SpeedRunning
×
×
  • Create New...