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Atlas_Carter

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Everything posted by Atlas_Carter

  1. Sadly I don't have his pine setup or even his current set up properly. After a terrible terrible TF where I became so intimately acquainted with the ground, her paw came out with a shotgun and threatened nuptuals, I respec'd him in a fit of pique to pull out his set IOs to recycle into a dual blade/electric scrapper. It's the day after and like many things, I regret the night before so I wanted to check in with you guys and see if I'm doing something patently stupid before I completely give up.
  2. I messed up somewhere. My brute is a lotta fun but when going up against cimerorans and rikti, he goes down faster than a sack of concrete mice in the river. I saw that I was taking a LOT of smashing, lethal and of course psionic damage but I have no idea what skills in the wp set I should be taking...do I need to branch out to the leadership pool? Was combat jumping a mistake? halp, please!
  3. This was to pain train, so... the choo choo part was quite essential
  4. "Doesn't she know I'm 99% titanium?" "The other 1% is cheese nips, by the way."
  5. "I don't care what you smell, get in there!" "Wait, that was actually Han Solo, don't attribute this quote to me!"
  6. "Aw yeah! Non Union Ghost Busting!"
  7. "CHOO CHOO ka CHOO, I AM THE WALRUS"
  8. "Keep away from the wackadoo, he'll put his fingers in your mouth."
  9. "I saw Lord Recluse punch a fish once, then we were ordered to destroy the ocean! What's up with that?"
  10. I'd love to have a playable war-walker set, yeah, plus 1 from me too!
  11. Aw! That was a really nice story! I respec'd my crab spider again last night to try to go full longfang and...well...it sucked. I ate pavement about 7 times last night in a group and it wasn't nearly as fun as my jank-ass take on Red's builds or the builds themselves. I highly recommend following the builds as detailed, and if you DO decide to go it alone... use them as a baseline for spider's sake!
  12. And this is why I put that last sentence in :) Thanks guys, I definitely see your point now, and I figured that blasters used it mostly as a 'back off!' but I wanted to get some more educated opinions in on the topic. As a melee dude, it's a royal pain for me because I WANT the 'enemy is flat on their ass and has to get up again' mechanic, but not the "ah crap, they're on their ass then stumbling around all the way over there and I can't reach them because I have fifty other dopes nibbling my ankles and I can't push past them" mechanic which happens a lot with knockback, as previously mentioned. When it happens randomly it makes it annoying. As for players doing it deliberately, that's another kettle of fish and we won't discuss it here. There's also the question if this is even possible, which may not be the case.
  13. Would it be possible to change all knockback powers into knockup/knockdown instead? It'd help melee out immensely, though it would invalidate the 'change knockback to knockdown/knockup' special abilities of some enhancements... I'm speaking from a melee afficionado's perspective however; what do you blaster/mastermind/defenders think, would this make your lives particularly difficult?
  14. I've found that my crab makes a decent off-tank, which was a pleasant surprise. Keep in mind, I'm working with my own jank-ass build, however, and the builds detailed here are far superior.
  15. That's kinda what I did, I don't have any elite or patron powers. I filled in with taking leadership buffing powers, tough and weave, (and kick) and all the crab buffs too.
  16. hit 22 this weekend, and so far so good! it's a lot of fun, but I kinda wish I had more attacks. Also, seem really fragile but that's because I don't have enough/any enhancements in. Still, this seems like a real winner for me, thanks for the helps and I highly recommend everyone try this one out!
  17. Thanks very much Marcus, this looks fantastic and really adaptable, I'll give this a whirl and see how things go!
  18. I've been trying my hand at a street justice invuln tanker and it seems really fun and neat, but then the way the game goes everything is fun and neat until level 20 or so then the game gets difficult... anyone else try this combo? How'd you build it out? Am I just wasting my time here?
  19. Yanno, I've had it for a few levels and it's just too freakin' slow. In groups, when it's deployed and goes off, everything is dead already and soloing, I just don't find it useful enough.
  20. Everyone's looking through rose colored glasses here, so I'll say it: it was a terrible change, it ruined a lot of fun in the game and quite frankly, that was Jack Emmert's MO. You played the game HIS way or not at all. It wasn't necessary, it was cruel and it was petty, and it made an already grindy game a horrible slog with lots of downtime (if you were lucky) or lots of deaths and debt accrual (if you weren't.) Thankfully, they brought in Invention Origins that were actually diverse enhancements. The game is now corrected, despite emmert's best efforts to force people to play HIS way. ED was not a good thing, but its sting has been rendered mostly toothless. Just... hope you got a lot of INF.
  21. just... a heckload of crab soldiers to make a stupid freaking joke.
  22. Ah, ok, I haven't been able to afford/play with any kind of origins other than singles so far, so I didn't have enough information to make my request intelligently, good to know that the damage Emmert inflicted on his game has been mitigated :)
  23. This has always been a sticking point for me, ever since back in the day. ED was a terrible decision, so now that we have control, can it be reversed? Should it be? Maybe only on one server? I'm just wondering if I'm alone on this one or not, it's always felt like a real shitty change that CoH implemented because Emmert didn't like the way we played our characters.
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