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joshesin22

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Posts posted by joshesin22

  1. This is what I use now, but I'd like to make it better

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Flight
    Power Pool: Sorcery
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Mental Blast

    • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
    • (7) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (42) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (42) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (43) Superior Winter's Bite - Damage/RechargeTime
    • (43) Superior Winter's Bite - Accuracy/Damage
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense
    Level 2: Telekinetic Blast
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Endurance
    • (40) Thunderstrike - Accuracy/Damage/Recharge
    Level 4: Combat Training: Offensive
    • (A) Accuracy IO
    Level 6: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense
    Level 8: Psychic Scream
    • (A) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    • (11) Superior Frozen Blast - Accuracy/Damage
    • (13) Superior Frozen Blast - Damage/Endurance
    • (13) Superior Frozen Blast - Recharge/Chance for Immobilize
    • (15) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (15) Superior Frozen Blast - Accuracy/Damage/Recharge
    Level 10: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Kismet - Accuracy +6%
    Level 12: Mystic Flight
    • (A) Freebird - +Stealth
    Level 14: Dominate
    • (A) Superior Entomb - Recharge/Chance for +Absorb
    • (19) Superior Entomb - Accuracy/Hold/Endurance/Recharge
    • (21) Superior Entomb - Accuracy/Hold
    • (42) Superior Entomb - Hold/Recharge
    • (45) Superior Entomb - Endurance/Recharge
    • (45) Superior Entomb - Accuracy/Hold/Endurance
    Level 16: Psionic Tornado
    • (A) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
    • (17) Superior Spider's Bite - Damage/Endurance/RechargeTime
    • (17) Superior Spider's Bite - Damage/RechargeTime
    • (21) Superior Spider's Bite - Accuracy/Damage/RechargeTime
    • (31) Superior Spider's Bite - RechargeTime/Global Toxic
    Level 18: Indomitable Will
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (19) Steadfast Protection - Resistance/+Def 3%
    Level 20: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 22: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
    Level 24: Foresight
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
    Level 26: Total Domination
    • (A) Lockdown - Chance for +2 Mag Hold
    • (27) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (27) Lockdown - Accuracy/Hold
    • (29) Lockdown - Accuracy/Recharge
    • (29) Lockdown - Recharge/Hold
    • (37) Lockdown - Endurance/Recharge/Hold
    Level 28: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed
    • (34) Luck of the Gambler - Defense/Endurance
    Level 30: Mind Link
    • (A) Luck of the Gambler - Recharge Speed
    • (31) HamiO:Membrane Exposure
    • (31) HamiO:Membrane Exposure
    • (50) HamiO:Membrane Exposure
    Level 32: Psychic Wail
    • (A) Superior Avalanche - Recharge/Chance for Knockdown
    • (33) Superior Avalanche - Accuracy/Damage
    • (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (34) Superior Avalanche - Accuracy/Damage/Endurance
    • (37) Superior Avalanche - Damage/Endurance
    • (46) Superior Avalanche - Accuracy/Damage/Recharge
    Level 35: Soul Tentacles
    • (A) Gravitational Anchor - Chance for Hold
    • (36) Gravitational Anchor - Immobilize
    • (36) Gravitational Anchor - Immobilize/Recharge
    • (36) Gravitational Anchor - Accuracy/Recharge
    • (37) Gravitational Anchor - Immobilize/Endurance
    Level 38: Aura of Confusion
    • (A) Coercive Persuasion  - Contagious Confusion
    • (39) Coercive Persuasion  - Confused/Endurance
    • (39) Coercive Persuasion  - Confused
    • (39) Coercive Persuasion  - Accuracy/Recharge
    • (40) Coercive Persuasion  - Accuracy/Confused/Recharge
    • (48) Coercive Persuasion  - Confused/Recharge
    Level 41: Dark Obliteration
    • (A) HamiO:Lysosome Exposure
    Level 44: Summon Widow
    • (A) Blood Mandate - Accuracy
    • (45) Blood Mandate - Damage
    • (46) Blood Mandate - Accuracy/Damage
    • (46) Blood Mandate - Damage/Endurance
    • (48) Blood Mandate - Accuracy/Endurance
    • (50) Blood Mandate - Accuracy/Damage/Endurance
    Level 47: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Conditioning 
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run 
    Level 2: Swift
    • (A) Empty

