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Ventricle

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Everything posted by Ventricle

  1. Here's my Katana/Bio build I posted a while back. Divine Avalanche is the reason for high L/M defense numbers. DA really helped me once I got that. Can't speak for Spine or Titan. https://forums.homecomingservers.com/index.php/topic,2158.0.html Defense is not soft capped(w/o Divine Avalanche) but from what I see Bio has more evenly layered survival. It can also absorb damage, heal/siphon, or regen hp for the damage you don't defend or resist while making the enemies weaker. A few days ago I was able to do solo missions with Efficient at Team Size 3 around level 28-30 with lvl 25 IOs but don't remember enough detail to know if more would have been easily possible. I just know I wasn't in any real danger. Regen is a % so the more max hp you have the better your regen will be.
  2. Ventricle

    Kat/Bio

    After asking about Assault and Divine Avalanche in the Discord build channel I decided to go with Divine Avalanche. I also decided to take one slot off Focused Accuracy for only a 1% drop in abilities' accuracy(EndUse increased by 0.08/s) and moved it to Physical Perfection and gave it Miracle: +Recovery(EndRec increased by 0.25/s). Sliders in updated build: Divine Avalanche - 2/3 stacks Evolving Armor, DNA Siphon, Parasitic Aura - 5/10 targets Fury - 50/100
  3. Ventricle

