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hiimaura

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  1. I suppose what the intent of my original suggestion was to add some dynamic to Scrappers. The idea of having an "every couple of attacks or so crit" CAN be played the same as the archetype plays now. Press powers, hit things, get crits every so often. Nothing is forcing you to make those crits count. Having the knowledge of when your next attack can crit, in theory, will give players an option to make smarter choices with which attack to use (i.e. should I crit a whole group with a weaker attack, or one stronger enemy with a strong single-target attack?). Of course, this option isn't super necessary unless you want to min-max or PVP, but it's there for players who want some extra challenge.
  2. I like the idea of scrappers being able to critically strike. Perhaps my bias for more complex game mechanics will show here, but I think the current passive just seems bland, and impossible to work around because of the inherent nature of RNG. However, I think it'd be interesting to incorporate some sort of mechanic that makes the critical strikes consistent and controllable instead of random. Here's some ideas: Have a Brute-like fury bar that charges up on attacks. Every X attacks (four or so) is a guaranteed crit, and drains the bar. Possibly also make the first attack in combat crit? Similar to above, but a Dominator-like power that can be activated as the user chooses to make their next attack critically strike. A lot more work, but have each powerset from the scrapper pool have a unique, or somewhat unique, criteria that makes attacks critically strike (i.e., Battle Axe crits when, for example, a target reaches 50% health) I think this would give scrappers a nice change, and given the direction this game has been going since release (with adding more interesting mechanics), I think it would work well. What do you guys think?
  3. 1. Peacebringers can use "Glinting Eye" and "Gleaming Bolt" (the first two attacks they get) in both crab and squid form They should only be able to use one attack in one form and the other attack in the other form. 2. Savage melee brute's "Shred" power doesn't consume Blood Frenzy stacks like it says it does. I haven't tested this one out recently, but I'm not sure if it still hasn't been fixed
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