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contrabassist

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  1. I increased detail level to 200%, turned off occlusion, and it works ever so slightly better, barely good enough to play. In many areas buildings, non-ground tiles, etc. still are simply invisible, other times they are ghostly and look wet like water.
  2. New machine, Windows 10 installed, new video card: a 1660 Ti, new install of COH. Vertical walls, building facades, planters, and many other features simply do not render at all - completely transparent. Roofs and staircases show up, but not the buildings themselves, which makes teleporting kind of a problem. Door missions into buildings and caves all render fine. I am unable to upload a screenshot -- upload directory is full This machine also has an integrated intel gpu, but I don't think it is being used -- the Nvidia overlay comes up when I run and ultra settings are available and those all seem to work well enough. I've read all the threads here and followed the directions to try to get the Nvidia Control panel to always use the 1660 for OpenGL applications. It says it is. I tried all the compatibility modes too, no good. What is the real issue here and is there any hope of fix?
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