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Troo

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Posts posted by Troo

  1. On 3/26/2024 at 1:53 PM, JasperStone said:

    Got to Mary 8 and 9. Deaths galore.

    BUT>>> we got to Mary 10

    ...

    And she decided to give us a tour of the map

    I mean, THE entire map

    PLUS

    Introducing us to all her friends.

    She would speed away and plop in the middle of a group

    More deaths. More Trips to my base.

     

    is there a badge for that?

    • Haha 1
  2. C A U T I O N :

    When taking cash out, any amount over the infamy cap CAN BE LOST.

     

    example: Character has 1.4B and takes a 1B stack. The new character total is 2B. There is no warning, there is no recourse.

    • Thanks 1
  3. 5 hours ago, Krimson said:

    The game belongs to the Homecoming Team, not the player base. They don't have to tell us anything. Heck, they could privatize the game and make it their personal space devoid of pesky players if they wanted to.

     

    Actually the game belongs to NC Soft. Homecoming has been granted a license. It is irksome that you don't know this, or, are choosing to ignore it.

    • "NCSOFT still owns the City of Heroes intellectual property and its derivatives."

    Resources are leased or rented.

    The fees for those resources are paid for by... a community.

     

    ..and to head off any further nonsense:

    • Your accounts and characters are safe
    • Development of new content will continue
    • Homecoming will continue to be completely free
    • We will continue to be funded entirely through donations

     

  4. -updated roll tables are coming-

     

    (Roll #1Archetype (for table without Epic ATs see bottom table)

     

      Hide contents

    (Roll #1)

    0.00 to 6.66 = Blaster

    6.67 to 13.32 = Brute
    13.33 to 19.99 = Controller
    20.00 to 26.66 = Corruptor (Bonus! You Win!)
    26.67 to 33.32 = Defender
    33.33 to 39.99 = Dominator
    40.00 to 46.66 = Mastermind
    46.67 to 53.32 = Scrapper
    53.33 to 59.99 = Sentinel
    60.00 to 66.66 = Stalker
    66.67 to 73.32 = Tanker
    73.33 to 79.99 = Peaceshade
    80.00 to 86.66 = Warbringer
    86.67 to 93.32 = Soldier (Bonus!)
    93.33 to 100 = Widow (Bonus!)

     

    (Roll #1b if applicable)

    Soldier/Widow Path:
    0.00 to 33.32 = Huntsman/Blood
    33.33 to 66.66 = Crab/Night
    66.67 to 100 = Bane/Fortunata

     

    (Rolls #2 & #3) Power Sets

     

    Blaster

      Hide contents

    Blaster Primary: (Roll #2)
    0.00 to 7.13 = Archery 
    7.14 to 14.27 = Assault Rifle
    14.28 to 21.42 = Beam Rifle
    21.43 to 28.56 = Dark Blast
    28.57 to 35.70 = Dual Pistols
    35.71 to 42.85 = Electrical Blast  (bonus roll, you win!!)
    42.86 to 49.99 = Energy Blast
    50.00 to 57.13 = Fire Blast  (Jackpot Winner!!)
    57.14 to 64.28 = Ice Blast
    64.29 to 71.42 = Psychic Blast
    71.43 to 78.57 = Radiation Blast
    78.58 to 85.71 = Seismic Blast
    85.72 to 92.86 = Sonic Attack
    92.87 to 100.00 = Water Blast

     

    Blaster Secondary: (Roll #3)
    0.00 to 6.66 = Atomic Manipulation
    6.67 to 13.33 = Devices 
    13.34 to 19.99 = Darkness Manipulation
    20.00 to 26.66 = Earth Manipulation
    26.67 to 33.33 = Energy Manipulation
    33.34 to 39.99 = Electricity Manipulation
    40.00 to 46.66 = Fire Manipulation
    46.67 to 53.33 = Ice Manipulation
    53.34 to 60.00 = Martial Combat
    60.01 to 66.66 = Mental Manipulation
    66.67 to 73.33 = Ninja Training
    73.34 to 80.00 = Plant Manipulation
    80.01 to 86.66 = Sonic Manipulation
    86.67 to 93.33 = Tactical Arrow
    93.34 to 100.00 = Temporal Manipulation

     

