joshesin22
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Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire MasteryHero Profile:
Level 1: Char- (A) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 1: Transfusion
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (3) Numina's Convalesence - Heal
- (3) Numina's Convalesence - Heal/Endurance
- (5) Numina's Convalesence - Endurance/Recharge
- (5) Numina's Convalesence - Heal/Recharge
- (7) Numina's Convalesence - Heal/Endurance/Recharge
Level 2: Fire Cages
- (A) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (7) Superior Will of the Controller - Recharge/Chance for Psionic Damage
- (9) Superior Will of the Controller - Endurance/Recharge
- (9) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (11) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (11) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
Level 4: Siphon Power
- (A) Accuracy IO
Level 6: Fly
- (A) Flight Speed IO
Level 8: Hover
- (A) Kismet - Accuracy +6%
- (13) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense/Endurance
Level 10: Hot Feet
- (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (15) Superior Avalanche - Recharge/Chance for Knockdown
- (15) Superior Avalanche - Accuracy/Damage
- (17) Superior Avalanche - Damage/Endurance
- (17) Superior Avalanche - Accuracy/Damage/Endurance
- (19) Superior Avalanche - Accuracy/Damage/Recharge
Level 12: Siphon Speed
- (A) Pacing of the Turtle - Accuracy/Slow
- (19) Pacing of the Turtle - Endurance/Recharge/Slow
Level 14: Kick
- (A) Empty
Level 16: Tough
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (37) Titanium Coating - Resistance
- (37) Titanium Coating - Resistance/Endurance
Level 18: Weave
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Endurance/Recharge
- (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Maneuvers
- (A) Shield Wall - Defense
- (36) Shield Wall - Defense/Endurance
- (36) Shield Wall - Defense/Endurance/Recharge
- (36) Shield Wall - Defense/Recharge
- (37) Luck of the Gambler - Recharge Speed
Level 22: Tactics
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 24: Cinders
- (A) Superior Entomb - Accuracy/Hold
- (25) Superior Entomb - Hold/Recharge
- (25) Superior Entomb - Endurance/Recharge
- (31) Superior Entomb - Accuracy/Hold/Endurance
- (31) Superior Entomb - Accuracy/Hold/Endurance/Recharge
- (31) Superior Entomb - Recharge/Chance for +Absorb
Level 26: Bonfire
- (A) Overwhelming Force - Accuracy/Damage
- (27) Overwhelming Force - Accuracy/Damage/Endurance
- (27) Overwhelming Force - Endurance/Recharge
- (29) Overwhelming Force - Damage/Endurance/Recharge
- (29) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 28: Increase Density
- (A) Steadfast Protection - Resistance/+Def 3%
Level 30: Speed Boost
- (A) Celerity - RunSpeed
- (39) Celerity - +Stealth
Level 32: Fire Imps
- (A) Sovereign Right - Resistance Bonus
- (39) Sovereign Right - Damage/Endurance
- (39) Sovereign Right - Accuracy
- (40) Sovereign Right - Accuracy/Damage
- (40) Sovereign Right - Accuracy/Endurance
- (40) Sovereign Right - Accuracy/Damage/Endurance
Level 35: Transference
- (A) Efficacy Adaptor - EndMod/Endurance
- (42) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - EndMod/Recharge
Level 38: Fulcrum Shift
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 41: Hasten
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 44: Fire Ball
- (A) Superior Frozen Blast - Recharge/Chance for Immobilize
- (45) Superior Frozen Blast - Accuracy/Damage/Endurance
- (45) Superior Frozen Blast - Accuracy/Damage/Recharge
- (45) Superior Frozen Blast - Damage/Endurance
- (46) Superior Frozen Blast - Accuracy/Damage
- (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
Level 47: Fire Shield
- (A) Unbreakable Guard - +Max HP
- (48) Unbreakable Guard - Resistance
- (48) Unbreakable Guard - Resistance/Endurance
- (48) Unbreakable Guard - Endurance/RechargeTime
- (50) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 49: Rise of the Phoenix
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash - (A) Lockdown - Accuracy/Endurance/Recharge/Hold
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This is my build.
