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Gloomfall

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  1. Honestly, I do like the idea of both Recharge and Movement Speed bonuses, but I don't like the idea of tying it to a scaling mechanic such as Fury. Having a static bonus out the gate and scaling damage on fury makes the most sense to me. If you want to add additional stuff to scale on Fury then I would probably suggest something like health regen, power regen, or defense bonuses.
  2. I agree with you here, but at the moment I'd be fine with a copy/paste of certain powers with some minor tweaks to make them relevant for a primary power set. The main reason being that right now you have to cobble together those powers from multiple sets to make something passable when it'd be cool to have them be inherent and viable as a primary power set. Though it'd be nice if they could add some new and fun powers into it too!
  3. Electric Melee more closely resembles a character like Electro with Electricity Control powers. While it does make for an interesting speedster, it's not really the most iconic speedster fighting style. The closest one to it would honestly be Dark Melee, themed around speed. But even that isn't quite there.
  4. The main difference here is that it is currently possible to make a Speedster with a Sword... It's not however possible to make a Speedster with an iconic comic book fighting style. There in lies the issue that I'm hoping to address.
  5. So, I don't mind giving a brief write-up of a set of powers that I think might work nicely for what I've got in mind. Though, I did want to first address some of the criticisms that I got. Claws is the 'quick melee' and 'low endurance cost' power set. Dark Melee already has to-hit debuffs and Energy Melee already has disorientation. What would this power set contain that isn't already covered by a mix of other power sets? First, to address Claws. I'd be fine with a different skin on the powers to make it fit the theme of a speedster powerset, though it's definitely not the only 'quick' and 'low cost' power set when it comes to Scrappers/Brutes/Tankers. Katana is also a pretty quick recharge set that has relatively low costs. And when you start looking at the average and slower power sets they are not shy when it comes to adding in a variety either for functionality purposes or for theme purposes. Adding a new set that actually feels good for a stereotypical speedster fighting style may not be high up on their priority list but I don't think it's something that should invalidate the possibility. Second, to address feedback about Dark Melee and Energy Melee having to-hit debuffs and disorientation effects I'd like to point out that a number of power sets have these types of effects. It really comes down to how often those effects show up in each power set. I don't think that every single ability in the Speedster power set I'm suggesting should have these effects, I'm just suggesting some possibilities. Things that might make sense for this power set would be something like to-hit debuffs, temporary defense buffs, or disorientation effects. It doesn't need to be the primary theme of the power set. Third, to address the last main piece of feedback I got regarding what this set would contain that isn't already covered by a mix of other sets.. Right now it is extremely hard to come up with a stereotypical speedster character. You can somewhat pull it off through piecemeal picking and choosing of several different sets, however it can feel a little bit 'janky' to do both on acquisition and on execution. Flurry/Dark Melee/Sands of Mu all feel really good in terms of what an attack might look like for a Speedster but they have a pretty nasty animation lock through a long execution time and they all pretty much look the same with maybe a different coat of paint on each. You also can't enhance Sands of Mu so that very quickly drops off. Most other power sets have abilities that may be able to be considered a speedster power but just don't 'feel' right with how long they take to execute and how long they take to recharge. One thing I'd also like to see that I mentioned previously is a bit of a 'dash' to a target to attack. I think being able to zip between targets like that as a melee character would feel really fun and thematic as a speedster, though I'm not sure on whether it's possible with the tech they have available to them in the game. Finally, here's a sample of some ideas I've got that might work well as a power set. Though, it's just a shot in the dark as to what I think might work well. Speed Brawling Quick Attack - Quick Left Jab - Very Fast Recharge - Rush to Target if outside of Melee Range One Two - Quick One Two Punch - Fast Recharge - Rush to Target if outside of Melee Range Furious Assault - Moderate Damage AoE - Disorient - Similar to Flurry Build Up Fast and Furious - Quick Right Hook - Self Defense Buff - Rush to Target if outside of Melee Range Confront/Taunt/Placate Whirlwind - Similar to Super Speed Power Siphon Speed - Defense Debuff on Enemies - Defense Buff to Self - Restores Endurance to Self Infinite Mass Punch - Extreme Damage - Knock Up - Disorient - Rush to Target if outside of Melee Range
  6. I don't mind having alternative animations or graphics for other power sets.. But since they've been adding additional power sets, I don't think it's an unreasonable ask to have one themed solely around a speedster style of combat. Especially since it's such an iconic character archetype in comics and other superhero stories.
  7. For the longest time I've been trying to find a quick and fun primary power set so I can live out my speedster fantasies. While it is possible to cobble something together through Street Justice, Martial Arts, or Energy Melee.. There's just nothing that 'feels' quite like a pure speedster power set. Super Reflexes fits really well for a secondary power set but it doesn't seem like there's much to pair it with otherwise. Some things I'd really like to see in that power set. Most of the attacks should be faster than the average recharge rate and lower than average consumption of endurance while possibly tuning the damage down slightly. The attacks should execute quickly allow you to chain them together without much of a delay, or they should execute multiple attacks in succession similar to the 'Flurry' speed power. For a secondary effect I could see disorient and accuracy debuffs being a common theme. It'd be nice to have a dash power of some kind that allows you to dash quickly to a target to 'engage' it with an attack allowing you to very quickly jump between targets without having to worry about overshooting due to your quick speed. I could probably put together a sample power set for the community to look at but I'd love to hear whether or not there's a demand for something like this and if so, what the community thinks that this kind of power set would look like.
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