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  1. Tbh, I think it probably mostly had to do with "well our endurance bar is blue, and so is our electricity." Being out of endurance is an inability to act, or hold yourself together (toggles), so I would also view it as building up to a stunning effect.
  2. It won't in the customization screen. While "floaters" are enabled and you are in standard play, Frigid Protection will provide a continuous stream of +absorb numbers. It's a lot of spam, so they added an option to disable the on-screen number pop-ups.
  3. This flag lives in every single attack, so it's specific to Total Focus in this case. Which is why Fiery Embrace is a menace to upkeep.
  4. I think it may be better to break up what I called "party mez" and "bonus mez." At least, it makes sense if Knock is considered minor. As I look at it, it's more like the 4 choices for filling the last 2 powers are: Another aoe minor mez (jolting chain, salt crystals) Another ST mez (possess) De/buff (and move group invisibility here) Duration-limited pet Let me know if you think that makes more sense than what I have in the OP.
  5. @Gulbasaur I feel like you may have missed it in the noise - I like that Mind trades immobs for sleeps, and I like Mass Confusion instead of a pet. These are neat replacements and I'd like to see more like them in future sets. Where they went too far, in my estimation, is deciding on a 3rd Hold source and a 2nd Confuse. From a designer standpoint, these duplications probably made the set look stronger than it is, which caused the devs to pull their punches on a lot of the set. This is my opinion though.
  6. Update: Dynamo (also uses Activation Effects) has the same issue. Does not proc Performance Shifter or Power Transfer procs unless enemies are in range. Panacea Proc also does not work at all - Regardless of enemies near or not. @Ratch_ confirmed Panacea is Full-broken on Cauterizing Aura as well.
  7. I would not count on a reversion. Activation Effects are better tech, and we should just fix the issue there. I'm running Dynamo with both procs in it on Brainstorm right now. I haven't been at it long enough to be certain but it appears to be having the same issue (and it has a similar setup, so that's unsurprising). I'm actually restarting it with Panacea now as I type this. Musing: I have a feeling this has to do with those particular procs always returning a target that IS you and is also NOT you, and so it is guaranteed to fail the checks.
  8. -Dual Blades -Street Justice -Rad Melee All have mechanisms that work by granting a proc or power effect. I wonder if this could be the issue? For example, slow Assassin's Corruption (Rad) has an 86% chance to Grant Power: Contaminated (which itself is set to Notify: Always). We often see a similar issue occur with slow snipes where the target moves behind cover at the last second. You shoot the projectile, you lose the cooldown, but no hit is rolled in the chat log and the enemy isn't notified. My guess: this is a combination of the 2. You are
  9. @Katharos Many immobilize powers now have their own inherent means of converting KB>KD instead, and my understanding is it just hasn't been fully prorogated, especially with Epics. Add Sentinel > Fire Mastery > Fire Cages to the list of "makes immune instead of converting."
  10. See if this is still occurring after full client reset @Wavicle. I've recently found some info like this stores occasionally when character changing in the same session.
  11. Neat idea but your numbers are way high. T2 is two full resist toggles of power budget. T3 would be fine without the psi resist. T4 is fine in a bubble, but should probably be skewed towards fewer allies - e.g. 3.5% defense/tohit +1% per ally. I'm not a fan of the design paradigm of being op at 50 and fully kitted out but you "paid for it" by door sitting a few hours at the AE. Once perma, this set as currently written provides more defense than SR.
  12. Fun Fact Tangent Time: Kinetic Assault's direct powers are missing from the game files, but not the Temporary Powers used for status tracking or the redirects. https://cod.uberguy.net/html/power.html?power=villain_pets.dominator_kineticassault_snipe.kinetic_lance_normal https://cod.uberguy.net/html/power.html?power=temporary_powers.temporary_powers.kinetic_assault_impulse
  13. I do, you just have to chase the slots down the line. And you would want an aoe of the same if you can. I mean, you would scale them down or up depending on what you're replacing. Say you replace the Holds with a Fear and a really strong secondary effect. Strong enough to justify the aoe having that 4 minute timer. Well now you need to make sure you have 2 different other moderate strength mez powers, such as a recurring sleep patch and a pbaoe Disorient. So it works, but you're kind of tying your hands because those other mez options are so good for the daily drivers
  14. Some example Control Set mappings: Earth Control Power Short Description Classification Stone Prison Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF(All), -Fly Core Mez Fossilize Ranged, Moderate DMG(Smash), Foe Hold, -DEF(All) Core Mez Stone Cages Ranged (Targeted AoE), Minor DMG(Smash), Foe Immobilize, -DEF(All), -Fly Core Mez Quicksand Ranged (Location AoE), Foe -DEF(All), -Fly, -Jump, -SPD De/Buff
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