    Level 2: Health

    • (A) Regenerative Tissue - +Regeneration
    • (5) Miracle - +Recovery
    • (5) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    • (3) Endurance Modification IO

    Level 50: Agility Core Paragon 


    ------------
    ------------

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  2. Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char

    • (A) Lockdown - Accuracy/Endurance/Recharge/Hold

    Level 1: Transfusion

    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (3) Numina's Convalesence - Heal
    • (3) Numina's Convalesence - Heal/Endurance
    • (5) Numina's Convalesence - Endurance/Recharge
    • (5) Numina's Convalesence - Heal/Recharge
    • (7) Numina's Convalesence - Heal/Endurance/Recharge

    Level 2: Fire Cages

    • (A) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (7) Superior Will of the Controller - Recharge/Chance for Psionic Damage
    • (9) Superior Will of the Controller - Endurance/Recharge
    • (9) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (11) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (11) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge

    Level 4: Siphon Power

    • (A) Accuracy IO

    Level 6: Fly

    • (A) Flight Speed IO

    Level 8: Hover

    • (A) Kismet - Accuracy +6%
    • (13) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense/Endurance

    Level 10: Hot Feet

    • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (15) Superior Avalanche - Recharge/Chance for Knockdown
    • (15) Superior Avalanche - Accuracy/Damage
    • (17) Superior Avalanche - Damage/Endurance
    • (17) Superior Avalanche - Accuracy/Damage/Endurance
    • (19) Superior Avalanche - Accuracy/Damage/Recharge

    Level 12: Siphon Speed

    • (A) Pacing of the Turtle - Accuracy/Slow
    • (19) Pacing of the Turtle - Endurance/Recharge/Slow

    Level 14: Kick

    • (A) Empty

    Level 16: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (37) Titanium Coating - Resistance
    • (37) Titanium Coating - Resistance/Endurance

    Level 18: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense/Recharge
    • (34) Luck of the Gambler - Endurance/Recharge
    • (34) Luck of the Gambler - Defense/Endurance/Recharge

    Level 20: Maneuvers

    • (A) Shield Wall - Defense
    • (36) Shield Wall - Defense/Endurance
    • (36) Shield Wall - Defense/Endurance/Recharge
    • (36) Shield Wall - Defense/Recharge
    • (37) Luck of the Gambler - Recharge Speed

    Level 22: Tactics

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance

    Level 24: Cinders

    • (A) Superior Entomb - Accuracy/Hold
    • (25) Superior Entomb - Hold/Recharge
    • (25) Superior Entomb - Endurance/Recharge
    • (31) Superior Entomb - Accuracy/Hold/Endurance
    • (31) Superior Entomb - Accuracy/Hold/Endurance/Recharge
    • (31) Superior Entomb - Recharge/Chance for +Absorb

    Level 26: Bonfire

    • (A) Overwhelming Force - Accuracy/Damage
    • (27) Overwhelming Force - Accuracy/Damage/Endurance
    • (27) Overwhelming Force - Endurance/Recharge
    • (29) Overwhelming Force - Damage/Endurance/Recharge
    • (29) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 28: Increase Density

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 30: Speed Boost

    • (A) Celerity - RunSpeed
    • (39) Celerity - +Stealth

    Level 32: Fire Imps

    • (A) Sovereign Right - Resistance Bonus
    • (39) Sovereign Right - Damage/Endurance
    • (39) Sovereign Right - Accuracy
    • (40) Sovereign Right - Accuracy/Damage
    • (40) Sovereign Right - Accuracy/Endurance
    • (40) Sovereign Right - Accuracy/Damage/Endurance

    Level 35: Transference

    • (A) Efficacy Adaptor - EndMod/Endurance
    • (42) Efficacy Adaptor - EndMod/Accuracy
    • (42) Efficacy Adaptor - EndMod/Recharge

    Level 38: Fulcrum Shift

    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (43) Recharge Reduction IO

    Level 41: Hasten

    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO

    Level 44: Fire Ball

    • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
    • (45) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (45) Superior Frozen Blast - Accuracy/Damage/Recharge
    • (45) Superior Frozen Blast - Damage/Endurance
    • (46) Superior Frozen Blast - Accuracy/Damage
    • (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

    Level 47: Fire Shield

    • (A) Unbreakable Guard - +Max HP
    • (48) Unbreakable Guard - Resistance
    • (48) Unbreakable Guard - Resistance/Endurance
    • (48) Unbreakable Guard - Endurance/RechargeTime
    • (50) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 49: Rise of the Phoenix

    • (A) Recharge Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Containment 


    Level 1: Prestige Power Dash
  3. This is my build.