    Kat/Bio

    Hello everyone. New to CoH so I don't know much about what amounts of certain stats are too much or too little. I would like to solo as many things as possible. Going to make the best of this, come what may. Running this Brute on blueside so no Mu Mastery. Specific areas of concern I have: Considering the build's other survival stats such as regen, resist, etc, is the 10.5% dmg buff from Assault enough to warrant dropping Divine Avalanche or would the stacking DEF buff be better? I have chosen Energy Mastery as I wasn't too impressed with available Pyre set buffs. Unless of course, as I mentioned earlier, EM gives too much of something and can easily be replaced with whatever buffs Pyre sets would give. Or any other Ancillary for that matter. Changing this would probably require dropping slots from Soaring Dragon, Maneuvers, and Golden Dragonfly. Just how much ToHit/ACC do I need to hit things as often as possible? From my understanding chance of hitting is limited to 95% max. Should I be looking for a certain number with each attack's accuracy? If I get a debuff on ToHit/ACC, how much would typically happen to a player and would it be worth accounting for that to make sure you are always near the max chance? If I have too much currently I could possibly switch sets for more rech, dmg, etc. I'm aware certain Adaptation effects are not shown in Pine's currently. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Genome: Level 50 Mutation Brute Primary Power Set: Katana Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Sorcery Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Sting of the Wasp (A) Endurance Reduction IO Level 1: Hardened Carapace (A) Titanium Coating - Resistance/Endurance (3) Titanium Coating - Endurance (3) Titanium Coating - Resistance (5) Steadfast Protection - Resistance/+Def 3% (5) Gladiator's Armor - TP Protection +3% Def (All) (7) Unbreakable Guard - +Max HP Level 2: Flashing Steel (A) Superior Brute's Fury - Accuracy/Damage (7) Superior Brute's Fury - Recharge/Fury Bonus (9) Superior Brute's Fury - Accuracy/Damage/Recharge (9) Superior Brute's Fury - Damage/Endurance/RechargeTime (11) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge Level 4: Inexhaustible (A) Preventive Medicine - Heal (15) Preventive Medicine - Heal/Endurance (17) Preventive Medicine - Endurance/RechargeTime (17) Preventive Medicine - Heal/RechargeTime (19) Preventive Medicine - Heal/RechargeTime/Endurance (19) Preventive Medicine - Chance for +Absorb Level 6: Environmental Modification (A) Luck of the Gambler - Defense/Endurance (21) Shield Wall - Defense (21) Shield Wall - Defense/Endurance (23) Shield Wall - Defense/Endurance/Recharge Level 8: Combat Jumping (A) Luck of the Gambler - Recharge Speed (23) Shield Wall - Defense (25) Shield Wall - Defense/Endurance (25) Shield Wall - Defense/Endurance/Recharge Level 10: Adaptation Level 12: Build Up (A) Recharge Reduction IO Level 14: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) Level 16: Divine Avalanche (A) Defense Buff IO Level 18: Ablative Carapace (A) Numina's Convalesence - Heal/Endurance (27) Numina's Convalesence - Endurance/Recharge (27) Numina's Convalesence - Heal/Recharge (29) Numina's Convalesence - Heal/Endurance/Recharge Level 20: The Lotus Drops (A) Analyze Weakness - Defense Debuff (29) Analyze Weakness - Accuracy/Recharge (31) Analyze Weakness - Defense Debuff/Endurance/Recharge (31) Analyze Weakness - Accuracy/Endurance/Recharge (31) Analyze Weakness - Chance for +ToHit Level 22: Evolving Armor (A) Gladiator's Armor - Resistance (33) Gladiator's Armor - Resistance/Rech/End (33) Gladiator's Armor - End/Resist (33) Gladiator's Armor - Recharge/Endurance (34) Gladiator's Armor - Recharge/Resist Level 24: Boxing (A) Damage Increase IO Level 26: Soaring Dragon (A) Hecatomb - Damage (34) Hecatomb - Damage/Recharge (34) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage/Endurance (36) Hecatomb - Chance of Damage(Negative) Level 28: DNA Siphon (A) Numina's Convalesence - Heal/Recharge (37) Numina's Convalesence - +Regeneration/+Recovery (37) Numina's Convalesence - Heal/Endurance/Recharge (37) Numina's Convalesence - Endurance/Recharge Level 30: Tough (A) Titanium Coating - Resistance/Endurance (39) Titanium Coating - Resistance/Endurance/Recharge (39) Titanium Coating - Resistance (39) Titanium Coating - Endurance Level 32: Weave (A) Luck of the Gambler - Recharge Speed (40) Shield Wall - Defense/Endurance (40) Shield Wall - Defense/Endurance/Recharge (40) Shield Wall - Defense Level 35: Genetic Contamination (A) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (43) Obliteration - Accuracy/Damage/Endurance/Recharge Level 38: Focused Accuracy (A) Adjusted Targeting - To Hit Buff (43) Adjusted Targeting - To Hit Buff/Endurance Level 41: Physical Perfection (A) Preventive Medicine - Heal (43) Preventive Medicine - Heal/Endurance (45) Miracle - +Recovery Level 44: Maneuvers (A) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Recharge (45) Luck of the Gambler - Endurance/Recharge (46) Luck of the Gambler - Defense/Endurance/Recharge (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Recharge Speed Level 47: Golden Dragonfly (A) Superior Unrelenting Fury - Accuracy/Damage (48) Superior Unrelenting Fury - Damage/RechargeTime (48) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (50) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 49: Parasitic Aura (A) Numina's Convalesence - Heal/Endurance (50) Numina's Convalesence - Heal (50) Numina's Convalesence - Heal/Recharge Level 1: Brawl (A) Damage Increase IO Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Run Speed IO Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Recharge Reduction IO Level 4: Ninja Run Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (13) Preventive Medicine - Heal/RechargeTime Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Efficacy Adaptor - EndMod (13) Efficacy Adaptor - EndMod/Endurance (15) Efficacy Adaptor - EndMod/Recharge ------------ ------------ Set Bonus Totals: 16% DamageBuff(Smashing) 16% DamageBuff(Lethal) 16% DamageBuff(Fire) 16% DamageBuff(Cold) 16% DamageBuff(Energy) 16% DamageBuff(Negative) 16% DamageBuff(Toxic) 16% DamageBuff(Psionic) 13.5% Defense(Melee) 13.5% Defense(Smashing) 13.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 6% Defense(Ranged) 6% Defense(AoE) 12% Enhancement(Heal) 3.75% Enhancement(Max EnduranceDiscount) 44% Enhancement(Accuracy) 56.25% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge) 511.6 HP (34.13%) HitPoints Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 73.75% MezResist(Held) 73.75% MezResist(Immobilized) 73.75% MezResist(Sleep) 73.75% MezResist(Stunned) 73.75% MezResist(Terrorized) 73.75% 12% (0.2 End/sec) Recovery 102% (6.37 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 15.75% Resistance(Smashing) 15.75% Resistance(Lethal) 9% Resistance(Fire) 9% Resistance(Cold) 5.25% Resistance(Energy) 5.25% Resistance(Negative) 14.25% Resistance(Toxic) 14.25% Resistance(Psionic) 1 Null
  4. Thanks for the info. I"ll have to take a look next time I'm on and when I get to that point later.
  5. I used ctrl + print screen just a few hours ago and it was fine. Normal for most MMO I have ever seen. Depending on how you were logged out or exited.
  6. Exploration badge markers for Newsman/girl, Apex and Faultless Mystic are not appearing for me and so can't get the badges. I got all the other exploration badges in Faultline and the locations are marked in the Wiki with pics. Took ss of Newsman/girl location. Does this occasionally happen and then later they appear? I finished a few zones already so this is the first I've seen. Or were they moved and not noted in the Wiki or Vidiotmap? Never played CoH/V before so I may be out of the loop if so. Thanks
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