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@T3h Ish

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Everything posted by @T3h Ish

  1. Just a few more proposals. Breath of Life's proc would be similar to the Defender ATO, but only be flagged to affect nearby allies from you in a 20ft radius. And a PVP Recharge Intensive IO set, with a -DMG proc and unusually, % control for sets with some CC available in their kit.
  2. Welcome home! So, so cool to see former Devs droppin' by. Hope it's as fun as you remember it being and look forward to seein' you about.
  3. While not specifically leveraged towards Temporal Bomb, Remote Bomb and Detonator, I think it might be a good time to address the interrupt on Trip Mine for /Traps at the same time since we're adjusting the underutilized T9 power in Traps and Devices. But, narrowly towards the new changes to the /Traps and /Devices T9, it's quite fun and i've had a literal blast with it.
  4. Tranquilizer Please murder this for something else. I'd prefer Beanbag (Not a meme, I legitimately mean this.) to be honest, while sleeps can be nice, ST sleeps are generally, very meh. It would at the very least, stack with Flash Bang, or with itself and not break on damage. Sleep Grenade Basically needs to continue to work like Static Field does, but some secondary effects like -Recharge / -Defense would be appropriate. Cyro Freeze Ray Liquid Nitrogen Basically also needs to work like Static Field, but constantly reapply an immobilize much like Dimension Shift does. Cloaking Device Yes please, am happy with this, generally like to see things like this to differentiate them from other control sets. Smoke Canister Flash Bang Tear Gas Gun Drone - Battle Drones Basically, replace the model with the robot battle drones from the Robotic Lore, which seems more in line with a high-tech suppression. Maybe one does Surveillance / other support powers, while the second does damage and th'like, maybe has a cloak toggle while out of combat in trade for some resists. Need t'do more testing but just some small things. The amount of placed patch powers could certainly be trimmed down, or auto-target execute at the target without the use of a bind or macro, while I understand this does take a bit of choice away, it would certainly make it run smoother for most of the player base. The lack of a stackable immobilize, largely makes the control set work against itself, nor does it make use of either Containment or the Dominator inherent/active use, it makes it hard for targets to stay in the area of effects of the multiple patches or AoE effects in general, some enemies just functionally ignore the slow, War Wolves, AVs, etc.
  5. I'd kill for some of the force field effects from the Praetorian maps, and the metal bits in the hallways, the floors, etc. Definitely Praetorian sewer bits terms of cement. We've got a few that we can use, but nothing as good texture/size wise.
  6. Entirely valid, yeah. The extraneous fear was sort of roughly following the same Enhancement value formula as Ragnarok, Unbreakable Constraint, Apocalypse, etc. with the very main IO set enhancement increases overall if you were to 6 slot it, or take a different 5 set combination.
  7. Purple Fear set, still kinda finaglin' with ideas but, the Contagious Confusion-like Terrorize effect with a -ToHit tacked on could be interesting neat. I mainly wanted it to give non-traditional resist suites relative to other purple sets that met the theme of Mot / Dark Astoria, as well as a set that gave Endurance/Recovery rather than the standard HP/Regen of other sets.
  8. Accurate Healing set, kinda focused on powers like Siphon Life, or Dehydrate, but can still be used for Twilight's Grasp, or similar healing powers that require a ToHit check.
  9. PVP ToHit Set, 15% Resistance to -ToHit debuffs. Open to suggestions for the proc.
  10. Just a few ideas really. We're severely lacking diversity in the Accurate Healing, Accurate -ToHit, Accurate -Defense, and honestly, every type of CC set as a purple set so, I figure we could use one for Fear as well.
  11. I'm sure there's better builds out here but, here y'go. [/img] View This Build In MRB Mastermind (Thugs - Time Manipulation) - Mace Mastery - i27 p6.mbd
  12. Still working on a number of other proposals, not sure if I went overboard with the bonuses, etc. But stuck roughly what you had for overall Total Enhancement Aspects, Effective total IOs for a rare set, etc.
