With regen, you want high recharge first, high hp after that, and then work up other forms of defense. Having a permanent Dull Pain is the biggest parking of pushing up your HP which is a function of having a high base recharge, so it that killing two birds with one stone. After that, we can start chasing some defense and/or resistance. Building defense ties in well with the goal of high recharge due to the LoTG 7.5% recharge enhancement. You are unlikely to be able to cap your defenses without the use of incarnate powers, but since that is a secondary form of protection, it's not a big deal. It mostly functions to protect you from the opening barrage from a pack of opponents or an unfortunate occurrence of several big hits landing at once. You need a little time to react with your click heals which is what building some defense/resistance will usually afford you.
Shadowmeld looks nice on paper, but it is very clunky and cumbersome in actual use. It has a 3s animation time for a 15s duration power that you would be using every 20-24 seconds. You can be very survivable, but I found that it really detracted from my play experience. Time spent animating shadowmeld is time I'm not getting to kung fu kick somebody in the face. I generally carry around a tray full of purples and just pop a couple to fill in the gaps as needed.
Lastly, I'll just say that the job of a scrapper is to dish out damage. You usually want to make sure you don't completely gimp your ability to perform that task just to chase an extra 5% defense.
This is something along the lines of what I would do. Everyone's style is a little different, and I'm sure there's some room for improvement.
Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/
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Jaxon Kain: Level 50 Science Scrapper Primary Power Set: Martial Arts Secondary Power Set: Regeneration Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Weapon Mastery
Hero Profile: Level 1: Storm Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Dmg/EndRdx(3), TchofDth-Dam%(9), Hct-Acc/Dmg/Rchg(23), Hct-Dam%(25) Level 1: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5), NmnCnv-Heal/Rchg(13) Level 2: Cobra Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25) Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(13) Level 6: Super Jump -- WntGif-ResSlow(A) Level 8: Combat Jumping -- LucoftheG-Rchg+(A) Level 10: Reconstruction -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(37), Prv-Absorb%(39), Prv-Heal/Rchg/EndRdx(43) Level 12: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(37), DctWnd-Rchg(48) Level 14: Focus Chi -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(21) Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17), Pnc-Heal(33), Pnc-Heal/+End(40) Level 18: Crippling Axe Kick -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(43) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A) Level 26: Dragon's Tail -- Arm-Acc/Rchg(A), Arm-Dmg(27), Arm-Dmg/Rchg(27), Arm-Dam%(31), Arm-Acc/Dmg/Rchg(34), FrcFdb-Rechg%(50) Level 28: Instant Healing -- DctWnd-Heal(A), DctWnd-Rchg(29), DctWnd-Heal/Rchg(29), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal/EndRdx(39) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), Rct-ResDam%(50) Level 32: Eagles Claw -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(43) Level 35: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(36), EnfOpr-Acc/EndRdx(36), EnfOpr-Immob/Rng(37), EnfOpr-Acc/Immob/Rchg(40), EnfOpr-Acc/Immob(46) Level 38: Moment of Glory -- RechRdx-I(A) Level 41: Resilience -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(46) Level 44: Shuriken -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), EndMod-I(48) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ion Core Final Judgement Level 50: Vanguard Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 50: Musculature Radial Paragon Level 50: Reactive Core Flawless Interface ------------ ------------ Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
18.63% Defense(Smashing)
18.63% Defense(Lethal)
10.5% Defense(Fire)
10.5% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
15.5% Defense(Melee)
3% Defense(Ranged)
10.5% Defense(AoE)
102.5% Enhancement(RechargeTime)
6.25% Enhancement(Max EnduranceDiscount)
3% Enhancement(Immobilized)
8% Enhancement(Heal)
45% Enhancement(Accuracy)
15% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
281.1 HP (20.99%) HitPoints
15% JumpHeight
15% SpeedJumping
MezResist(Confused) 66.25%
MezResist(Held) 66.25%
MezResist(Immobilized) 66.25%
MezResist(Sleep) 66.25%
MezResist(Stunned) 66.25%
MezResist(Terrorized) 66.25%
18.5% (0.31 End/sec) Recovery
58% (3.24 HP/sec) Regeneration
35% ResEffect(SpeedFlying)
35% ResEffect(RechargeTime)
35% ResEffect(SpeedRunning)
11.25% Resistance(Smashing)
11.25% Resistance(Lethal)
24% Resistance(Fire)
24% Resistance(Cold)
4.5% Resistance(Energy)
4.5% Resistance(Negative)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
15% SpeedRunning
36% GlobalChanceMod PlayerCrit