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Zordicron

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Everything posted by Zordicron

  1. Liberty for Heroes! Virtue for Villains! Ah Liberty, my home server. Eldagore Inv/SS tank Uberbots series! : Uberbot V5.1 through 9.1 Mognor, the martial arts/regen/tatoo'd troll martial arts master with a coolie hat he stole from a Tsoo!(beats chest with a rawr!) Dragon's Fang, the katana/SR scrapper with a broken IO's build! Too many more to list! All slots were filled! Liberty was home from Issue 2 until sunset. I sure have missed it.
  2. Back in those old days, haste was a common choice for many of my characters, but not usually slotted. it was sort of a special occasion ramp up for difficult mobs, boss fights, etc. However, I did build one character specifically to utilize luck of the gambler IO's, but also a few other quirks of the powersets, and it resulted in a crazy play experience that was very potent to boot. That build was a Katana/Super Reflexes Scrapper. Obviously, the LotG IO's had plenty of places to go in that build. But I also used run speed IO's, slotted out things most people wouldn't like quickness and powers from the fitness poole(swiftness I think it was called) and yes, even sprint. The build came into it's own at around level 36-40. That is when the last key slots I needed came up, mostly for the top tier katana attack but also a few others. Why was this build so odd? I could sprint faster then base Fly speed. By significant margin. Triple slotted Fly was slightly faster then my character could run with only Sprint turned on. my cooldowns were so extreme I could chain the top two attacks with only one low level attack in between the first activation, then two inbetween the second. The one attack did knockup, which added mitigation. When I had access to the required slots at high 30's level range, I was able to completely drop the "filler" attacks, which opened the door for the slots and power choices for the stamina I needed and the mental run speed. Of course, the character was done up like a ninja. The build played so alien compared to a traditional katana/SR scrapper it felt like a different class. It played different from every other character I had. That was, IMO, the brilliance of IO's, if you planned out the build well you could tweak powersets to do things they could not otherwise do. Permahaste of course, is a part of that equation- it allows powersets to do things they could not otherwise do, and can allow for alterations of the build. For some it is worth the grinding/time investment to aquire the required IO's, but a lot of times if your goal is simply solid performance and not out of this world powerset altering recharge, permahaste is simply not worth the effort. In fact, on many builds the extra cooldown will have detrimental effects on stamina usage and the short burst of higher performance will get washed out by the extra downtime. In short, permahaste needs to be a goal of a well planned out build, otherwise it will not meet expectations.
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