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Adeon Hawkwood

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Everything posted by Adeon Hawkwood

  1. Enhancement values are scaled down if you exemplar below level 31 to account for the fact that you have more slots.
  2. Quicksand is really nice for this sort of thing because it auto-hits.
  3. My general philosophy is similar to Konru's but with some differences: Maneuver's is always better than Assault for entry. It gives Defense which is always useful to stack on a Team so it's the most bang for the buck. Assault is generally a filler power. I'll take it if I've got room but he overall effect isn't that great so it's a case of I'll take it if I have room. In general I take it on characters who don't need Tactics. Tactics is very binary, it's either brilliant or useless. In general I think it's worth having at least one To Hit and Perception buffing power on most characters so my general rule of thumb is to take Tactics if I don't already have a power like that in my primary/secondary/epic sets. There are some exceptions (such as Earth Control) where defense debuffs and a kismet IO are good enough but in general it's worth considering tactics. Vengeance I like because it can take a LotG Recharge IO. So basically I view it as a passive 7.5% Recharge power that can occasionally provide a buff if someone dies. Victory Rush I don't really care for. The uptime is low and there's plenty of other ways to deal with endurance management. So in general my priority order for Leadership powers is: Maneuvers Tactics or Assault Vengeance Assault (if I didn't take it earlier)
  4. No. The sets that have PBAoE debuffs are balanced around that fact. They are support sets that are designed to move into melee range to apply thier debuffs. For example consider Time's Juncture. Yes, you have to move into melee range but Time gives you the tools to survive doing that, Farsight buffs your Defense, Time's Juncture debuffs enemies To Hit and Damage and Temporal Mending allows you to heal any damage you do take.
  5. Their DPS is pretty weak at that level. It increases a lot once you get Venom Grenade and Frag Grenade to supplement Heavy Burst for AoE damage. At high levels they do pretty good damage (AoE for Huntsman and Crab spiders, single target for Bane Spiders). As for your second question there are three general paths for Spiders: Huntsmen focus on the initial Wolf Spider Rifle powers (most use Bane Spider secondary powers to avoid having the giant crab backpack but you can use Crab Spider secondaries instead with no problem). They get good AoE damage and decent single target (although their single target damage relines on a mixed of ranged and melee attacks). Bane Spiders focus on the mace powers in the Bane tree. They have the best single target damage of all three types (mostly melee) but their AoE damage isn't as good. In particular the fact that they can't use venom grenade without suffering double redraw hurts their AoE damage a lot. They play a bit like a Stalker using hide and placate to generate crits. Crab Spiders are relatively similar to Huntsmen except that they use the Crab Spider attacks instead of the Wolf Spider attacks. Their abilities are roughly on par with the Wolf Spider ones although they do have slightly longer animation times so thier DPS is lower at the absolute high end. In theory you're better of going Huntsman rather than Crab even if you want to use the Crab Spider secondary powers but the difference isn't that major and IMHO the Crab Spider powers look cooler.
  6. I'm not sure how serious you're being here but canonically all of the CoT humans are regular people who were kidnapped and had their soul replaced by one of the ancient Oranbegans.
  7. That was a bug on live as well IIRC, it happens on a few other outdoor maps as well.
  8. It's a pity I don't really do RP because one of my characters would be an excellent fit here. Part of his backstory is that Paragon University tends to palm some of the less capable grad students off on him in order to get them (and him) out of the way.
  9. In general RP affects my power set choices but not my specific build. As an example I wanted a character who was an elemental mage so between the three power sets (Primary, Secondary and Epic) I wanted one Fire, one Earth and one Ice/Water/Wind. I ended up settling on a Earth/Fire/Ice Dominator but I considered other options such as a Earth/Storm/Fire Controller instead.
  10. Or just email some inf form your main and buy the Pocket D teleport power.
  11. A base teleport to Cimerora would be nice. Although as Shinobu says using LFG is a decent option.
  12. Really? From what I recall the mobs in WoW all felt very samey. Now admittedly I only really played during WotLK where it was all skeletons all the time but even the old world zones seemed to have a relative small number of enemy types (murlocs, bandits and kobolds in various colors being the most common with a few varieties of animals).
  13. Wait... OSR is the second most popular MMO in the world? I did not realize that.
  14. Complaints department? ;) That seem risky. I figure some heroes would probably attack it just on principle. Plus would you want to have to deal with a marauding villain complaining that his coffee maker malfunctioned?
  15. Isn't every one of them who's not named Vanessa DeVore either a mind slave or a corpse puppet? The men are but I think the women have at least some free will although Vanessa can influence them.
  16. Well for Citadel TF the first two missions ALWAYS use the same door. It's a weird bug that's been around forever.
  17. You can do that quite well with a Crab Spider. You get three Spiderlings, two Disruptor Bots and, assuming you take mace mastery, a Blaster Bot
  18. Yeah they happen but IMHO they aren't that interesting anymore. Power creep means that you spend more time gathering players and prepping for the fight than you do actually fighting. The actual fight is over in a few minutes. So while it's good in terms of rewards/time I don't find it that enjoyable.
  19. If you hate yourself you can always go to Friebase Zulu. General Hammond is another infinite mission giver.
  20. There are some powers that only have a typed tag, no positional tag. However as far as I know all powers like that are Psionic. I don't know what powers enemies use in fire farms but I'm not aware of any fire powers for characters that are missing a positional tag.
  21. Is there a way to check my progress on the Vandal badge (destroy 25 Hydrants, 25 Mailboxes, 25 Newspaper stands, and 25 Pay phones during Mayhem Missions)? I'd like to know which of the items I've gotten 25 of and which I need more.
  22. Yeah plus Crey is so large they're bound to have at least some non-evil departments. So you can always try and work in a facility that isn't likely to get blown up by marauding heroes.
  23. Agreed. Personally I've never really felt a desire to stockpile IOs. I've got 4 IO'd characters and about 10billion inf but no stockpiled IOs.
  24. I answered 6-9 billion but now I'm doubting my answer, because it depends on how you define a lot. So from a practical point of view you can do pretty much any build for under 1 billion inf, and most good builds cost far less than that. Even hitting 1 billion you need about 8 sets of purple or winter enhancements which isn't always a good way of building anyway. So that's why I said 6-9 billion to me that's a lot since it means you've got enough to pimp out a ton of new characters even if you never make any more inf. But the other side of it is how do you define a lot in relation to other players? I've got somewhere around 10-12billion at the moment (I think). I consider that a lot since it means I can easily afford enhancements for my characters but I've got no idea how that compares to the average player. I suspect it's more than average but does it put me in the top 1% of players? I doubt it, there are plenty of people who are more active in marketing or farming than I am. EDIT: Shinobu posted while I was writing and I think their post does kind of illustrate another aspect to consider. Do we look at wealth in terms of in of total net worth or just inf? I tend to only consider inf since that's easy to quantify. I don't really stockpile enhancements and I don't consider the value of my current builds in my net worth. To me that value is gone, I'm unlikely to spend the time and effort required to get enhancements off of a character so the potential wealth that those builds represent isn't really real to me while Shinobu clearly feels differently.
  25. It's tempting to try and find 1-1 comparisons between CoH and CoV ATs but I think it's more like keys on a piano. If a scrapper is E and a tank is F a brute is E sharp. Agreed. I actually like Jock Thompson's Mythology explanation for the Villain ATs, it's actually a good way of looking at the comparisons between the Heor and Villain ATs.
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