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shadowrex

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  1. Any updates to this build? Looking for one on a new WM/Shield Scrapper
  2. I had no idea, i'll try it out!
  3. Hey all - was hoping for some critiques or suggestions on a Thugs/Traps build. I'm not someone who ever solos so I didn't go the provoke tankermind route. What I was hoping to have was a relatively sturdy MM, with good damage output on teams, and some decent healing. Open to any and all feedback Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Traps Power Pool: Flight Power Pool: Medicine Power P
  4. Awesome! Thanks for the updated build @seresibyl3
  5. Hey All, Looking for some help tweaking my first stab at a Beam Rifle / Electric Affinity Corrupter build. Mainly looking to see if there is a better way to optimize damage/defenses. Any suggestions welcome! This is a modified build from this defender one: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Corruptor Primary Power Set: Beam Rifle Secondary Power Set: zn_Electrical Affinity Power Pool: Flight Power Pool: zc_Le
  6. So then summon them all at 50. Tier 1s being 5-6 levels below in +4 content is silly.
  7. Their current summoning level. At level 50 tier 1s spawn at lvl 48, tier 2s at 49, and tier 3 at 50. So they would then spawn at 50, 51 and 52 respectively.
  8. Posting from another thread: I wanted to recap some great discussion from this thread as well as add some additional suggestions General: Bump up all pets by 2 levels Henchmen only team teleport or flight. Alternative: Allow the toggle for [Team Teleport]/[Group Flight] in the options window, not Null the Gull. Allow>Consent Window>Block Instant cast “assemble the team” ability that is henchmen targeted only. All knockbacks changed to knockdowns (I'm assuming this is the same as OP changing magnitude to 0.67) Al
  9. Thanks for the input! I was going for high resists (capped S/L, Psi, Fire/cold) with ok DEF. For some reason I was thinking DA needed acrobatics due to lack of protection against knockback
  10. Would love any help optimizing but figured I'd take a stab at a build since I'm currently leveling a Savage / Dark Armor scrapper. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Savage Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5), Tcho
  11. I wanted to recap some great discussion from this thread as well as add some additional suggestions General: Bump up all pets by 2 levels Henchmen only team teleport or flight. Alternative: Allow the toggle for [Team Teleport]/[Group Flight] in the options window, not Null the Gull. Allow>Consent Window>Block Instant cast “assemble the team” ability that is henchmen targeted only. All knockbacks changed to knockdowns (I'm assuming this is the same as OP changing magnitude to 0.67) All personal attacks base damage boosted, en
  12. Are there any plans to adjust MM henchman? Levels, powers, etc? Fingers crossed my Mercenaries can get some love
  13. Been playing a mercs/traps MM and love the theme. I think giving them venom grenades and addressing cool-downs would be a huge boon for them. Love the ideas! The commando has like a 4 min recharge timer for his big attacks...compared to the Assault Bots 16 seconds. I also think the Commando or Lt's should get an aura like the Thugs. Or maybe give him, or them, a skill that is a party buff. Really would love to see the merc brought in line with the other MM sets
  14. Gonna throw this in instead of a separate topic. Can we get a "Minimal FX" for super strength while we're at it? I wanna be strong without my arms glowing.
  15. https://score.savecoh.com/index.php/topic,97.0.html
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