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Nixilus

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  1. Here is the new build: Note: /Earth no longer has to be on the ground to attack, didn't see that in the patch notes! Great news. I am liking power sink. Thanks for the suggestion. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ MoneyDom: Level 50 Magic Dominator Primary Power Set: Electric Control Secondary Power Set: Earth Assault Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Tesla Cage (A) Unbreakable Constraint - Chance for Smashing Damage (3) Apocalypse - Damage/Endurance (3) Unbreakable Constraint - Hold (5) Apocalypse - Damage (9) Apocalypse - Chance of Damage(Negative) (17) Gladiator's Javelin - Chance of Damage(Toxic) Level 1: Stone Spears (A) Empty Level 2: Chain Fences (A) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance Level 4: Combat Jumping (A) Luck of the Gambler - Recharge Speed (9) Kismet - Accuracy +6% Level 6: Maneuvers (A) Luck of the Gambler - Recharge Speed (7) Reactive Defenses - Scaling Resist Damage (7) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Conductive Aura (A) Performance Shifter - EndMod/Accuracy Level 10: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 12: Static Field (A) Fortunata Hypnosis - Sleep/Recharge (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge (15) Fortunata Hypnosis - Accuracy/Recharge (15) Fortunata Hypnosis - Sleep/Endurance (17) Fortunata Hypnosis - Chance for Placate Level 14: Boxing (A) Empty Level 16: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (25) Steadfast Protection - Resistance/+Def 3% (25) Gladiator's Armor - Resistance Level 18: Paralyzing Blast (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (19) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (19) Superior Ascendency of the Dominator - Endurance/Recharge (37) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (40) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (40) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 20: Heavy Mallet (A) Crushing Impact - Accuracy/Damage (21) Crushing Impact - Damage/Endurance (21) Crushing Impact - Accuracy/Damage/Endurance (23) Crushing Impact - Damage/Endurance/Recharge (23) Crushing Impact - Accuracy/Damage/Recharge (43) Touch of Death - Chance of Damage(Negative) Level 22: Weave (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense/Endurance Level 24: Assault (A) Endurance Reduction IO Level 26: Synaptic Overload (A) Coercive Persuasion - Contagious Confusion (27) Coercive Persuasion - Confused/Recharge (27) Coercive Persuasion - Accuracy/Confused/Recharge (29) Coercive Persuasion - Accuracy/Recharge (29) Coercive Persuasion - Confused/Endurance (43) Coercive Persuasion - Confused Level 28: Seismic Smash (A) Hecatomb - Damage (31) Hecatomb - Damage/Endurance (31) Hecatomb - Chance of Damage(Negative) (31) Hecatomb - Accuracy/Damage/Recharge (34) Hecatomb - Damage/Recharge (34) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Gremlins (A) Call to Arms - Endurance/Damage/Recharge (33) Call to Arms - Accuracy/Damage/Recharge (33) Call to Arms - Damage/Endurance (33) Call to Arms - Defense Bonus Aura for Pets (34) Soulbound Allegiance - Chance for Build Up (37) Sovereign Right - Resistance Bonus Level 35: Mud Pots (A) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Recharge/Chance for Knockdown (36) Armageddon - Damage/Endurance (36) Armageddon - Chance for Fire Damage (37) Superior Avalanche - Accuracy/Damage/Endurance (40) Fury of the Gladiator - Chance for Res Debuff Level 38: Charged Armor (A) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - +Max HP Level 41: Fissure (A) Positron's Blast - Damage/Recharge (42) Positron's Blast - Damage/Endurance (42) Positron's Blast - Accuracy/Damage/Endurance (43) Positron's Blast - Damage/Range (46) Positron's Blast - Chance of Damage(Energy) (50) Annihilation - Chance for Res Debuff Level 44: Ball Lightning (A) Annihilation - Chance for Res Debuff (45) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown Level 47: Summon Guardian (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Resist Bonus Aura for Pets (48) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Damage/Endurance (50) Expedient Reinforcement - Accuracy/Damage/Recharge (50) Expedient Reinforcement - Accuracy/Damage Level 49: Power Sink (A) Endurance Modification IO Level 1: Brawl (A) Empty Level 1: Domination Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (11) Preventive Medicine - Chance for +Absorb (11) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (5) Performance Shifter - EndMod Level 50: Agility Core Paragon Level 50: Ion Radial Final Judgement Level 50: Gravitic Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment ------------
  2. Not sure, haven't noticed a larger uptick, probably can just slot them in the standard health. That was dumb of me lol. Interesting. Typically I find I either want mobs shut down or they got mowed through quickly enough. I might swap some skills around and try it out. See new build below. I just noticed it also has a -fly, this skill just became a big recommend because /earth has a MAJOR issue dealing with flying enemies. Huh I did not really consider it since I haven't had too bad of endurance problems. The main issue for me is, I want all the final skills of both my pools so I can only possibly take 4 skills from the patron pool. Should I drop the resist panic button for this? I'll try it out. I'll post a new build that eliminates it. Figured out how to rotate slots around to drop it entirely and support a 6 slotted fissure instead without sacrificing anything. It pained me greatly to purchase those, but I do want them! For 1 reason, the 5th 10% recharge reduction set bonus. This placement allows me to franken-slot the single target hold and mud pots. Without, I would have to drop the franken-slotting on one of those. Otherwise yes I completely agree, it's performance is not enhanced at all beyond a single slot really. Yes, the build I posted I forgot I did not follow exactly in that order. I take hasten at level 10 I think. I took it because there wasn't a single other useful power I wanted. The simple alternative is power boost.
