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Tachstar

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  1. Homage, satire, or omnidirectional no no? I created this guy back in the old days but didn't play him much (same as now). Claws/SR, btw. Someday, maybe, I'll finally work out my Skyway City Beer story arc that's been brewing for years. Maybe even before GRRM finishes WoW. Or maybe not.
  2. Rawk! I kinda like the idea of being able to respec into a different power set. Save a lot of rerolling/replaying.
  3. It's possible. I feel like this was before we could be vigilantes and rogues, but I dunno.
  4. I'd never leveled a stalker to 50 -- heck, never got one out of the teens, even -- before they could get stoned. But now I have! And it was FUN.
  5. Tachstar

    Savage/Rad

    Yah, Badger Speed! Actually, I've not seen that kick in yet (as seen on my savage/plant dom). But he's had to slow down in the mid-teens, because the bad guys have got a lot tougher and he can no longer take out several minions at a time with Shred and Sands of Muuuuu like back in the Glory Days of the single-digit levels. I'm hoping that comes back eventually, though, because it was a lotta fun. Meanwhile, hiding behind corners to 'pull' because of all the +1 Lieutenant gun-toters -- well, it's just not very Badgerly. Then again, neither is wiping the floor -- with his face!
  6. One like this, making the standard beeping noise. My memory -- real or imagined -- is of being on my way to a mission, hearing the beep, and clicking the phone, whereupon I was offered a mission. It wasn't a story arc or anything like that. Seems like the person on the other end of the line was maybe some kinda military or paramilitary type... but I dunno. It's possible it had something to do with some other non-active mission I had on the same map, and I'm just remembering it wrong.
  7. Tachstar

    Savage/Rad

    I am left to wonder why people aren't heaping mounds of unmitigated praise upon the noble savage/rad combo. Granted, my guy is only level 14, so... maybe it gets really bad later? Or maybe its one of those things (thunder) THEY don't want you to know. Pictured: Pissed-Off Badger arresting miscreants who crashed his autograph signing event.
  8. I my own damn self am always right. Always! Except for when I'm wrong.
  9. Low level stuff, particularly the early to mid teens. Skulls and Hellions are the ones that seem to be more 'gun-totin' than before. Maybe for some reason I'm just noticing it more. I've been playing a fire/earth blaster (currently at level 18), a savage/rad brute (14), and a fire/regen sentinel (8). All three started at team size x6, which is something I've been doing lately just for the heck of it, to see how long they can go before it gets too onerous. I dropped the blaster to x3 at around 14 or 15 (and on down to x1 tonight) and the brute to x4 at around 12. The sentinel did okay in the outbreak mission at x6 but out in the 'real world' just couldn't hang. Probably need to nerf regen some more. /e rimshot The telephone thing -- I dunno. I have a very foggy memory of happening across a ringing payphone, clicking it, and getting a mission. I think in Galaxy City. Which I miss as a starting zone. A lot. I dunno. Memories... misty water-colored memories...
  10. Because conveeeeenience! Ahem. #1. In the old days, was there a ringing telephone -- in Galaxy City, maybe? -- that one could answer, and get a mission? #2. Are there more -def gun-toting bad guys in missions now? Thanks in advance!
  11. Super Stunners, yeah, sometimes, but it's Sky Raider Engineers that annoy me the most. I always try to target them first and take em out before they call down that blankety blank bubble doohickey, but sometimes they get lucky. And those Malta auto turret things, too. Very annoying. Oh! And any summoned critter that doesn't give XP! Like those CoT demon guys from the portals. I blame Posi for that. Whether he's actually responsible or not. All risk, no reward. Boo, Posi! Boo!
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