     

    Not the best and I'm sure it can be better but if you've been on a team with me, you know it works for me

     

    Mostly built with Emp Merits tbh

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char -- Lck-Acc/EndRdx/Rchg/Hold(A)
    Level 1: Transfusion -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx(3), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7)
    Level 2: Fire Cages -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Rchg/Dmg%(7), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Fly -- Flight-I(A)
    Level 8: Hover -- Ksm-ToHit+(A), LucoftheG-Rchg+(13), LucoftheG-Def/EndRdx(13)
    Level 10: Hot Feet -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(15), SprAvl-Acc/Dmg(15), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19)
    Level 12: Siphon Speed -- PcnoftheT-Acc/Slow(A), PcnoftheT-EndRdx/Rchg/Slow(19)
    Level 14: Kick -- Empty(A)
    Level 16: Tough -- GldArm-3defTpProc(A), TtnCtn-ResDam(37), TtnCtn-ResDam/EndRdx(37)
    Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34)
    Level 20: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def/Rchg(36), LucoftheG-Rchg+(37)
    Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33), GssSynFr--Rchg/EndRdx(33)
    Level 24: Cinders -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(25), SprEnt-End/Rchg(25), SprEnt-Acc/Hold/End(31), SprEnt-Acc/Hold/End/Rchg(31), SprEnt-Rchg/AbsorbProc(31)
    Level 26: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(27), OvrFrc-End/Rech(27), OvrFrc-Dmg/End/Rech(29), OvrFrc-Dam/KB(29)
    Level 28: Increase Density -- StdPrt-ResDam/Def+(A)
    Level 30: Speed Boost -- Clr-RunSpd(A), Clr-Stlth(39)
    Level 32: Fire Imps -- SvrRgh-PetResDam(A), SvrRgh-Dmg/EndRdx(39), SvrRgh-Acc(39), SvrRgh-Acc/Dmg(40), SvrRgh-Acc/EndRdx(40), SvrRgh-Acc/Dmg/EndRdx(40)
    Level 35: Transference -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Acc(42), EffAdp-EndMod/Rchg(42)
    Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 44: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46)
    Level 47: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx/Rchg(50)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(46), PrfShf-End%(50), PrfShf-EndMod/Rchg(50)
    ------------

  4. Is this any good?

     

    I know it seems expensive but got nothing else to spend cash on at the moment

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Natural Controller

    Primary Power Set: Fire Control

    Secondary Power Set: Kinetics

    Power Pool: Flight

    Power Pool: Fighting

    Power Pool: Speed

    Power Pool: Leadership

    Ancillary Pool: Fire Mastery

     

    Hero Profile:

    Level 1: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(3), SprEnt-End/Rchg(3), SprEnt-Acc/Hold/End(5), SprEnt-Acc/Hold/End/Rchg(5), SprEnt-Rchg/AbsorbProc(7)

    Level 1: Transfusion -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(7), NmnCnv-Heal(9), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11)

    Level 2: Siphon Power -- Acc-I(A)

    Level 4: Fire Cages -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-EndRdx/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17)

    Level 6: Smoke -- ToHitDeb-I(A)

    Level 8: Hover -- Ksm-ToHit+(A), LucoftheG-Rchg+(37), LucoftheG-Def/EndRdx(40)

    Level 10: Fly -- Flight-I(A)

    Level 12: Kick -- Empty(A)

    Level 14: Tough -- GldArm-3defTpProc(A), TtnCtn-ResDam(34), TtnCtn-ResDam/EndRdx(46)

    Level 16: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33)

    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(50)

    Level 20: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(21), ShlWal-Def(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def/Rchg(23)

    Level 22: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(33)

    Level 24: Flashfire -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(25), AbsAmz-Stun(25), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29)

    Level 26: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(34), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-End/Rech(36)

    Level 28: Siphon Speed -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-Acc/Slow(34)

    Level 30: Increase Density -- StdPrt-ResDam/Def+(A)

    Level 32: Fire Imps -- SvrRgh-PetResDam(A), SvrRgh-Dmg/EndRdx(37), SvrRgh-Acc(37), SvrRgh-Acc/EndRdx(39), SvrRgh-Acc/Dmg(39), SvrRgh-Acc/Dmg/EndRdx(39)

    Level 35: Speed Boost -- Clr-Stlth(A), Clr-RunSpd(50)

    Level 38: Transference -- EffAdp-EndMod/Acc(A), EffAdp-EndMod/Acc/Rchg(40), EffAdp-EndMod/Rchg(40)

    Level 41: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)

    Level 44: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46)

    Level 47: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50)

    Level 49: Rise of the Phoenix -- RechRdx-I(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Containment

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Run-I(A)

    Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(43)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Rchg(43), PrfShf-EndMod/Acc(43)

    ------------

     

     

     

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  5. My Main is Nrg/Nrg blaster and I love the damage output.