  3. Here's my current Elec/Earth Dom. He is a blast to play but I will say by far my most hungry for purples build. The power truly is not realized on this build until you have full purples slotted up and at least some basic incarnate power. Once you have purples this build achieves perma dom at 25/30 while exemplared. Very late blooming for me. I never see anyone in game play this combo and very few posts about it. Now that I've mostly completed my build I've wanted to post it. Some observations I had leveling that took my down a different path than you: Tesla cage is such an amazing and important skill. The damage (when procced to the gills as below) is comparable to a fully slotted Stone Mallet, except has far more utility and IS a skill you want in your standard rotation against hard targets. Immobilize I found to be pointless and I abandoned it entirely. Stone Mallet is just less important than Tesla Cage and after I slotted TC I ran out of slots. The single target chain goes Tesla Cage, Heavy Mallet, Seismic Smash, Repeat. Jolting chain I have slotted up for extra AoE. I just realized I could possibly drop it, slide some skills around, and pick up fissure instead, full respec may be coming up in my future, but the occasional build up is nice and an AoE knockdown that is always available is very fun. Conductive Aura is a great place for the healing procs that this build has very little room for. Helps for some wild situations. Additional End Mod doesn't really do a whole lot, so 1 is sufficient. In super jump i see you put knockback prot. I do not think we need that with perma-dom. I'm much more concerned about getting my recharge times reduced and that would quickly make gaps in my chain. In the AoE paralyze i see you put the other Dom ATO. I did not find a use for that since it does not have -recharge duration. I would recommend replacing it. But we do agree the fire pet proc belongs there. I have never taken spring attack but I certainly understand the desire for more AoE. My build is kind of a lock em all down and knock down one at a time sort of build. I could not STAND tremor's molasses slow activation. Now that it's been buffed it could be worth it but the damage/activation still isn't great in my opinion. If you want a more AoE focused build then by all means go that route, I'm sure it will be effective. After playing a PBAoE blapper I knew I couldn't make this dominator compare so I went a more single target route. I would recommend dropping malaises damage proc from your confuse. The best part about Elec confuse is the lack of aggro generation. If you put a damage proc in there, that aspect is gone. Coercive persuasion is one of the best purple sets for a Dom in terms of set bonuses. Rechage time, big damage, and big defense. Mud Pots, oh man. I went back and forth on that one for awhile. You will see mine is heavily frankenslotted with procs. This was a game changer and is worth the effort. The random knockdowns and fire damage are easily noticeable. The -res a little less so but this is a build that has very few places for -res and to get some passively is great! Fissure, I really want to like fissure. But the epic mastery attacks are generally slightly better for a damage aspect. If the controls were more reliable I would definitely find a way for it to be in my build but currently with the low radius, low range I do not have it in my build. That said I am 85% in melee with this char. I can't speak to the epic pool you took, but the reasons I took Mu were simple. Mu offers the best of everything I am looking for: -The best res shield(S/L/E); I do not have capped defense or res, but both are rather high, I wanted layered defenses. I can tank out quite a few hits should any controls slip. -The best AoE attack of the epic pools; I highly value attack duration and this one is great, as well as being energy damage and a high damage/activation time -The pet. With the dom's insane perma haste recharge, we can make the epic pets permanent! The Mu pet is the only boss monster pet offered to Doms and actually is pretty great once perma. -Bonus! a panic button where you cap your resistances (or nearly) and can go toe to toe with an AV while creeping up your hold mag/duration until it's smooth sailing. -Bonusx2 - Mu offers more sapping! The build is actually relatively effective at sapping with my alpha incarnate choice and it is not even tier 4 yet. Even in an 8 man team I can sap mobs while they still have plenty of health making it an actual relevant control. I think the 3 skills doing the heavy lifting here against big groups are Ball of Lightning, jolting chain, and the aura. You'll see a big lack of force feedback recharge proc. I had it slotted for awhile, but i don't like the random swinginess of depending on it for an attack chain and often the best benefit of it was the big long duration type things. I built so I don't have to worry about that (just remembering to hit haste). I hated dropping Dominate between missions and having to start from scratch. Lastly, power boost. I wanted to like it, but it was more activation time in between me and smashing so I took it off, but it is certainly good. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ MoneyDom: Level 50 Magic Dominator Primary Power Set: Electric Control Secondary Power Set: Earth Assault Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Tesla Cage (A) Unbreakable Constraint - Chance for Smashing Damage (3) Apocalypse - Damage/Endurance (3) Unbreakable Constraint - Hold (5) Apocalypse - Damage (9) Apocalypse - Chance of Damage(Negative) (40) Gladiator's Javelin - Chance of Damage(Toxic) Level 1: Stone Spears (A) Empty Level 2: Stone Mallet (A) Empty Level 4: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 6: Jolting Chain (A) Decimation - Accuracy/Damage (7) Decimation - Chance of Build Up (7) Decimation - Damage/Endurance (9) Decimation - Accuracy/Endurance/Recharge (11) Gladiator's Javelin - Chance of Damage(Toxic) (42) Decimation - Accuracy/Damage/Recharge Level 8: Conductive Aura (A) Preventive Medicine - Chance for +Absorb (11) Performance Shifter - EndMod/Accuracy (43) Panacea - +Hit Points/Endurance Level 10: Combat Jumping (A) Luck of the Gambler - Recharge Speed (13) Kismet - Accuracy +6% Level 12: Static Field (A) Fortunata Hypnosis - Sleep/Recharge (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge (17) Fortunata Hypnosis - Accuracy/Recharge (17) Fortunata Hypnosis - Sleep/Endurance (46) Fortunata Hypnosis - Chance for Placate Level 14: Maneuvers (A) Luck of the Gambler - Recharge Speed (15) Reactive Defenses - Scaling Resist Damage (15) Shield Wall - +Res (Teleportation), +5% Res (All) Level 16: Assault (A) Endurance Reduction IO Level 18: Paralyzing Blast (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (19) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (19) Superior Ascendency of the Dominator - Endurance/Recharge (37) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (37) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (40) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 20: Heavy Mallet (A) Crushing Impact - Accuracy/Damage (21) Crushing Impact - Damage/Endurance (21) Crushing Impact - Accuracy/Damage/Recharge (23) Crushing Impact - Damage/Endurance/Recharge (23) Crushing Impact - Accuracy/Damage/Endurance (34) Touch of Death - Chance of Damage(Negative) Level 22: Boxing (A) Empty Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (25) Steadfast Protection - Resistance/+Def 3% (25) Gladiator's Armor - Resistance Level 26: Synaptic Overload (A) Coercive Persuasion - Contagious Confusion (27) Coercive Persuasion - Confused/Recharge (27) Coercive Persuasion - Accuracy/Confused/Recharge (29) Coercive Persuasion - Accuracy/Recharge (29) Coercive Persuasion - Confused/Endurance (43) Coercive Persuasion - Confused Level 28: Seismic Smash (A) Hecatomb - Damage (31) Hecatomb - Damage/Endurance (31) Hecatomb - Chance of Damage(Negative) (31) Hecatomb - Accuracy/Damage/Recharge (34) Hecatomb - Damage/Recharge (34) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 30: Weave (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense/Endurance Level 32: Gremlins (A) Call to Arms - Endurance/Damage/Recharge (33) Call to Arms - Accuracy/Damage/Recharge (33) Call to Arms - Damage/Endurance (33) Call to Arms - Defense Bonus Aura for Pets (43) Soulbound Allegiance - Chance for Build Up (50) Sovereign Right - Resistance Bonus Level 35: Mud Pots (A) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Recharge/Chance for Knockdown (36) Armageddon - Damage/Endurance (36) Armageddon - Chance for Fire Damage (37) Superior Avalanche - Accuracy/Damage (40) Fury of the Gladiator - Chance for Res Debuff Level 38: Charged Armor (A) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - +Max HP Level 41: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Ball Lightning (A) Annihilation - Chance for Res Debuff (45) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown Level 47: Summon Guardian (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Resist Bonus Aura for Pets (48) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Damage/Endurance (50) Expedient Reinforcement - Accuracy/Damage/Recharge (50) Expedient Reinforcement - Accuracy/Damage Level 49: Surge of Power (A) Unbreakable Guard - RechargeTime/Resistance Level 1: Brawl (A) Empty Level 1: Domination Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (5) Performance Shifter - EndMod Level 50: Agility Core Paragon Level 50: Ion Radial Final Judgement Level 50: Gravitic Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment ------------
  4. Nixilus

    Beam/Traps

    I see BR very differently. High recharge times, high end cost, need to spread disintegrate. The snipe is the best power for single target dps and has a 100% chance to spread disintegrate. The second best spreading power is lancer shot with 52%.This makes the snipe a must have and drives a lot of design requirements in my mind. Perma hasten to snipe as often as possible. Kismet plus 3 slotted tactics for instant snipe. Drop single shot or charged shot, both are not needed, single shot rarely spreads i think 10%.
  5. I currently have a 29 BR/time corruptor. Not entirely sure how to build him. So far skipping time stop and distortion ffield. Thinking about dropping to 6 attacks total in the end but not sure which ones (piercing beams activation time is painful and hardly an aoe). Any one have any builds or thought processes on skill choice slotting? Haven't played for 12+ years and never got very far.
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