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Miss Fortune

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  1. Hopefully somebody that is more knowledgeable can give you better guidance. Was able to get S/L near soft capped and melee def soft capped. S/L/E resistance soft capped and F/C almost soft capped. Keep working at it and see what you can come up with. This build is not optimal in any way so maybe with a reply somebody else will take a look. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Heavy Metal: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Jab -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36) Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(9) Level 2: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury(37) Level 4: Lightning Field -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(39), SprUnrFur-Acc/Dmg/Rchg(39), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Rchg/+Regen/+End(40) Level 6: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(13) Level 8: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46) Level 10: Knockout Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Dam%(31) Level 12: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(13), Rct-ResDam%(15) Level 14: Super Jump -- Empty(A) Level 16: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19) Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50) Level 20: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23) Level 22: Lightning Reflexes -- Run-I(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(29) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(27), ShlWal-ResDam/Re TP(29) Level 28: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal(48) Level 30: Rage -- RechRdx-I(A) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Rchg/KDProc(34), FuroftheG-ResDeb%(34) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 38: Superior Conditioning -- PrfShf-End%(A) Level 41: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Rchg/SlowProc(43) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Power Sink -- RechRdx-I(A) Level 49: Taunt -- PrfZng-Dam%(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) Level 50: Cardiac Radial Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;671;1342;HEX;| |78DA6594594F135114C7EFED4C85EE050A65294B8B74430A55DF71A168942685AAA| |F4D532FA5B196666630F6D16FA068E28B1B020A18FD662E891A7DABA773FE298636| |6D7E3DEBFD9F7BEF4CFEF18AF7CB8D27CB427AAED7CBA659BA66EC58CA992F576B1| |54D08E1B9A9CA8F5A33796595EB7D648FDBF1525ED595CA14779ACA28152D4335AA| |D65684432B6A53354C95C9D555C5326A95D255E3E1B621BC85EDED7A664D959BB54| |6D5671BABB5EA964596DBB68A4DA5EE7B11B01ACA34C772CD5A25936B28A3DA2AE5| |CBA6A58C16EB1B252571FA45A5C0A7AD8BB84388AC2EA6126092194D3167D3CCFD4| |EBA44CD2FCDF6E9BF99E7FE807F99FD614A9CD4454CA244B49DF21DC766F7C0F7CC| |F3FBE00178C83CA02A8DD7736A5EDDF6C57DA01F0C30134170807948554E6875426| |B3FB4BAA1D50DADDE8BD043F97DD893BEA7DCE7C23370177CCE5C78C19CA31A176A| |5C9BC2F6F9ABCCC12DE6488D39F500362DE2616D0ECFB0640D41A6FF276B09538E8| |FFB0A5F9B3EE203FD0F709516C044414C14C44483984852F500576B0305424C17E9| |75E6E206335B647E240CA1EF10FA86D03784BE23E87B4459C39C2B8617781A8DD60| |AA33E8CFA51D48FA23E827A9D72C7903B86C9C731F9788819B9CDB9C7943581139C| |58E7D8C20658642EDE01EF32139D4B67DFB7B6989C677D2932A77103A75FF1A9CDB| |C06DF806F99D13D709935C4486F8C35C818FA2540176DF01CF662EE253F2149B293| |B80DC923EE953A064FC04FCCF467A697FACCA3CF3CFA9C9095C11C19AC172773093| |762C9E4BC88DE7D8A3571E69CB367CE397D9A4BDFCE8D5AEAF1647B3C977A3C977B| |3CAB7AF7BDD05EEB8916F4EE1B4048DBE30AD273CD9EF6573745E5FFD1EFA71E878| |CF23938EEF1F9EAB788095D7CEBA9FA71EA91729777C781DDBC324480BE7F3AD9EB| |8F| |-------------------------------------------------------------------|
