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Lorak_Vanadius

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  1. So, now i have a different problem, the modder won't open when clicking on its icon 😞
  2. the old way alway works, uninstall and reinstall both game and modder and now it seems to be working. i have now this error
  3. odd, i've done that a first time, but now it tells me this
  4. Sorry to keep bugging you. After a few tries I made some progress and this is what I see now. the problem is that, for example, I would say that vidiotmaps does not work ingame
  5. so, in the end the modder started (it took 20 secs to open) but now this is what i see and it will not allow me to install mods 😞 am i doing something wrong?
  6. Hello, tried to run the mod installed but returns me this error Problem is the path is right, i copyied it form the HC installare to be sure. Can you hel plz?
  7. oh ok i feared the program was over. Ty for the fix!
  8. Good day, is the mod installer still working? can't get it dowloaded apparently
  9. I would say, do you enjoy that toon the way yopu developed him\her? if answer is yes than no need wonder if it is right or wrong to have build it like that imo. This is a game about heroes, superpowers and imagination ultimately. We may tend to uniform to what the most do but it's all about our own perspective. Me myself asked many builds to other players and i can see that all are similar, all build to solo or to farm, all are great but i can't feel them completely mine if you know what i mean
  10. I read that many complain that the villains' stories see players simply as thugs or maniacs or, more generally, as muscles of villains who have their plan in mind and who use players to achieve their goal. This in my opinion could be good at the first levels, where one has to "make a name". I would like that as you progress between the levels there were greater interactions or choices, something similar to what happens with moral choices in Praetoria. You are doing a mission and you are given the opportunity to choose at some point whether to complete it according to the plans and simply remain a henchman, or whether to implement your personal plan, which could lead you to have a certain notoriety or which could (not I know how) to take you to a prominent position among the Arachnos or to be a criminal mind that plans to conquer the world (for example). I know it would be very complicated but dreaming costs nothing.
  11. Not counting that u can change "role" not only based on the situation but even by the composition of your team and make it for eventual laks in team compositions. I agree situations and circumstances and flexibility is a major asset to this AT imo and would be a waste not to use it at its full potential
  12. @Redlynne so this is best version so far of all your builds?
  13. My 2 cents on this topic Why don't implement a button when you accept the first mission of an arc from contact that enables you to get just the exp needed to reach the contact lvl cap and then it stops you from outleveling it cutting exp and doubling inf or receiving more enhancements? Practically impelment the "stop exp gain" option just inside the contact window
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