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Greentea

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Everything posted by Greentea

  1. HUH? Is this the same as Penny Yin's? It's kind of strange it's only available to two AT's APP. Regardless, I'm happy with a lot of changes. I can't wait to try it out. Also, please buff Broadsword.
  2. I don't have to. There's already one, Savage/Bio did time in Trapdoor mission. Though, I have no idea if it's filled with procs.
  3. ...what? Does people nowadays cares about proc monster builds? No offense, but I don't think proc builds is a good example of trying to show Savage Melee doesn't suck. If I recall, proc builds usually contains procs mostly.
  4. <deleted> That's nice of you to show the patch notes, but I don't understand your point? [By the way, there's more bugs, you do know they don't post everything, right?] I don't know if you did played old savage, it was horrible. Now, it should be A tier, I have Savage/Bio and Savage/Dark, both amazing combos.
  5. Hello, I have questions regarding Sorcery. No one mentioned anything in my post, so I should ask you. ^^ Arcane Bolt, is it better to slot with lots of procs, or just use IO for set bonuses? Rune of Protection, does anyone slot it with Recharge IO? How about +Psi Resistance IO? I wonder if Mystic Flight/TP is better than Flight pool. Sorry, I haven't play trollers since last two updates to Homecoming. I'm clueless.
  6. What? There were so many bugs, in fact it was probably the most borked of all sets. It's not in middle of the road. You can get your attack chain really early, it's ridiculously strong at early levels. It's light on endurance and recharge, the lockout is really stupid, but you can bypass it using BU. Thanks to the fix, Shred is monstrous. As a Broot, you get savage leap early, it's really good with procs [3 is enough]. I have no idea where you're getting this opinion from. Such a shame.
  7. Savage melee got bugs fixed a while ago. It's really good now, especially on Broot due to DoT and Fury.
  8. Hey everybody, I have a year old plant/nature build. I want to make a better, current build for him, but I don't know much about 'trollers since last two updates to homecoming. Here's the build, please provide feedback. Thank you! Edit: Since this is /Nature build, I feel like I should focus on resistances; not defenses. This explains a small amount of defense if anyone's curious. Scroll down for link to my build. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Sorcery Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Strangler SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40) Level 1: Corrosive Enzymes Acc-I(A) Level 2: Regrowth NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5) Level 4: Wild Growth UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(7), Prv-Heal(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11) Level 6: Roots PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(25), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dam%(31) Level 8: Seeds of Confusion CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(19) Level 10: Spore Cloud HO:Enzym(A), HO:Enzym(11) Level 12: Hasten RechRdx-I(A), RechRdx-I(13) Level 14: Arcane Bolt Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40) Level 16: Mystic Flight WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(34) Level 18: Vines UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(27), UnbCns-Acc/Rchg(29), UnbCns-EndRdx/Hold(29), UnbCns-Dam%(31) Level 20: Wild Bastion Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25) Level 22: Kick Empty(A) Level 24: Rune of Protection ImpArm-ResPsi(A) Level 26: Carrion Creepers PstBls-Dam%(A), Bmbdmt-+FireDmg(31), GrvAnc-Acc/Rchg(33), ImpSwf-Dam%(33), IceMisTrmt-Acc/Dam/End(33), IceMisTrmt-+ColdDmg(36) Level 28: Rebirth Heal-I(A) Level 30: Maneuvers Ksm-ToHit+(A), LucoftheG-Def/Rchg+(34), HO:Cyto(34) Level 32: Fly Trap ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(46) Level 35: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36) Level 38: Overgrowth AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(39), AdjTrg-Rchg(39) Level 41: Weave LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def(42), ShlWal-ResDam/Re TP(43) Level 44: Dark Embrace TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(45), TtnCtn-ResDam/EndRdx/Rchg(45), TtnCtn-ResDam(45) Level 47: Dark Obliteration CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(48), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(48) Level 49: Soul Drain Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50) Level 1: Containment Level 1: Brawl Empty(A) Level 1: Sprint Clr-EndRdx(A), Clr-RunSpd(13) Level 2: Rest Empty(A) Level 1: Swift Run-I(A) Level 1: Hurdle Jump-I(A) Level 1: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(15) Level 1: Stamina PrfShf-EndMod(A), PrfShf-EndMod/Acc(43), PrfShf-End%(43) Level 14: Arcane Power Level 50: Intuition Radial Paragon Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------ plant_nature.mxd
  9. Yes, I was referring to end drain secondary effect; Poison [Weaken], TA, Kin, or Elec with Power Boost. You should able to sap regular enemies quickly. I'm not going to lie, Elec Blast is pretty strong on Sentinels. However, as a whole AT, it's WEAK. Their damage is close to Tanks. Hoo, that's not good.
  10. Elec/earth is pretty amazing. Conductive Aura saps endurance like crazy, you actually don't need to slot more than 2. Static Field is pulsing sleep, so, it's safe to get in melee and smash away. Its recharge isn't too bad, plus there's confuse chain ability, I love it more when slotted with purple confuse proc.
  11. Defenders probably got the best of revamped electrical blast than other ATs.
  12. I'm really excited to try out Stone Melee Stalker, but haven't decided to pair up with...
  13. Not really. I believe KD will break sleep. Frozen Aura should have 5 purple IOs, with last slot reserved for 1 of 3 procs; DMG, res debuff, or heal procs. I personally love heal proc. I didn't test it thoroughly, but it feels pretty much a guaranteed heal.
  14. I'm not sure what's the issue with tankers? Claws is amazing on tank, especially with Spin. Insane AoE. Claws is lacking on Stalker due to no Spin. ::sadface::
  15. Sorry, I misunderstood him. Anyway, I noticed it's faster the closer you are.
  16. Just FYI; there's nothing balanced about Electricity Assault. Its damage is very poor, and VS as tier 9 is a joke. Please, I beg you, fix this assault in the near future. Feel free to remove Static Discharge, and VS if you want to replace with something else.
  17. If it's slow, then procs should be strong in Upthrust. Edit; By procs, I mean damage procs.
  18. I can't wait to test new changes to Electrical Blast! Any chances Electricity Assault will get the same treatment? That poor thing's all alone in the darkness, collecting dust...
  19. Any chances you're making Disruption Aura replace the old Sonic Resonance version?
  20. That sounds interesting, I'll mark my calendar. I have two lv50 tanks--both have taunt. I'll check the builds to meet the requirements.
  21. What do you think of this build? I want to keep my fire mastery 😏 Druid2.mxd
  22. Nice build, though, it doesn't seem good for exemplaring due to many boosters. I have plant/savage, but I'm torn between working on ranged or s/l defenses. Plus, I can't give up my pretty green colored fire mastery xD
  23. I did said most. The mu pet is nice, but I rarely use Mu Mastery. I don't recall any good experience with Fortunata, does she have Mind Link? I don't remember her casting often...
  24. Singularity, without a doubt. Someone mentioned Patron Pets, I'm sorry, but most of them are useless--unless you're a buffer. Seriously though, they have small HP and tends to run in melee, so they die instantly. It'd be challenging for a buffer to keep them alive lol.
  25. Ice/Thorny is my favorite. Maxxed out Arctic Air with proc bomb Thorntrops. /giggles
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