    Brute

      Hide contents

    Brute Primary: (Roll #2)
    0.00 to 4.54 = Battle Axe
    4.55 to 9.08 = Broad Sword
    9.09 to 13.63 = Claws
    13.64 to 18.17 = Dark Melee
    18.18 to 22.72 = Dual Blades
    22.73 to 27.26 = Electrical Melee
    27.27 to 31.81 = Energy Melee
    31.82 to 36.35 = Fiery Melee
    36.36 to 40.90 = Ice Melee
    40.91 to 45.44 = Katana
    45.45 to 49.99 = Kinetic Melee (bonus re-roll, you win!!)
    50.00 to 54.54 = Martial Arts
    54.55 to 59.08 = Psionic Melee
    59.09 to 63.63 = Radiation Melee
    63.64 to 68.17 = Savage Melee
    68.18 to 72.72 = Stone Melee
    72.73 to 77.26 = Spines
    77.27 to 81.81 = Street Justice
    81.82 to 86.35 = Staff Fighting
    86.36 to 90.90 = Super Strength
    90.91 to 95.44 = Titan Weapons
    95.45 to 100 = War Mace

     

    Brute Secondary: (Roll #3)
    0.00 to 7.68 = Bio Armour
    7.69 to 15.37 = Dark Armour
    15.38 to 23.07 = Electric Armour
    23.08 to 30.76 = Energy Aura
    30.77 to 38.45 = Fiery Aura  (Jackpot Winner!!)
    38.46 to 46.14 = Ice Armour
    46.15 to 53.84 = Invulnerability
    53.85 to 61.53 = Radiation Armour
    61.54 to 69.22 = Regeneration
    69.23 to 76.91 = Shield Defense
    76.92 to 84.61 = Stone Armour (bonus roll, you win!!)
    84.62 to 92.30 = Super Reflexes
    92.31 to 100 = Willpower

     

    Controller

      Hide contents

    Controller Primary: (Roll #2)
    0.00 to 11.10 = Darkness Control
    11.11 to 22.21 = Earth Control
    22.22 to 33.32 = Electric Control
    33.33 to 44.43 = Fire Control  (Jackpot Winner!!)
    44.44 to 55.55 = Gravity Control
    55.56 to 66.66 = Ice Control
    66.67 to 77.77 = Illusion Control
    77.78 to 88.88 = Mind Control
    88.89 to 100 = Plant Control

     

    Controller Secondary: (Roll #3)
    0.00 to 6.24 = Cold Domination
    6.25 to 12.49 = Darkness Affinity
    12.50 to 18.74 = Electrical Affinity
    18.75 to 24.99 = Empathy
    25.00 to 31.24 = Force Field
    31.25 to 37.49 = Kinetics
    37.50 to 43.74 = Nature Affinity
    43.75 to 49.99 = Pain Domination
    50.00 to 56.24 = Poison
    56.25 to 62.49 = Radiation Emission
    62.50 to 68.74 = Sonic Resonance
    68.75 to 74.99 = Storm Summoning
    75.00 to 81.24 = Thermal Radiation
    81.25 to 87.49 = Time Manipulation
    87.50 to 93.74 = Traps
    93.75 to 100 = Trick Arrow

     

    Corruptor

      Hide contents

    Corruptor Primary: (Roll #2)
    0.00 to 7.13 = Archery 
    7.14 to 14.27 = Assault Rifle
    14.28 to 21.42 = Beam Rifle
    21.43 to 28.56 = Dark Blast  (Jackpot Winner!!)
    28.57 to 35.70 = Dual Pistols
    35.71 to 42.85 = Electrical Blast
    42.86 to 49.99 = Energy Blast
    50.00 to 57.13 = Fire Blast
    57.14 to 64.28 = Ice Blast
    64.29 to 71.42 = Psychic Blast
    71.43 to 78.57 = Radiation Blast
    78.58 to 85.71 = Seismic Blast
    85.72 to 92.86 = Sonic Attack
    92.87 to 100.00 = Water Blast

     

    Corruptor Secondary: (Roll #3)
    0.00 to 6.24 = Cold Domination
    6.25 to 12.49 = Dark Miasma  (Jackpot Winner!!)
    12.50 to 18.74 = Electrical Affinity
    18.75 to 24.99 = Empathy
    25.00 to 31.24 = Force Field
    31.25 to 37.49 = Kinetics   (Ultimate Teammate Winner!!)
    37.50 to 43.74 = Nature Affinity
    43.75 to 49.99 = Pain Domination
    50.00 to 56.24 = Poison
    56.25 to 62.49 = Radiation Emission
    62.50 to 68.74 = Sonic Resonance
    68.75 to 74.99 = Storm Summoning
    75.00 to 81.24 = Thermal Radiation
    81.25 to 87.49 = Time Manipulation
    87.50 to 93.74 = Traps
    93.75 to 100 = Trick Arrow

     