Not the best and I'm sure it can be better but if you've been on a team with me, you know it works for me
Mostly built with Emp Merits tbh
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire MasteryHero Profile:
Level 1: Char -- Lck-Acc/EndRdx/Rchg/Hold(A)
Level 1: Transfusion -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx(3), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7)
Level 2: Fire Cages -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Rchg/Dmg%(7), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Fly -- Flight-I(A)
Level 8: Hover -- Ksm-ToHit+(A), LucoftheG-Rchg+(13), LucoftheG-Def/EndRdx(13)
Level 10: Hot Feet -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(15), SprAvl-Acc/Dmg(15), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19)
Level 12: Siphon Speed -- PcnoftheT-Acc/Slow(A), PcnoftheT-EndRdx/Rchg/Slow(19)
Level 14: Kick -- Empty(A)
Level 16: Tough -- GldArm-3defTpProc(A), TtnCtn-ResDam(37), TtnCtn-ResDam/EndRdx(37)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34)
Level 20: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def/Rchg(36), LucoftheG-Rchg+(37)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33), GssSynFr--Rchg/EndRdx(33)
Level 24: Cinders -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(25), SprEnt-End/Rchg(25), SprEnt-Acc/Hold/End(31), SprEnt-Acc/Hold/End/Rchg(31), SprEnt-Rchg/AbsorbProc(31)
Level 26: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(27), OvrFrc-End/Rech(27), OvrFrc-Dmg/End/Rech(29), OvrFrc-Dam/KB(29)
Level 28: Increase Density -- StdPrt-ResDam/Def+(A)
Level 30: Speed Boost -- Clr-RunSpd(A), Clr-Stlth(39)
Level 32: Fire Imps -- SvrRgh-PetResDam(A), SvrRgh-Dmg/EndRdx(39), SvrRgh-Acc(39), SvrRgh-Acc/Dmg(40), SvrRgh-Acc/EndRdx(40), SvrRgh-Acc/Dmg/EndRdx(40)
Level 35: Transference -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Acc(42), EffAdp-EndMod/Rchg(42)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 44: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46)
Level 47: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(46), PrfShf-End%(50), PrfShf-EndMod/Rchg(50)
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Is this any good?
I know it seems expensive but got nothing else to spend cash on at the moment
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(3), SprEnt-End/Rchg(3), SprEnt-Acc/Hold/End(5), SprEnt-Acc/Hold/End/Rchg(5), SprEnt-Rchg/AbsorbProc(7)
Level 1: Transfusion -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(7), NmnCnv-Heal(9), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Fire Cages -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-EndRdx/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17)
Level 6: Smoke -- ToHitDeb-I(A)
Level 8: Hover -- Ksm-ToHit+(A), LucoftheG-Rchg+(37), LucoftheG-Def/EndRdx(40)
Level 10: Fly -- Flight-I(A)
Level 12: Kick -- Empty(A)
Level 14: Tough -- GldArm-3defTpProc(A), TtnCtn-ResDam(34), TtnCtn-ResDam/EndRdx(46)
Level 16: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 20: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(21), ShlWal-Def(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def/Rchg(23)
Level 22: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(29), GssSynFr--ToHit/EndRdx(31), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(33)
Level 24: Flashfire -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(25), AbsAmz-Stun(25), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(34), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-End/Rech(36)
Level 28: Siphon Speed -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-Acc/Slow(34)
Level 30: Increase Density -- StdPrt-ResDam/Def+(A)
Level 32: Fire Imps -- SvrRgh-PetResDam(A), SvrRgh-Dmg/EndRdx(37), SvrRgh-Acc(37), SvrRgh-Acc/EndRdx(39), SvrRgh-Acc/Dmg(39), SvrRgh-Acc/Dmg/EndRdx(39)
Level 35: Speed Boost -- Clr-Stlth(A), Clr-RunSpd(50)
Level 38: Transference -- EffAdp-EndMod/Acc(A), EffAdp-EndMod/Acc/Rchg(40), EffAdp-EndMod/Rchg(40)
Level 41: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46)
Level 47: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Rchg(43), PrfShf-EndMod/Acc(43)
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My Main is Nrg/Nrg blaster and I love the damage output.
My old build and my current build are here - https://forums.homecomingservers.com/index.php/topic,4536.0.html, so you can also see the feedback from others on forum
[Force of Nature] - I barely use because of End Drain
[Hasten] - Not applicable on mine because set bonuses and LotG recharge x5
[Total Focus] - In melee range, you'd be spanked by the time animation is done (I'm saying that because of how you've slotted [Health]
[Energise] - I slotted only one LotG Heal/Recharge and its perma energised without [Hasten]
[Afterburner] - I was advised to take this but meh, I'll get there when I get there
[stealth] - Erm, I can't advise on this tbh
On forum feedback, I was corrected about something which turned out to be very true; [Power Bolt] and [Power Blast] are your bread and butter, due to fast recharge and also these are the only 2 powers that'll still work when you're mezzed i.e. Stun, Sleep but remember, everyone has their playstyles i.e. I hate melee range.