    My old build and my current build are here - https://forums.homecomingservers.com/index.php/topic,4536.0.html, so you can also see the feedback from others on forum

     

    [Force of Nature] - I barely use because of End Drain

    [Hasten] - Not applicable on mine because set bonuses and LotG recharge x5

    [Total Focus] - In melee range, you'd be spanked by the time animation is done (I'm saying that because of how you've slotted [Health]

    [Energise] - I slotted only one LotG Heal/Recharge and its perma energised without [Hasten]

    [Afterburner] - I was advised to take this but meh, I'll get there when I get there

    [stealth] - Erm, I can't advise on this tbh

     

    On forum feedback, I was corrected about something which turned out to be very true; [Power Bolt] and [Power Blast] are your bread and butter, due to fast recharge and also these are the only 2 powers that'll still work when you're mezzed i.e. Stun, Sleep but remember, everyone has their playstyles i.e. I hate melee range.

     

    I don't know anything about numbers on def and all that wonderful stuff but check out the link and see forum feedback on my former build, might give you some ideas

  6. So I modified the build.

    I'm squishy, never in melee range except for [Nova] so decided to stick with recharge and dmg

    Please feedback

     

    Don't know why I three slotted [Force of Nature], I never use it

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Blaster

    Primary Power Set: Energy Blast

    Secondary Power Set: Energy Manipulation

    Power Pool: Flight

    Power Pool: Leaping

    Power Pool: Fighting

    Power Pool: Leadership

    Ancillary Pool: Force Mastery

     

    Hero Profile:

    Level 1: Power Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(7), Thn-Acc/Dmg(7), Thn-Dmg/Rchg(9), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/Rchg(11)

    Level 1: Power Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(50)

    Level 2: Power Blast -- DfnBrr-Rchg/+Status Protect(A), DfnBrr-Acc/Dmg/Rchg(11), DfnBrr-Acc/Dmg/EndRdx(13), DfnBrr-Dmg/Rchg(13), DfnBrr-Acc/Dmg(15), DfnBrr-Acc/Dmg/EndRdx/Rchg(15)

    Level 4: Energy Torrent -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(17), BlsWrt-Rchg/Dam%(17), BlsWrt-Acc/Dmg/EndRdx/Rchg(19), BlsWrt-Acc/Dmg/Rchg(19), BlsWrt-Acc/Dmg/EndRdx(21)

    Level 6: Power Burst -- Apc-Dmg/EndRdx(A), Apc-Dam%(21), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Apc-Dmg/Rchg(25), Apc-Dmg(25)

    Level 8: Sniper Blast -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(27), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(37)

    Level 10: Energy Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(45), CrsImp-Dmg/Rchg(45), CrsImp-Acc/Dmg/Rchg(46)

    Level 12: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(37), RctRtc-ToHit(37)

    Level 14: Bone Smasher -- Hct-Dmg(A), Hct-Dmg/EndRdx(40), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45)

    Level 16: Energize -- NmnCnv-Heal/Rchg(A)

    Level 18: Hover -- Ksm-ToHit+(A), Ksm-Def/EndRdx(39)

    Level 20: Fly -- Frb-Stlth(A)

    Level 22: Combat Jumping -- LucoftheG-Rchg+(A)

    Level 24: Kick -- Empty(A)

    Level 26: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(40)

    Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29)

    Level 30: Explosive Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33)

    Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(34), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36)

    Level 35: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(39)

    Level 38: Assault -- EndRdx-I(A)

    Level 41: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit(42), GssSynFr--Build%(43), GssSynFr--ToHit/EndRdx(43)

    Level 44: Personal Force Field -- LucoftheG-Rchg+(A)

    Level 47: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)

    Level 49: Force of Nature -- GldArm-3defTpProc(A), Ags-Psi/Status(50), StdPrt-ResDam/Def+(50)

    Level 1: Brawl -- Empty(A)

    Level 1: Defiance

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Empty(A)

    Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(5), NmnCnv-Regen/Rcvry+(5)

    Level 2: Hurdle -- Empty(A)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3)

    Level 50: Cardiac Core Paragon

    Level 50: Ion Core Final Judgement

    Level 50: Paralytic Radial Flawless Interface

    Level 50: Barrier Radial Epiphany

    Level 50: Assault Radial Embodiment

    ------------

     

     

     

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  7. Just a quick note: take Energize. It will solve your endurance problems. It's also a heal and a regen buff. It won't single handedly keep you alive, but it reduces downtime while soloing.