    Defender

      Hide contents

    Defender Primary: (Roll #2)
    0.00 to 6.24 = Cold Domination
    6.25 to 12.49 = Dark Miasma
    12.50 to 18.74 = Electrical Affinity
    18.75 to 24.99 = Empathy   (Ultimate Teammate Winner!!)
    25.00 to 31.24 = Force Field
    31.25 to 37.49 = Kinetics
    37.50 to 43.74 = Nature Affinity
    43.75 to 49.99 = Pain Domination (bonus roll, you win!!)
    50.00 to 56.24 = Poison
    56.25 to 62.49 = Radiation Emission
    62.50 to 68.74 = Sonic Resonance
    68.75 to 74.99 = Storm Summoning
    75.00 to 81.24 = Thermal Radiation
    81.25 to 87.49 = Time Manipulation
    87.50 to 93.74 = Traps
    93.75 to 100 = Trick Arrow

     

    Defender Secondary: (Roll #3)
    0.00 to 7.13 = Archery 
    7.14 to 14.27 = Assault Rifle
    14.28 to 21.42 = Beam Rifle
    21.43 to 28.56 = Dark Blast
    28.57 to 35.70 = Dual Pistols
    35.71 to 42.85 = Electrical Blast
    42.86 to 49.99 = Energy Blast
    50.00 to 57.13 = Fire Blast
    57.14 to 64.28 = Ice Blast
    64.29 to 71.42 = Psychic Blast
    71.43 to 78.57 = Radiation Blast
    78.58 to 85.71 = Seismic Blast
    85.72 to 92.86 = Sonic Attack
    92.87 to 100.00 = Water Blast

     

    Dominator

      Hide contents

    Dominator Primary: (Roll #2)
    0.00 to 12.49 = Darkness Control
    12.50 to 24.99 = Earth Control
    25.00 to 37.49 = Electric Control
    37.50 to 49.99 = Fire Control
    50.00 to 62.49 = Gravity Control
    62.50 to 74.99 = Ice Control
    75.00 to 87.49 = Mind Control
    87.50 to 100 = Plant Control

     

    Dominator Secondary: (Roll #3)
    0.00 to 9.08 = Dark Assault
    9.09 to 18.17 = Earth Assault
    18.18 to 27.26 = Electricity Assault
    27.27 to 36.35 = Energy Assault
    36.36 to 45.44 = Fiery Assault
    45.45 to 54.54 = Icy Assault
    54.55 to 63.63 = Martial Assault
    63.64 to 72.72 = Psionic Assault
    72.73 to 81.81 = Radioactive Assault
    81.82 to 90.90 = Savage Assault
    90.91 to 100 = Thorny Assault

     

    Mastermind

      Hide contents

    Mastermind Primary: (Roll #2)
    0.00 to 14.28 = Beast Mastery
    14.29 to 28.56 = Demon Summoning
    28.57 to 42.85 = Mercenaries
    42.86 to 57.13 = Necromancy
    57.14 to 71.42 = Ninjas
    71.43 to 85.70 = Robotics
    85.71 to 100 = Thugs

     

    Mastermind Secondary: (Roll #3)
    0.00 to 6.24 = Cold Domination
    6.25 to 12.49 = Dark Miasma
    12.50 to 18.74 = Electrical Affinity
    18.75 to 24.99 = Empathy
    25.00 to 31.24 = Force Field
    31.25 to 37.49 = Kinetics
    37.50 to 43.74 = Nature Affinity
    43.75 to 49.99 = Pain Domination
    50.00 to 56.24 = Poison
    56.25 to 62.49 = Radiation Emission
    62.50 to 68.74 = Sonic Resonance
    68.75 to 74.99 = Storm Summoning
    75.00 to 81.24 = Thermal Radiation
    81.25 to 87.49 = Time Manipulation
    87.50 to 93.74 = Traps
    93.75 to 100 = Trick Arrow  (Jackpot Winner!!) 

     

    Scrapper

      Hide contents

    Scrapper Primary: (Roll #2)
    0.00 to 4.75 = Battle Axe
    4.76 to 9.51 = Broad Sword
    9.52 to 14.27 = Claws (bonus roll, you win!!)
    14.28 to 19.04 = Dark Melee
    19.05 to 23.80 = Dual Blades
    23.81 to 28.56 = Electrical Melee
    28.57 to 33.32 = Energy Melee  (Jackpot Winner!!)
    33.33 to 38.09 = Fiery Melee
    38.10 to 42.85 = Ice Melee
    42.86 to 47.61 = Katana
    47.62 to 52.37 = Kinetic Melee
    52.38 to 57.14 = Martial Arts
    57.15 to 61.90 = Psionic Melee
    61.91 to 66.66 = Radiation Melee
    66.67 to 71.42 = Savage Melee
    71.43 to 76.19 = Spines
    76.20 to 80.95 = Staff Fighting
    80.96 to 85.71 = Stone Melee
    85.72 to 90.47 = Street Justice
    90.48 to 95.24 = Titan Weapons
    95.25 to 100.00 = War Mace