  13. Having the option to skip things like Web Grenade, or Alkaloid on Poison for a non-Defender is something of a game changer. In addition, as an MM? Far less of a miserable early-game, or when exemplaring down for SF/TF content. Having the opportunity to pick your more iconic powers in your chosen power sets earlier, is a good thing. You can still choose to take it later, game's about options and customizability of your heroes, villains, or the things inbetween. So, honestly. I'm fine with these changes and have a substantial impact to early-leveling by making it more bearable, same with exemplaring. Synapse no longer feels like an absolute slog with the options that are going to be available to players. I've thoroughly enjoyed the changes broadly speaking with a few exceptions.
  14. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Strangler (A) Apocalypse - Chance of Damage(Negative) (23) Apocalypse - Damage/Endurance (25) Apocalypse - Accuracy/Damage/Recharge (37) Apocalypse - Accuracy/Recharge (40) Apocalypse - Damage/Recharge (40) Unbreakable Constraint - Chance for Smashing Damage Level 1: Corrosive Enzymes (A) Accuracy IO (42) Accuracy IO Level 2: Roots (A) Superior Will of the Controller - Accuracy/Control Duration (3) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (3) Superior Will of the Controller - Endurance/Recharge (11) Superior Will of the Controller - Control Duration/Recharge (48) Superior Will of the Controller - Accuracy/Control Duration/Endurance Level 4: Regrowth (A) Preventive Medicine - Heal/RechargeTime/Endurance (5) Preventive Medicine - Heal/Endurance (5) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/RechargeTime Level 6: Wild Growth (A) Gladiator's Armor - TP Protection +3% Def (All) (7) Steadfast Protection - Resistance/+Def 3% (7) Unbreakable Guard - Resistance/Endurance/RechargeTime (43) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Endurance/RechargeTime (43) Unbreakable Guard - RechargeTime/Resistance Level 8: Seeds of Confusion (A) Coercive Persuasion - Contagious Confusion (9) Coercive Persuasion - Confused/Endurance (9) Coercive Persuasion - Confused/Recharge (37) Coercive Persuasion - Accuracy/Confused/Recharge (40) Coercive Persuasion - Accuracy/Recharge Level 10: Spore Cloud (A) Endurance Reduction IO Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Shield Wall - +Res (Teleportation), +5% Res (All) (15) Kismet - Accuracy +6% (17) Reactive Defenses - Scaling Resist Damage Level 16: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 18: Vines (A) Lockdown - Chance for +2 Mag Hold (19) Superior Overpowering Presence - Endurance/RechargeTime (19) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (23) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (25) Superior Overpowering Presence - Accuracy/Control Duration Level 20: Wild Bastion (A) Preventive Medicine - Chance for +Absorb (21) Preventive Medicine - Heal/RechargeTime/Endurance (21) Preventive Medicine - Heal/Endurance (34) Preventive Medicine - Endurance/RechargeTime (34) Preventive Medicine - Heal/RechargeTime (37) Preventive Medicine - Heal Level 22: Lifegiving Spores (A) Healing IO Level 24: Boxing (A) Empty Level 26: Carrion Creepers (A) Annihilation - Chance for Res Debuff (27) Superior Will of the Controller - Recharge/Chance for Psionic Damage (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (29) Overwhelming Force - Accuracy/Damage (34) Overwhelming Force - Accuracy/Damage/Endurance Level 28: Rebirth (A) Recharge Reduction IO Level 30: Tough (A) Unbreakable Guard - +Max HP (31) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - RechargeTime/Resistance Level 32: Fly Trap (A) Soulbound Allegiance - Chance for Build Up (33) Soulbound Allegiance - Damage/Endurance (33) Soulbound Allegiance - Accuracy/Damage/Recharge (33) Soulbound Allegiance - Accuracy/Recharge (48) Achilles' Heel - Chance for Res Debuff Level 35: Fissure (A) Ragnarok - Damage (36) Ragnarok - Damage/Endurance (36) Ragnarok - Accuracy/Recharge (36) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Damage/Recharge Level 38: Overgrowth (A) Rectified Reticle - To Hit Buff/Recharge (39) Rectified Reticle - To Hit Buff (39) Adjusted Targeting - To Hit Buff/Endurance (39) Adjusted Targeting - To Hit Buff/Recharge (50) Adjusted Targeting - Recharge Level 41: Seismic Smash (A) Superior Blistering Cold - Recharge/Chance for Hold (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (42) Superior Blistering Cold - Accuracy/Damage/Recharge (45) Superior Blistering Cold - Accuracy/Damage/Endurance (46) Superior Blistering Cold - Damage/Endurance Level 44: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Endurance/Recharge Level 47: Earth's Embrace (A) Recharge Reduction IO Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 1: Containment Level 1: Brawl Controller - Plant Control - Nature Affinity - Stone Mastery - i26.mxd
  15. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Thugs Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (7) Superior Mark of Supremacy - Accuracy/Endurance (7) Superior Mark of Supremacy - Accuracy/Damage/Endurance (17) Superior Mark of Supremacy - Accuracy/Damage (40) Superior Mark of Supremacy - Damage/Endurance (40) Superior Mark of Supremacy - Damage Level 1: Transfusion (A) Touch of the Nictus - Accuracy/Endurance/Recharge (9) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (17) Touch of the Nictus - Accuracy/Healing/Absorb (37) Theft of Essence - Accuracy/Endurance/Recharge (37) Theft of Essence - Accuracy/Endurance/Healing (37) Preventive Medicine - Chance for +Absorb Level 2: Siphon Power (A) Accuracy IO (3) Accuracy IO (3) Endurance Reduction IO Level 4: Repel (A) Sudden Acceleration - Knockback to Knockdown (5) Endurance Reduction IO (5) Endurance Reduction IO Level 6: Equip Thugs (A) Endurance Reduction IO Level 8: Hasten (A) Recharge Reduction IO (9) Recharge Reduction IO Level 10: Siphon Speed (A) Impeded Swiftness - Accuracy/Slow (11) Impeded Swiftness - Accuracy/Endurance (11) Impeded Swiftness - Endurance/Recharge/Slow (33) Impeded Swiftness - Range/Slow (39) Impeded Swiftness - Chance of Damage(Smashing) (43) Accuracy IO Level 12: Call Enforcer (A) Achilles' Heel - Chance for Res Debuff (13) Touch of Lady Grey - Chance for Negative Damage (13) Gaussian's Synchronized Fire-Control - Chance for Build Up (34) Soulbound Allegiance - Accuracy/Damage/Recharge (34) Soulbound Allegiance - Damage/Endurance (34) Soulbound Allegiance - Accuracy/Recharge Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Shield Wall - +Res (Teleportation), +5% Res (All) (15) Kismet - Accuracy +6% (33) Luck of the Gambler - Defense Level 16: Increase Density (A) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - TP Protection +3% Def (All) (40) Steadfast Protection - Knockback Protection Level 18: Gang War (A) Edict of the Master - Defense Bonus (19) Sovereign Right - Resistance Bonus (19) Expedient Reinforcement - Resist Bonus Aura for Pets (23) Call to Arms - Defense Bonus Aura for Pets Level 20: Speed Boost (A) Efficacy Adaptor - EndMod/Accuracy (21) Efficacy Adaptor - EndMod/Recharge (21) Efficacy Adaptor - Accuracy/Recharge (23) Efficacy Adaptor - EndMod/Accuracy/Recharge (43) Blessing of the Zephyr - Knockback Reduction (4 points) Level 22: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 24: Maneuvers (A) Reactive Defenses - Defense (25) Reactive Defenses - Defense/RechargeTime (25) Reactive Defenses - Scaling Resist Damage (45) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Defense/Endurance/RechargeTime (45) Reactive Defenses - Endurance/RechargeTime Level 26: Call Bruiser (A) Soulbound Allegiance - Chance for Build Up (27) Explosive Strike - Chance for Smashing Damage (27) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (31) Superior Command of the Mastermind - Accuracy/Damage (31) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (31) Superior Command of the Mastermind - Accuracy/Damage/Recharge Level 28: Tactics (A) Rectified Reticle - Increased Perception (29) Rectified Reticle - To Hit Buff (29) Endurance Reduction IO Level 30: Boxing (A) Empty Level 32: Upgrade Equipment (A) Endurance Reduction IO Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Reactive Defenses - Defense/Endurance/RechargeTime (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Endurance/RechargeTime (46) Reactive Defenses - Defense/RechargeTime Level 38: Fulcrum Shift (A) Accuracy IO (39) Accuracy IO (39) Recharge Reduction IO Level 41: Transference (A) Efficacy Adaptor - EndMod/Accuracy (42) Efficacy Adaptor - EndMod/Endurance (42) Efficacy Adaptor - Accuracy/Recharge (42) Efficacy Adaptor - EndMod/Accuracy/Recharge Level 44: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Endurance/RechargeTime (48) Unbreakable Guard - RechargeTime/Resistance Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 1: Supremacy Level 1: Brawl Mastermind - Thugs - Kinetics - Mace Mastery - i26.mxd
