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dom9630

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  1. Maybe not the best place for an appreciation post. But as someone who was extremely critical of the pricing before, it's really been a whole turn around with these last patch notes. I love seeing the price values being pulled from 'the numbers' and being more tangible to understand.
  2. If they do end up being that rare, any chances of adding the Nemesis horse to the list? I mean if we're talking about showing off something weird....
  3. I like your t-shirt idea better, lol. One man's meme is another man's dream.
  4. As someone who was extremely critical of the pricing the first time around, this seems a lot better considered. I am a little confused on the 'deluxe' costumes per the posting's wording.. Are these essentially 'wombo combos' of two other tier 3's?
  5. I already have tons of notice of the wells I don't know what to do with, Might be interesting to find a sinkhole for those and un-needed emp/astral merits.
  6. This helps me feel better about the AE changes (which I begrudgingly agreed with). But it also makes me more enticed to 'touch grass' outside of AE and do some itrials on already-maxed-out characters.
  7. As someone with a crippling compeltionism addiction, it only takes 2 of us with limiteless INF to want the same thing to drive the demand to skyrocketing levels.
  8. You're welcome to borrow one of my builds for testing, they come 45% s/l/c/e/b/f softcapped.
  9. The 'new' part is that some blaster build could get away with temp invuln and other epics when all they needed to get was S/L defense. Now if a player feels compelled that they want to protect themselves against energy/lethal/cold/fire they're going to have to go with one of two epic sets. I agree epics/patrons could use some work, but that's another conversation.
  10. Thank you as well. Per my original post, I am taking two theories of build making that are being discussed when it is coming to blasters and comparing them back to back and notating the difference. They are relying on just S/L versus All types of defense. I am giving feedback on how they feel, and what the experience for each are against different mob types. Obviously if you have more types of defenses, mobs like Gunslinger bosses are going to feel very different versus if you are just capped on S/L. The reason for the experiment, is that there are specific things you have to sacrifice on your build to cover yourself for what people are calling 'only a handful of mobs' that were changed. Ergo, Fortunata's attacks may not have changed significantly, but the side-effects of going with a build that covers all defense types (a future-proof build for enemy groups that are going to be introduced with this new damage typing) are what changed. You can solo arachnos a lot easier on S/L/E/N/F/C builds, but it's not as fun because having less recharge stacked on top of Fortunata's -recharge psi as a side-effect. Ramifications are not always skin-deep to just a few mobs that changed just a few attacks.
  11. Probably would have been a better example if I could get one to hit me with a negative punch, but AI is AI. What I am saying, is by adding one-two more attacks that hit your more often for -tohit, it leaves you at the end of the mob waiting for debuffs to fall off.
  12. I think the aggro cap has a view bugs that are causing it to act not as intended, so it's not really fair to evaluate it in its condition. But this is with little testing myself and a different thread. I for one build to take max aggro at all times so I don't know if I'd be the right person that it'd affect in the first place. And yeah, I'll have to test my characters with +acc.
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