I don't know anything about numbers on def and all that wonderful stuff but check out the link and see forum feedback on my former build, might give you some ideas
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So I modified the build.
I'm squishy, never in melee range except for [Nova] so decided to stick with recharge and dmg
Please feedback
Don't know why I three slotted [Force of Nature], I never use it
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(7), Thn-Acc/Dmg(7), Thn-Dmg/Rchg(9), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/Rchg(11)
Level 1: Power Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(50)
Level 2: Power Blast -- DfnBrr-Rchg/+Status Protect(A), DfnBrr-Acc/Dmg/Rchg(11), DfnBrr-Acc/Dmg/EndRdx(13), DfnBrr-Dmg/Rchg(13), DfnBrr-Acc/Dmg(15), DfnBrr-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Energy Torrent -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(17), BlsWrt-Rchg/Dam%(17), BlsWrt-Acc/Dmg/EndRdx/Rchg(19), BlsWrt-Acc/Dmg/Rchg(19), BlsWrt-Acc/Dmg/EndRdx(21)
Level 6: Power Burst -- Apc-Dmg/EndRdx(A), Apc-Dam%(21), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Apc-Dmg/Rchg(25), Apc-Dmg(25)
Level 8: Sniper Blast -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(27), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(37)
Level 10: Energy Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(45), CrsImp-Dmg/Rchg(45), CrsImp-Acc/Dmg/Rchg(46)
Level 12: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(37), RctRtc-ToHit(37)
Level 14: Bone Smasher -- Hct-Dmg(A), Hct-Dmg/EndRdx(40), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45)
Level 16: Energize -- NmnCnv-Heal/Rchg(A)
Level 18: Hover -- Ksm-ToHit+(A), Ksm-Def/EndRdx(39)
Level 20: Fly -- Frb-Stlth(A)
Level 22: Combat Jumping -- LucoftheG-Rchg+(A)
Level 24: Kick -- Empty(A)
Level 26: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(40)
Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29)
Level 30: Explosive Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33)
Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(34), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36)
Level 35: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(39)
Level 38: Assault -- EndRdx-I(A)
Level 41: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit(42), GssSynFr--Build%(43), GssSynFr--ToHit/EndRdx(43)
Level 44: Personal Force Field -- LucoftheG-Rchg+(A)
Level 47: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 49: Force of Nature -- GldArm-3defTpProc(A), Ags-Psi/Status(50), StdPrt-ResDam/Def+(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(5), NmnCnv-Regen/Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3)
Level 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Barrier Radial Epiphany
Level 50: Assault Radial Embodiment
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| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;668;1336;HEX;| |78DA6593594F1351188667DAA9584A6529AB804091160A940E8B6C2A890A260A095| |2C54B1C4B5326A9ED584A2297FE056FBC50548C1B31F25770FB1B2E374651B17ED3| |F72D259949679ED3F75BCE77BE73CEC2BD4B55BB97EFCF28AAFF62DA585F5FB920D| |F7C32E75930526642B19F0A795B29AF2C19995472353A9B49E6529B70EE2ED9E21B| |9695CDE54BC60523635A1B69236F66338A6F319B4D47E7D2666A2D5F551CCF270DC| |BCCA4FC30D8BAFCAB2E995693B9F535D3AA9BB5CC44742E9B4B24259F3DCB66B394| |1391775C293D058FF25CA06BCAB16D720B3CFE947C02563E03EF9463DDCAA220A82| |983D7C825508F83130295F3A8E25ECCF317AC3A20FF80277E93FFC049897233D6BD| |04AD264EDE04EB96C9EB60FD0D704AA23C8CF5C45CB0E96063941C029B07C901709| |ADB66C7567CC29A4F7E26F7C0EEF7E407F0F4473023F0B237DE5BE8C18041DE668F| |126056E02B36A7E0F23D96B90392678B7C045A62F5239FE60FA1BE70840C83915E7| |0A00FBC2BDED58851AAE36A51F3CA826A31975A7B2068D794D03EE8135B80FE8103| |F8378AD640ADA1019A4BB4266A4D057914B7282DCCDA320AAF700CD4C4D6CAD5B53| |2435B3D59039EB70B60A7DB8751FDA91172941C033BCF90E3E08C447530B6E31C6D| |67C1AE0972929C02BBA7C15AA92DC8DA82AC2DC4DA425779A2C4A7073E4A4F17763| |7205A2F344FEF6BE4EA7B45BE245F705776C837E05B49DBCFEEF573CE77A24591CF| |1DDDC7BC433FC91FE42F70571043BC2B360C4D1F431EBD492DEE649B767833E567E| |F509756BA808542C4618D3914DDA18C3894518732EF5016B5C37BAFA845C55B7378| |9B0B5F2AC5AA1EB57E2B2B2EF58A0CC27282CE6355DA3256F9D511F5FD68D443F4D| |9F580ECC49ECDC8D1D6D98196FAF278EF88BE6D8F59DB4EB0ACFF07965CF262| |-------------------------------------------------------------------|
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Just a quick note: take Energize. It will solve your endurance problems. It's also a heal and a regen buff. It won't single handedly keep you alive, but it reduces downtime while soloing.