     

    Some more things: Power Bolt and Power Blast really should be better enhanced. At bare minimum 5 slots. These are your bread and butter attacks and you'll be using them constantly. Power Push is worthless as an attack. Ditch Power Boost as well. While it does boost defensive powers, it only lasts 15 seconds and it's increasing knockback during this time. Speaking of KB, you're probably going to want a Knockback to Knockdown proc in Explosive Blast.

     

    I've tried the Panacea proc and I don't think it's worth it. The heal is too infrequent and too small to be of much use and the endurance boost is made irrelevant by Energize.

     

    Having Fly as your travel power is gonna be rough without Afterburner.

     

    It looks like you've got roughly 20% Defense to everything. Typed and positional defenses don't stack, so I recommend picking one or the other. The magic number to shoot for is 45%.

     

    You've got some recharge bonuses but not enough to make Hasten perma. You'll need roughly 105% +rech bonuses to make that possible.

     

    Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you so much

    You've given me so many ideas ... Can't wait to go home and revise the build

     

    Hmm, I'm not good with numbers so very clueless on how to get defence up ... you got a build I can use for inspiration?

     

    In any case, THANK YOU SO VERY MUCH!!!

  8. Please rate my build ...

     

    I wanted [Mace Mastery: Scorpion Shield] but I hate solo playing and getting help redside was almost impossible, so I settle for [Munitions Mastery: Body Armor], its Auto anyway, that's why I've slotted it that way

     

    It looks expensive but Emp merits FTW, so I have all the enhancements ... Still, why is end drain such a B**** on blasters?

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Mutation Blaster

    Primary Power Set: Energy Blast

    Secondary Power Set: Energy Manipulation

    Power Pool: Flight

    Power Pool: Speed

    Power Pool: Leadership

    Power Pool: Fighting

    Ancillary Pool: Munitions Mastery

     

    Hero Profile:

    Level 1: Power Bolt -- VllFir-Dmg/Rchg(A), VllFir-Dmg/EndRdx(3), VllFir-Acc/Dmg(3)

    Level 1: Power Thrust -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/Rchg(11)

    Level 2: Power Blast -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(5), Tmp-Dmg/Rchg(5), Tmp-EndDrn%(7)

    Level 4: Energy Torrent -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Acc/Dmg(7), Ann-Dmg/Rchg(9), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(46)

    Level 6: Power Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(27), Apc-Dmg/EndRdx(27)

    Level 8: Sniper Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(46)

    Level 10: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13)

    Level 12: Build Up -- RctRtc-ToHit(A), RctRtc-Pcptn(15), RctRtc-ToHit/Rchg(15)

    Level 14: Bone Smasher -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Dmg/EndRdx(17), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Acc/Dmg/Rchg(19)

    Level 16: Hover -- Ksm-ToHit+(A), Ksm-Def/EndRdx(42)

    Level 18: Fly -- Frb-Stlth(A)

    Level 20: Power Push -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(46), Thn-Dmg/EndRdx/Rchg(48), Thn-Acc/Dmg(50)

    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)

    Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(40)

    Level 26: Assault -- EndRdx-I(A), EndRdx-I(37)

    Level 28: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit(40), GssSynFr--ToHit/Rchg(42), GssSynFr--Rchg/EndRdx(42)

    Level 30: Explosive Blast -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(43), Rgn-Dmg(43), Rgn-Dmg/EndRdx(45)

    Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(34), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36)

    Level 35: Power Boost -- RechRdx-I(A), RechRdx-I(36)

    Level 38: Total Focus -- Hct-Dmg/Rchg(A), Hct-Dmg(39), Hct-Dmg/EndRdx(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40)

    Level 41: Kick -- Empty(A)

    Level 44: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-ResDam/Rchg(45)

    Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), ShlWal-ResDam/Re TP(48)

    Level 49: Body Armor -- Ags-Psi/Status(A), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)

    Level 1: Brawl -- Empty(A)

    Level 1: Defiance

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Empty(A)

    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(33), RgnTss-Regen+(33)

    Level 2: Hurdle -- Empty(A)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), EndMod-I(31)

    ------------

     

     

     

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  9. About my build above

     

    I don't like being in melee range but I only have 2 melee-range powers; [Drain Psyche] and [Psychic Shockwave].