  2. This build is pretty expensive and was wondering if it is even viable or worth it. Looking for any input that experts would happen to have. Thanks!! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! It's a Trap: Level 50 Technology Defender Primary Power Set: Traps Secondary Power Set: Beam Rifle Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Caltrops (A) Recharge Reduction IO Level 1: Single Shot (A) Superior Defender's Bastion - Accuracy/Damage (3) Superior Defender's Bastion - Damage/Recharge (3) Superior Defender's Bastion - Damage/Endurance/Recharge (5) Superior Defender's Bastion - Accuracy/Damage/Endurance (5) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (7) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 2: Charged Shot (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (9) Thunderstrike - Accuracy/Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Endurance (11) Thunderstrike - Damage/Endurance/Recharge Level 4: Triage Beacon (A) Recharge Reduction IO Level 6: Acid Mortar (A) Recharge Reduction IO Level 8: Force Field Generator (A) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Recharge Speed Level 10: Disintegrate (A) Thunderstrike - Accuracy/Damage (13) Thunderstrike - Damage/Endurance (13) Thunderstrike - Damage/Recharge (15) Thunderstrike - Accuracy/Damage/Recharge (15) Thunderstrike - Accuracy/Damage/Endurance (17) Thunderstrike - Damage/Endurance/Recharge Level 12: Poison Trap (A) Recharge Reduction IO Level 14: Combat Jumping (A) Kismet - Accuracy +6% (42) Luck of the Gambler - Recharge Speed Level 16: Aim (A) Recharge Reduction IO (50) Recharge Reduction IO Level 18: Seeker Drones (A) Siphon Insight - ToHit Debuff (46) Siphon Insight - Accuracy/ToHit Debuff (48) Siphon Insight - Accuracy/Recharge (48) Siphon Insight - ToHit Debuff/Endurance/Recharge (50) Siphon Insight - Accuracy/Endurance/Recharge (50) Siphon Insight - Chance for +ToHit Level 20: Lancer Shot (A) Apocalypse - Damage (21) Apocalypse - Damage/Recharge (21) Apocalypse - Accuracy/Damage/Recharge (23) Apocalypse - Accuracy/Recharge (23) Apocalypse - Damage/Endurance (25) Apocalypse - Chance of Damage(Negative) Level 22: Boxing (A) Empty Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (25) Steadfast Protection - Resistance/+Def 3% (36) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Unbreakable Guard - +Max HP Level 26: Trip Mine (A) Armageddon - Damage (27) Armageddon - Damage/Recharge (27) Armageddon - Accuracy/Damage/Recharge (34) Armageddon - Accuracy/Recharge (36) Armageddon - Chance for Fire Damage (36) Fury of the Gladiator - Chance for Res Debuff Level 28: Penetrating Ray (A) Sting of the Manticore - Accuracy/Damage (29) Sting of the Manticore - Damage/Endurance (29) Sting of the Manticore - Accuracy/Interrupt/Range (31) Sting of the Manticore - Damage/Interrupt/Recharge (31) Sting of the Manticore - Damage/Endurance/Recharge (31) Sting of the Manticore - Chance of Damage(Toxic) Level 30: Weave (A) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Recharge Speed Level 32: Time Bomb (A) Overwhelming Force - Accuracy/Damage (33) Overwhelming Force - Endurance/Recharge (33) Overwhelming Force - Accuracy/Damage/Endurance (33) Overwhelming Force - Damage/Endurance/Recharge (34) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 35: Maneuvers (A) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Recharge Speed Level 38: Overcharge (A) Annihilation - Accuracy/Damage (39) Annihilation - Damage/RechargeTime (39) Annihilation - Accuracy/Damage/RechargeTime (39) Annihilation - Accuracy/Damage/Endurance (40) Annihilation - Accuracy/Damage/Endurance/RechargeTime (40) Annihilation - Chance for Res Debuff Level 41: Assault (A) Endurance Reduction IO Level 44: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 47: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Victory Rush (A) Endurance Modification IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance (19) Numina's Convalesence - +Regeneration/+Recovery (19) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (17) Performance Shifter - Chance for +End ------------
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