Some more things: Power Bolt and Power Blast really should be better enhanced. At bare minimum 5 slots. These are your bread and butter attacks and you'll be using them constantly. Power Push is worthless as an attack. Ditch Power Boost as well. While it does boost defensive powers, it only lasts 15 seconds and it's increasing knockback during this time. Speaking of KB, you're probably going to want a Knockback to Knockdown proc in Explosive Blast.
I've tried the Panacea proc and I don't think it's worth it. The heal is too infrequent and too small to be of much use and the endurance boost is made irrelevant by Energize.
Having Fly as your travel power is gonna be rough without Afterburner.
It looks like you've got roughly 20% Defense to everything. Typed and positional defenses don't stack, so I recommend picking one or the other. The magic number to shoot for is 45%.
You've got some recharge bonuses but not enough to make Hasten perma. You'll need roughly 105% +rech bonuses to make that possible.
Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you so much
You've given me so many ideas ... Can't wait to go home and revise the build
Hmm, I'm not good with numbers so very clueless on how to get defence up ... you got a build I can use for inspiration?
In any case, THANK YOU SO VERY MUCH!!!
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Please rate my build ...
I wanted [Mace Mastery: Scorpion Shield] but I hate solo playing and getting help redside was almost impossible, so I settle for [Munitions Mastery: Body Armor], its Auto anyway, that's why I've slotted it that way
It looks expensive but Emp merits FTW, so I have all the enhancements ... Still, why is end drain such a B**** on blasters?
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Power Bolt -- VllFir-Dmg/Rchg(A), VllFir-Dmg/EndRdx(3), VllFir-Acc/Dmg(3)
Level 1: Power Thrust -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/Rchg(11)
Level 2: Power Blast -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(5), Tmp-Dmg/Rchg(5), Tmp-EndDrn%(7)
Level 4: Energy Torrent -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Acc/Dmg(7), Ann-Dmg/Rchg(9), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(46)
Level 6: Power Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(27), Apc-Dmg/EndRdx(27)
Level 8: Sniper Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(46)
Level 10: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13)
Level 12: Build Up -- RctRtc-ToHit(A), RctRtc-Pcptn(15), RctRtc-ToHit/Rchg(15)
Level 14: Bone Smasher -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Dmg/EndRdx(17), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Acc/Dmg/Rchg(19)
Level 16: Hover -- Ksm-ToHit+(A), Ksm-Def/EndRdx(42)
Level 18: Fly -- Frb-Stlth(A)
Level 20: Power Push -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(46), Thn-Dmg/EndRdx/Rchg(48), Thn-Acc/Dmg(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(40)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 28: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit(40), GssSynFr--ToHit/Rchg(42), GssSynFr--Rchg/EndRdx(42)
Level 30: Explosive Blast -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(43), Rgn-Dmg(43), Rgn-Dmg/EndRdx(45)
Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(34), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36)