    Practical uses - When tank has aggro, [Drain Psyche] for +Recovery and +Regen, then [Psychic Shockwave] to stun, then move away from melee range ... I sometimes mez mob with [Mass Hypnosis] first, before going in. Now that I think about it, might be better to use hypno after drain

     

    [Mesmerise] and [Mass Hypnosis] I found pointless in teams 'cause you mez 'em, then everyone attacks and wakes mob up, so only one slotted, but tbh [Mass Hypnosis] can be useful when aggro is out of hand, or multiple mobs aggroed.

     

    Regarding problems with [Accuracy] like Lady Psyche points, with [Rectified Recticle: Increased Perception] slotted in [Tactics], [Kismet: Accuracy +6%] in [Hover] and the set bonuses from purples and archtype enhancements, I rarely ever miss, especially with [Domination] active ... pop a yellow pill (insp), if mobs are crazy, just to be on the safe side but I really don't use them

     

    Any feedback will be appreciated as I feel build can be better, esp since I'm tryna Perma-domi.

     

  10. I've got this and need some feedback, its what I use at the moment

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Dominator

    Primary Power Set: Mind Control

    Secondary Power Set: Psionic Assault

    Power Pool: Flight

    Power Pool: Speed

    Power Pool: Leadership

    Power Pool: Fighting

    Ancillary Pool: Psionic Mastery

     

    Hero Profile:

    Level 1: Mesmerize -- IndCom-Acc/Sleep/Rchg(A)

    Level 1: Psionic Dart -- VllFir-Dmg/Rchg(A), VllFir-Dmg/EndRdx(3), VllFir-Acc/Dmg(3)

    Level 2: Levitate -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(5)

    Level 4: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(46)

    Level 6: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(9), MlsIll-Acc/EndRdx(9), MlsIll-Conf/Rng(46), MlsIll-Acc/Conf/Rchg(46)

    Level 8: Mass Hypnosis -- CaloftheS-Acc/Sleep/Rchg(A)

    Level 10: Mental Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(19)

    Level 12: Fly -- Frb-Stlth(A)

    Level 14: Hover -- Ksm-ToHit+(A), Ksm-Def/EndRdx(15)

    Level 16: Psychic Scream -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(17), Rgn-Acc/Dmg/Rchg(17), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43)

    Level 18: Total Domination -- UnbCns-Dam%(A), UnbCns-Hold/Rchg(21), UnbCns-Acc/Hold/Rchg(21), UnbCns-Acc/Rchg(23), UnbCns-Hold(31), UnbCns-EndRdx/Hold(31)

    Level 20: Drain Psyche -- ThfofEss-Heal(A), ThfofEss-Acc/EndRdx/Heal(25), ThfofEss-+End%(25), PrfShf-End%(31)

    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(50)

    Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27)

    Level 26: Terrify -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), AscoftheD-EndRdx/Rchg(33), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34)

    Level 28: Tactics -- RctRtc-Pcptn(A), AdjTrg-ToHit(29), AdjTrg-ToHit/EndRdx(29), AdjTrg-ToHit/Rchg(34)

    Level 30: Subdue -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(34), GrvAnc-Immob/Rchg(36), GrvAnc-Acc/Immob/Rchg(36), GrvAnc-Acc/Rchg(36)

    Level 32: Mass Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(37), CrcPrs-Conf%(37), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Acc/Rchg(43)

    Level 35: Psionic Lance -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(48)

    Level 38: Psychic Shockwave -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42)

    Level 41: Kick -- Empty(A)

    Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), StdPrt-ResDam/EndRdx(45)

    Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)

    Level 49: Link Minds -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(50), ShlWal-ResDam/Re TP(50)

    Level 1: Brawl -- Empty(A)

    Level 1: Domination

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- Empty(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Empty(A)

    Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(19), Mrc-Rcvry+(45)

    Level 2: Hurdle -- Empty(A)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EffAdp-EndMod(11)

    ------------

     

     

     

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