  16. Build! Includes the hot-fix for Mids. There's a bug making the Alpha slot that contributes -Def Debuffs incorrectly buff Defense. This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Stalker Primary Power Set: Martial Arts Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Experimentation Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Storm Kick (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge (9) Mako's Bite - Accuracy/Endurance/Recharge (40) Mako's Bite - Damage/Recharge (40) Mako's Bite - Accuracy/Damage (40) Mako's Bite - Damage/Endurance Level 1: Hide (A) Kismet - Accuracy +6% (34) Reactive Defenses - Scaling Resist Damage (36) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Kismet - Defense/Endurance (37) Red Fortune - Defense (37) Red Fortune - Defense/Recharge Level 2: Crippling Axe Kick (A) Achilles' Heel - Chance for Res Debuff (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge (3) Mako's Bite - Accuracy/Endurance/Recharge (5) Mako's Bite - Accuracy/Damage (5) Mako's Bite - Damage/Endurance (34) Mako's Bite - Chance of Damage(Lethal) Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Assassin's Blow (A) Hecatomb - Chance of Damage(Negative) (7) Hecatomb - Damage/Endurance (7) Hecatomb - Accuracy/Recharge (17) Hecatomb - Accuracy/Damage/Recharge (17) Hecatomb - Damage/Recharge (34) Superior Stalker's Guile - Recharge/Chance to Hide Level 8: Focus Chi (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Focused Fighting (A) Reactive Defenses - Defense/Endurance/RechargeTime (11) Reactive Defenses - Defense/Endurance (11) Reactive Defenses - Endurance/RechargeTime (15) Reactive Defenses - Defense/RechargeTime Level 12: Focused Senses (A) Reactive Defenses - Defense/Endurance/RechargeTime (13) Reactive Defenses - Defense/Endurance (13) Reactive Defenses - Endurance/RechargeTime (15) Reactive Defenses - Defense/RechargeTime Level 14: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 16: Practiced Brawler (A) Recharge Reduction IO Level 18: Cobra Strike (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up (19) Superior Assassin's Mark - Damage/Endurance/RechargeTime (19) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (25) Superior Assassin's Mark - Accuracy/Damage (31) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (31) Mako's Bite - Chance of Damage(Lethal) Level 20: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense/Endurance (21) Luck of the Gambler - Defense/Endurance/Recharge (43) Luck of the Gambler - Defense/Recharge (46) Luck of the Gambler - Endurance/Recharge Level 22: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance (23) Luck of the Gambler - Defense/Endurance/Recharge (46) Luck of the Gambler - Defense/Recharge (46) Luck of the Gambler - Endurance/Recharge Level 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Crane Kick (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge (27) Mako's Bite - Damage/Endurance (27) Mako's Bite - Damage/Recharge (29) Mako's Bite - Accuracy/Endurance/Recharge (29) Mako's Bite - Accuracy/Damage (31) Crushing Impact - Accuracy/Damage/Endurance Level 28: Quickness (A) Empty Level 30: Boxing (A) Empty Level 32: Tough (A) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - TP Protection +3% Def (All) (33) Gladiator's Armor - End/Resist (33) Gladiator's Armor - Resistance/Rech/End Level 35: Evasion (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Endurance/Recharge Level 38: Toxic Dart (A) Apocalypse - Chance of Damage(Negative) (39) Apocalypse - Damage/Endurance (39) Apocalypse - Accuracy/Recharge (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Damage/Recharge Level 41: Web Grenade (A) Gravitational Anchor - Immobilize/Recharge (42) Gravitational Anchor - Accuracy/Immobilize/Recharge (42) Gravitational Anchor - Immobilize/Endurance (42) Gravitational Anchor - Accuracy/Recharge Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Exploding Shuriken (A) Ragnarok - Damage/Endurance (48) Ragnarok - Chance for Knockdown (48) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Damage/Recharge (50) Ragnarok - Accuracy/Recharge Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 1: Assassination Level 1: Brawl Stalker - Martial Arts - Super Reflexes - Body Mastery - i27 p3.mxd 21.1216.zip
  17. Probably something like this may tickle your fancy, but may also give you ideas on how to build / soft-cap from there. Blaster - Electric Blast - Time Manipulation - Mace Mastery - i27 p3 2.0.mxd
  18. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Gravity Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Sorcery Power Pool: Leadership Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Lift (A) Decimation - Damage/Endurance (5) Decimation - Damage/Recharge (15) Decimation - Accuracy/Endurance/Recharge (17) Decimation - Accuracy/Damage (17) Decimation - Accuracy/Damage/Recharge Level 1: Time Crawl (A) Accuracy IO Level 2: Gravity Distortion (A) Unbreakable Constraint - Endurance/Hold (7) Unbreakable Constraint - Hold/Recharge (7) Unbreakable Constraint - Accuracy/Hold/Recharge (37) Unbreakable Constraint - Accuracy/Recharge (40) Unbreakable Constraint - Chance for Smashing Damage Level 4: Time's Juncture (A) HamiO:Enzyme Exposure (23) HamiO:Enzyme Exposure Level 6: Propel (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (11) Apocalypse - Damage/Endurance (23) Apocalypse - Accuracy/Damage/Recharge (31) Apocalypse - Chance of Damage(Negative) (31) Apocalypse - Damage/Recharge (34) Apocalypse - Accuracy/Recharge Level 8: Crushing Field (A) Artillery - Accuracy/Recharge/Range (9) Artillery - Endurance/Recharge/Range (9) Artillery - Accuracy/Damage/Recharge (11) Artillery - Damage/Recharge (36) Artillery - Damage/Endurance (46) Artillery - Accuracy/Damage Level 10: Temporal Mending (A) Preventive Medicine - Chance for +Absorb (36) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Heal/RechargeTime (50) Preventive Medicine - Endurance/RechargeTime (50) Preventive Medicine - Heal/Endurance (50) Preventive Medicine - Heal Level 12: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Shield Wall - +Res (Teleportation), +5% Res (All) (13) Kismet - Accuracy +6% Level 14: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 16: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 18: Gravity Distortion Field (A) Lockdown - Chance for +2 Mag Hold (19) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (19) Superior Overpowering Presence - RechargeTime/Energy Font (21) Superior Overpowering Presence - Accuracy/Control Duration (21) Superior Overpowering Presence - Accuracy/Control Duration/Endurance Level 20: Time Stop (A) Superior Will of the Controller - Control Duration/Recharge (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (37) Superior Will of the Controller - Accuracy/Control Duration/Endurance (40) Superior Will of the Controller - Endurance/Recharge (43) Superior Will of the Controller - Accuracy/Control Duration Level 22: Temporal Selection (A) Healing IO Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Wormhole (A) Sudden Acceleration - Knockback to Knockdown (27) Absolute Amazement - Endurance/Stun (27) Absolute Amazement - Chance for ToHit Debuff (31) Absolute Amazement - Stun/Recharge (34) Absolute Amazement - Accuracy/Stun/Recharge (34) Absolute Amazement - Accuracy/Recharge Level 28: Farsight (A) Reactive Defenses - Defense/Endurance/RechargeTime (29) Reactive Defenses - Defense/Endurance (29) Reactive Defenses - Endurance/RechargeTime (37) Reactive Defenses - Defense (43) Reactive Defenses - Defense/RechargeTime (46) Reactive Defenses - Scaling Resist Damage Level 30: Tactics (A) Endurance Reduction IO Level 32: Singularity (A) Soulbound Allegiance - Chance