Level 35: Power Boost -- RechRdx-I(A), RechRdx-I(36)
Level 38: Total Focus -- Hct-Dmg/Rchg(A), Hct-Dmg(39), Hct-Dmg/EndRdx(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40)
Level 41: Kick -- Empty(A)
Level 44: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-ResDam/Rchg(45)
Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), ShlWal-ResDam/Re TP(48)
Level 49: Body Armor -- Ags-Psi/Status(A), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(33), RgnTss-Regen+(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), EndMod-I(31)
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| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;656;1312;HEX;| |78DA6594594F1361148667A653A1945A4A8182656B0B9475DA4251168144450DD2A| |4D2C45B9CD04999A44E275D12B974F7DA1B1301B7B8DEF827FC27A2DEB9DC7A41EA| |99794F8B71269D3ED3F7BCDF72CE99AF99DB97DA3F5DB9B32688BE8B45B552D9BE4| |0DF55ADDC9AA955D5AA5E3204EB6AA13BCC91ED2DD528687965DDD0CA853DF8638D| |58AE669AA572B511CCA8866ED68A98C89B2D958ACAE5A25ED8ADB6D9CF3953D3F27| |EFB715353F35AB9B2AB9B3ED82C976E147AD64D7D47C9D40CDD9AA342335AEBECF5| |D28646E93E2734AEBA24DC270CC882748F7917BC75E21185ABD0DA36C0058288984| |B7C004D7EC87C049E7A0C2E125CF0CAAEEFF494A2D817B0F588F9159CF9062E91DB| |CD63DCD392ADF5CE3015F04C82990497B9E034C6DDF20CF374ED330FC09E43E6735| |EEF0568B5CBC3F978B28428E57A1D6CDF62E6C012C1CBB5F3EED3DA4159387DC83C| |004D8AFA78FFBE9B82BD46479EA9829D1A7307F4D0E6FD22EAED3F46ED26FE805E8| |A05309F1038166DFF0AFD0AF29E83AF30C7CC4B30F11A4C1D82511ADF8DB9A5EE29| |68FDFF31409E107B42DD5823D605C63BC04EF2F4F11EFB221837C20C522C8C983BF| |C013D19F9C87C07C6DF80136F99EFC1552B4DAED7C03CB4C934738E390B4E9F05D7| |C83DC4FD1E5A81367C1E8C2C3017994B606C19AC58ADE4773BCAF9C798353E23D65| |E46E3F08F8D312799E39CCF042851EEE3DC9FF13A5D828B9429AEE65412D59B4E33| |53224E0A7914F6285CF104573A710D6FE66742923DC979C452218C4FCDBA6CF6CBC| |D934A1F6BF588DC38A0F5FAA4239A7428298732E750D20E65D3A164E5E6FF8220DA| |8AA7A379FAEB3FDA282AFE1BFD75A2B8C408321EDC20214EBDBC816C875791ED4FC| |7E8DF278A243E4527069F3087D1CDBF9B55E103| |-------------------------------------------------------------------|
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About my build above
I don't like being in melee range but I only have 2 melee-range powers; [Drain Psyche] and [Psychic Shockwave].
Practical uses - When tank has aggro, [Drain Psyche] for +Recovery and +Regen, then [Psychic Shockwave] to stun, then move away from melee range ... I sometimes mez mob with [Mass Hypnosis] first, before going in. Now that I think about it, might be better to use hypno after drain
[Mesmerise] and [Mass Hypnosis] I found pointless in teams 'cause you mez 'em, then everyone attacks and wakes mob up, so only one slotted, but tbh [Mass Hypnosis] can be useful when aggro is out of hand, or multiple mobs aggroed.
Regarding problems with [Accuracy] like Lady Psyche points, with [Rectified Recticle: Increased Perception] slotted in [Tactics], [Kismet: Accuracy +6%] in [Hover] and the set bonuses from purples and archtype enhancements, I rarely ever miss, especially with [Domination] active ... pop a yellow pill (insp), if mobs are crazy, just to be on the safe side but I really don't use them
Any feedback will be appreciated as I feel build can be better, esp since I'm tryna Perma-domi.