     

    Scrapper Secondary: (Roll #3)
    0.00 to 7.13 = Bio Armour
    7.14 to 14.27 = Dark Armour
    14.28 to 21.42 = Electric Armour
    21.43 to 28.56 = Energy Aura
    28.57 to 35.70 = Fiery Aura
    35.71 to 42.85 = Ice Armour
    42.86 to 49.99 = Invulnerability
    50.00 to 57.13 = Ninjitsu
    57.14 to 64.28 = Radiation Armour
    64.29 to 71.42 = Regeneration
    71.43 to 78.57 = Shield Defense
    78.58 to 85.71 = Stone Armour
    85.72 to 92.86 = Super Reflexes
    92.87 to 100.00 = Willpower

     

    Sentinel

      Hide contents

    Sentinel Primary: (Roll #2)
    0.00 to 7.68 = Archery
    7.69 to 15.37 = Assault Rifle
    15.38 to 23.07 = Beam Rifle
    23.08 to 30.76 = Dark Blast
    30.77 to 38.45 = Dual Pistols
    38.46 to 46.14 = Electrical Blast
    46.15 to 53.84 = Energy Blast
    53.85 to 61.53 = Fire Blast
    61.54 to 69.22 = Ice Blast
    69.23 to 76.91 = Psychic Blast
    76.92 to 84.61 = Radiation Blast
    84.62 to 92.30 = Sonic Attack
    92.31 to 100 = Water Blast

     

    Sentinel Secondary: (Roll #3)
    0.00 to 8.32 = Bio Armour
    8.33 to 16.66 = Dark Armour
    16.67 to 24.99 = Electric Armour
    25.00 to 33.32 = Energy Aura
    33.33 to 41.66 = Fiery Aura
    41.67 to 49.99 = Ice Armour
    50.00 to 58.32 = Invulnerability
    58.33 to 66.66 = Ninjitsu
    66.67 to 74.99 = Radiation Armour
    75.00 to 83.32 = Regeneration
    83.33 to 91.66 = Super Reflexes
    91.67 to 100 = Willpower

     

    Stalker

      Hide contents

    Stalker Primary: (Roll #2)

    0.00 to 5.55 = Broad Sword
    5.56 to 11.11 = Claws
    11.12 to 16.67 = Dark Melee
    16.68 to 22.22 = Dual Blades
    22.23 to 27.78 = Electrical Melee
    27.79 to 33.33 = Energy Melee  (Jackpot Winner!!)
    33.34 to 38.89 = Fiery Melee
    38.90 to 44.44 = Ice Melee
    44.45 to 50.00 = Kinetic Melee
    50.01 to 55.55 = Martial Arts
    55.56 to 61.11 = Ninja Blade
    61.12 to 66.66 = Psionic Melee
    66.67 to 72.22 = Radiation Melee
    72.23 to 77.77 = Savage Melee
    77.78 to 83.33 = Spines
    83.34 to 88.88 = Staff Fighting
    88.89 to 94.44 = Stone Melee
    94.45 to 100.00 = Street Justice
     
    Stalker Secondary: (Roll #3)
    0.00 to 7.13 = Bio Armour
    7.14 to 14.27 = Dark Armour
    14.28 to 21.42 = Electric Armour
    21.43 to 28.56 = Energy Aura
    28.57 to 35.70 = Fiery Aura
    35.71 to 42.85 = Ice Armour
    42.86 to 49.99 = Ninjitsu
    50.00 to 57.13 = Invulnerability
    57.14 to 64.28 = Radiation Armour
    64.29 to 71.42 = Regeneration  (Jackpot Winner!!)
    71.43 to 78.57 = Shield Defense
    78.58 to 85.71 = Stone Armour
    85.72 to 92.86 = Super Reflexes
    92.87 to 100.00 = Willpower

     

     

     

    Tanker

      Hide contents

    Tanker Primary: (Roll #2)
    0.00 to 9.08 = Bio Armour
    9.09 to 18.17 = Dark Armour
    18.18 to 27.26 = Electric Armour
    27.27 to 36.35 = Fiery Aura
    36.36 to 45.44 = Ice Armour
    45.45 to 54.54 = Invulnerability  (Jackpot Winner!!)
    54.55 to 63.63 = Radiation Armour