for Build Up (33) Soulbound Allegiance - Damage/Endurance (33) Soulbound Allegiance - Accuracy/Damage/Recharge (33) Soulbound Allegiance - Accuracy/Recharge (43) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 35: Conserve Power (A) Recharge Reduction IO Level 38: Chrono Shift (A) Preemptive Optimization - EndMod/Accuracy/Recharge (39) Preemptive Optimization - EndMod/Endurance/Recharge (39) Preemptive Optimization - EndMod/Accuracy/Endurance (39) Preemptive Optimization - EndMod/Recharge (40) Preemptive Optimization - EndMod/Endurance (48) Preemptive Optimization - Accuracy/Recharge Level 41: Temp Invulnerability (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (42) Unbreakable Guard - Resistance/Endurance/RechargeTime (42) Unbreakable Guard - +Max HP (48) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Endurance/RechargeTime Level 44: Slowed Response (A) Achilles' Heel - Chance for Res Debuff (45) Analyze Weakness - Accuracy/Endurance/Recharge (45) Analyze Weakness - Accuracy/Recharge (45) Analyze Weakness - Accuracy/Defense Debuff Level 47: Power Boost (A) Recharge Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Containment Level 1: Brawl Controller - Gravity Control - Time Manipulation - Power Mastery - i26.mxd
  19. Requested MM Build. Feel free to pick apart / offer suggestions! Mastermind - Robotics - Radiation Emission - Mu Mastery - i26.mxd Mastermind - Robotics - Radiation Emission - Mace Mastery - i26.mxd
  20. Forge Mastery - Mastermind / Corruptor / Defender T1: Fire Sword T2: Fire Cages T3: Fire Shield T4: Cauterizing Aura (DoT / HoT toggle) or Hot Feet. T5: Greater Fire Sword Bio Manipulation / Assault (Blaster / Dominator.) T1: Weakening Drain (Immobilize, Toxic DoT, -Def, uses bio armor FX for legs on foes, uses Drain Life movements / animation for the attack.) Defensive adds -DMG. Offensive increases Toxic DoT. Efficient increases Immob Duration. T2: Hardened Carapace (Melee Punch, temporarily has the arm armor. Minimal FX available. Same as Punch animation from Super Strength. Temp +S/L resist if on Defensive.) T3: Parasitic Aura (Doesn't do Absorb, PBAoE. Toxic DMG and temp -DMG.) Same FX. T4: Corrupting Smash (Seismic Smash animation, moderate Smash/Toxic, uses both-arm FX from the Bio toggles.) T5: Adaptation in lieu of Build up to modify abilities. T6: DNA Siphon (Follows Drain Psyche) from both Psi Assault and Psi Manip for Blasters. Sustain Power, Same FX as DNA Siphon / Regen/Recovery. T7: Ablative Carapace (Active: Minor ticking absorb CD for the duration, minor resist to Toxic.) Same FX. Defensive adds Max HP. T8: Adaptive Blow (Fire, Cold or Toxic DMG and Smashing Damage, depending on Adaptation, same animation as Knockout Blow and it's alternate animation styles, plus relevant secondary effects and FX from things like Cold DoTs, etc. Inspired by Environmental Modification terms of resists offered for damage types instead.) T9: Genetic Corruption (PbAoE -DMG, Minor Toxic Toggle.) Suggestions for TBA / etc are always welcome. Please do! Offensive would add a chance for Toxic DMG to attacks from your primary. (Fire + Fire DoT for Adaptive Blow) Efficient would offer flat endurance reduction. (Cold DoT -Rech / Slow for Adaptive blow) Defensive would add a chance to heal from attacks and buff some of the secondary debuffs from Genetic Corruption, such as -DMG and the like. And Toxic (and -DMG) for Adaptive Blow.
  21. Yep! Just let me know who and whatnot. I can give a tour usually at 8 EST+.
  22. Time: 8 EST+ Global - @Keshbits SG Name - Project Ascension SG Code - On File. (RP-SG, if you need it again feel free to note me. Thanks again!) You can also get in touch with me via Discord. CaveatDraco#4976 My internet is sometimes spotty due to being in rural South Carolina, but Project Ascension is a military-installation for a paramilitary RP group. Man vs. Mythos, sci-fi horror and such. So do judge it with that in mind if i'm unable to be around, etc.
  23. I wouldn't mind scheduling a tour. Since there's a few areas that may not be found as easily or readily if you don't check every little nook and cranny. 😃
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