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I've got this and need some feedback, its what I use at the moment
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Mesmerize -- IndCom-Acc/Sleep/Rchg(A)
Level 1: Psionic Dart -- VllFir-Dmg/Rchg(A), VllFir-Dmg/EndRdx(3), VllFir-Acc/Dmg(3)
Level 2: Levitate -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(5)
Level 4: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(46)
Level 6: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(9), MlsIll-Acc/EndRdx(9), MlsIll-Conf/Rng(46), MlsIll-Acc/Conf/Rchg(46)
Level 8: Mass Hypnosis -- CaloftheS-Acc/Sleep/Rchg(A)
Level 10: Mental Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(19)
Level 12: Fly -- Frb-Stlth(A)
Level 14: Hover -- Ksm-ToHit+(A), Ksm-Def/EndRdx(15)
Level 16: Psychic Scream -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(17), Rgn-Acc/Dmg/Rchg(17), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43)
Level 18: Total Domination -- UnbCns-Dam%(A), UnbCns-Hold/Rchg(21), UnbCns-Acc/Hold/Rchg(21), UnbCns-Acc/Rchg(23), UnbCns-Hold(31), UnbCns-EndRdx/Hold(31)
Level 20: Drain Psyche -- ThfofEss-Heal(A), ThfofEss-Acc/EndRdx/Heal(25), ThfofEss-+End%(25), PrfShf-End%(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(50)
Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27)
Level 26: Terrify -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), AscoftheD-EndRdx/Rchg(33), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34)
Level 28: Tactics -- RctRtc-Pcptn(A), AdjTrg-ToHit(29), AdjTrg-ToHit/EndRdx(29), AdjTrg-ToHit/Rchg(34)
Level 30: Subdue -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(34), GrvAnc-Immob/Rchg(36), GrvAnc-Acc/Immob/Rchg(36), GrvAnc-Acc/Rchg(36)
Level 32: Mass Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(37), CrcPrs-Conf%(37), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Acc/Rchg(43)
Level 35: Psionic Lance -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(48)
Level 38: Psychic Shockwave -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42)
Level 41: Kick -- Empty(A)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), StdPrt-ResDam/EndRdx(45)
Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Link Minds -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(50), ShlWal-ResDam/Re TP(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(19), Mrc-Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EffAdp-EndMod(11)
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| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;666;1332;HEX;| |78DA6594594F135114C7EF9D998A6D296D296591CD561184D24570179050C085265| |58C4F6A9D405326A96DEDD4441F5D1E7DF2053551231FC04FE007F003A8F8255CE2| |96F840EAE9FD1F5A929964F29BF99FE59E73EEDCC9DC4FB7BF5B7E3827A47FA168D| |A762E5DBE6395CC5AB9EACA98056B4D34AE36BA879A86DC42B954AB968BF18C555A| |DF7D89B4CCF3B66DDE2BD6E259DB2A97ACB5DD77E1CD962968A96815366A1EF5BC5| |AC9E7D7FDEA71256FAEE7ABF68655F1C1ADE165950AC38B156BAD992A63DAB57CF5| |018A2C3456EBA5D246E89ED1055F7521DE4B21060DD1D6D234F144284D7BCC7C04C| |E928F848F946F092943185BE01CD990A26EE81F35E56F7C02F77D666E83935FC0F3| |14E0E218D74FA9F2ECFFC5FC0D4EFE61FE05E7758CB8517BDB07681ED2DCD074F72| |661D410EDCF992FC0CE97A09782BD12F1DE1DC4BB49F34193BE1DF4DAF10FF4526E| |3FD7E83FAE29FFC014731A1C3FC13C092E504C1031AEE045685D8BCC25B07B191C4| |A332F80ED141B9252F512F2E9AA86DE00B3131CDA846F94EA0EA36E2D3C817DE866| |A69841F2E9619F9E30FA3DD0C50C80694ADBC73DF65574A51DBCCBAC326D3052034| |394B71F79F5FE57544FC81003AF51D7C016187903AA3638FFE035B665C143579857| |99ABE022C50CF30C876F433B7C8369326F82476FF1FC736007C54679BD680CDA914| |9668219071349D0AFE36C34D61B9981367A8E798A799AD73BC33C0B6A348B31FE26| |C7EA74099D94099EFAC431EC5AAC07272DD60D1AE413679F38EF4C827726C13B13A| |5CF28C93E49F649059997B11303C69ED3AC568F361444D5C71DD6A4434939942987| |32ED50561C4AD668FE1F84548A3BD0FC2BD4BF7AC82AF75ABFB7145DCE622A1DD7D| |15D6704DDC52E49756EBF39A27FB4144DF289F03C633E05FF032D1EE38D| |-------------------------------------------------------------------|
Any feedback for my Fortunata?