    63.64 to 63.64 = Regeneration  (Mega WINNER!!)
    63.65 to 72.72 = Shield Defense
    72.73 to 81.81 = Stone Armour
    81.82 to 90.90 = Super Reflexes
    90.91 to 100 = Willpower

     

    Tanker Secondary: (Roll #3)
    0.00 to 4.54 = Battle Axe
    4.55 to 9.08 = Broad Sword
    9.09 to 13.63 = Claws
    13.64 to 18.17 = Dark Melee
    18.18 to 22.72 = Dual Blades
    22.73 to 27.26 = Electrical Melee
    27.27 to 31.81 = Energy Melee
    31.82 to 36.35 = Fiery Melee
    36.36 to 40.90 = Ice Melee
    40.91 to 45.44 = Katana
    45.45 to 49.99 = Kinetic Melee
    50.00 to 54.54 = Martial Arts
    54.55 to 59.08 = Psionic Melee
    59.09 to 63.63 = Radiation Melee
    63.64 to 68.17 = Savage Melee
    68.18 to 72.72 = Stone Melee
    72.73 to 77.26 = Spines
    77.27 to 81.81 = Street Justice
    81.82 to 86.35 = Staff Fighting
    86.36 to 90.90 = Super Strength  (Jackpot Winner!!)
    90.91 to 95.44 = Titan Weapons
    95.45 to 100 = War Mace


    Archetypes without Epics:

      Hide contents

    Archetype:
    0.00 to 9.08 = Blaster
    9.09 to 18.17 = Brute
    18.18 to 27.26 = Controller
    27.27 to 36.35 = Corruptor
    36.36 to 45.44 = Defender
    45.45 to 54.53 = Dominator
    54.54 to 63.62 = Mastermind (bonus roll, you win!!)
    63.63 to 72.71 = Scrapper
    72.72 to 81.80 = Sentinel
    81.81 to 90.89 = Stalker
    90.9 to 100 = Tanker

     

    - No Rules /-or-/ Bring Your Own Rules -

     

    How Troo plays: I roll three characters and select one of them to take to level 30. (if I roll all masterminds, the fates hate me, but I'll do it)

  5. When: First week of April (some folks are starting this weekend)

    More details to follow along with updated roll tables.

    Please reply with your entries / stories / epic fails / hilarious screenshots / courageous costumes

     

     

    Slot Machine's Random Challenge

    Up for a new challenge?

    Does the RNG really hate you? Maybe you're just looking for a new character to try?

    Ever want to create a new character and wish there was a tool that would randomly select a character for you?

     

    image.png.a764e7be4e29f28665e61671f6bb8473.png

     "Do you feel lucky, punk?"

     

    3 d100 Rolls


    Roll #1 ________ Roll #2 ________ Roll #3 ________

     

    https://rollthedice.online/en/dice/d100

     

    Play for fun. Play for prizes. Win Big!!

     

    For a preview of details see:

    • Pizza (Pepperoni) 1
    • Pizza (Pineapple) 1
  6. On 3/6/2024 at 11:28 AM, Sszl said:

    orders aren't processing correctly

     

    I am under the impression there is an additional aspect that can appear mysterious to folks. (maybe applicable here maybe not)

     

    Can't be buying & selling the same items at the same time.

     

    Listing items high and trying to buy the same at a lower price can cancel each other out.

  7. "this game isn't that tough"

    In my opinion, the gap between playing and playing well is larger than some realize.

    Sure button mashing can work and some combinations are easier than others.

     

    Could it be player expectations? Maybe.

    Could it be the 'level to 50 and then start playing' trend? Maybe.

    Could it be communication and leadership get tossed aside as teams race to stream roll the next mission as fast as possible? Maybe.

    Maybe it's that an incarnate can carry a team and when there isn't one it is noticeable.

     

    Regardless, we get to play and even when failing.. it is fun right up until we realize how doomed we are, isn't it?

    maybe @Snarky-ing and find another team

    or see it through?

     

     

    • Like 1
    • Haha 3
    • Thumbs Up 2
    • Banjo 1
  8. On 2/29/2024 at 5:11 AM, BigKahuna337 said:

    4 or 5 purple sets. Each individual enhancement is ~20M so for the set 120M. So then 4 or 5 of those sets 480-600M. Then I still have to slot everything else and yeah I use boosters anywhere I can. Easily costs 1B+

     

    yeah.. you are waaaaaaaaaaaaaaay over spending and I thank you for it.

     

    Every time you spend $20M that's less work I have to do. So sincerely, thank you.

    • Thumbs Up 1
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