in Arachnos Soldier & Widow
Posted · Edited by joshesin22
Changed build
This is what I use now, but I'd like to make it better
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Mental Blast
- (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
- (7) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
- (42) Superior Winter's Bite - Accuracy/Damage/Recharge
- (42) Superior Winter's Bite - Accuracy/Damage/Endurance
- (43) Superior Winter's Bite - Damage/RechargeTime
- (43) Superior Winter's Bite - Accuracy/Damage
Level 1: Combat Training: Defensive- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
Level 2: Telekinetic Blast- (A) Thunderstrike - Damage/Endurance/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Combat Training: Offensive- (A) Accuracy IO
Level 6: Tactical Training: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense
Level 8: Psychic Scream- (A) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
- (11) Superior Frozen Blast - Accuracy/Damage
- (13) Superior Frozen Blast - Damage/Endurance
- (13) Superior Frozen Blast - Recharge/Chance for Immobilize
- (15) Superior Frozen Blast - Accuracy/Damage/Endurance
- (15) Superior Frozen Blast - Accuracy/Damage/Recharge
Level 10: Hover- (A) Luck of the Gambler - Recharge Speed
- (11) Kismet - Accuracy +6%
Level 12: Mystic Flight- (A) Freebird - +Stealth
Level 14: Dominate- (A) Superior Entomb - Recharge/Chance for +Absorb
- (19) Superior Entomb - Accuracy/Hold/Endurance/Recharge
- (21) Superior Entomb - Accuracy/Hold
- (42) Superior Entomb - Hold/Recharge
- (45) Superior Entomb - Endurance/Recharge
- (45) Superior Entomb - Accuracy/Hold/Endurance
Level 16: Psionic Tornado- (A) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
- (17) Superior Spider's Bite - Damage/Endurance/RechargeTime
- (17) Superior Spider's Bite - Damage/RechargeTime
- (21) Superior Spider's Bite - Accuracy/Damage/RechargeTime
- (31) Superior Spider's Bite - RechargeTime/Global Toxic
Level 18: Indomitable Will- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (19) Steadfast Protection - Resistance/+Def 3%
Level 20: Tactical Training: Assault- (A) Endurance Reduction IO
Level 22: Tactical Training: Leadership- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 24: Foresight- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (25) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 26: Total Domination- (A) Lockdown - Chance for +2 Mag Hold
- (27) Lockdown - Accuracy/Endurance/Recharge/Hold
- (27) Lockdown - Accuracy/Hold
- (29) Lockdown - Accuracy/Recharge
- (29) Lockdown - Recharge/Hold
- (37) Lockdown - Endurance/Recharge/Hold
Level 28: Mask Presence- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
Level 30: Mind Link- (A) Luck of the Gambler - Recharge Speed
- (31) HamiO:Membrane Exposure
- (31) HamiO:Membrane Exposure
- (50) HamiO:Membrane Exposure
Level 32: Psychic Wail- (A) Superior Avalanche - Recharge/Chance for Knockdown
- (33) Superior Avalanche - Accuracy/Damage
- (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (34) Superior Avalanche - Accuracy/Damage/Endurance
- (37) Superior Avalanche - Damage/Endurance
- (46) Superior Avalanche - Accuracy/Damage/Recharge
Level 35: Soul Tentacles- (A) Gravitational Anchor - Chance for Hold
- (36) Gravitational Anchor - Immobilize
- (36) Gravitational Anchor - Immobilize/Recharge
- (36) Gravitational Anchor - Accuracy/Recharge
- (37) Gravitational Anchor - Immobilize/Endurance
Level 38: Aura of Confusion- (A) Coercive Persuasion - Contagious Confusion
- (39) Coercive Persuasion - Confused/Endurance
- (39) Coercive Persuasion - Confused
- (39) Coercive Persuasion - Accuracy/Recharge
- (40) Coercive Persuasion - Accuracy/Confused/Recharge
- (48) Coercive Persuasion - Confused/Recharge
Level 41: Dark Obliteration- (A) HamiO:Lysosome Exposure
Level 44: Summon Widow- (A) Blood Mandate - Accuracy
- (45) Blood Mandate - Damage
- (46) Blood Mandate - Accuracy/Damage
- (46) Blood Mandate - Damage/Endurance
- (48) Blood Mandate - Accuracy/Endurance
- (50) Blood Mandate - Accuracy/Damage/Endurance
Level 47: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
Level 49: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: ConditioningLevel 2: Rest
- (A) Empty
Level 4: Ninja RunLevel 2: Swift
Level 2: Health
Level 2: Hurdle
Level 2: Stamina
Level 50: Agility Core Paragon
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