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Dr. Voltage

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About Dr. Voltage

  • Birthday 02/12/1989

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  1. Do you typically have any problems from Mothman?
  2. It's a dead link when I try to open it.
  3. Ooh, that makes more sense. I know the old mids had the names, and one of them had some sort of infomation.
  4. I remember reading that the incarnate system was to go up with tiers, after Hybrid would have been another two double rungs, and then a single, and that pattern would continue as they kept developing content towards cosmic level events. But yea, less clickies, maybe some toggles or passives.
  5. I would loove more judgements. Or more to the incarnate system as a whole, but I know how much work that'd be.
  6. This is disgustingly good, and I love it. Brilliant.
  7. I now want art of Hami in a sleeveless jacket.
  8. If you ever played the ooooold 1990s Lego games, there is a Rock Raiders remake in Unreal called Manic Miners.
  9. It sounds like you really enjoy your theme and head canon, so by all means, definitely stick to what you enjoy! The game is 100 times easier to play if you enjoy who you're playing. For example with myself, Bio armor is a killer powerset. It looks great on paper and has excellent reviews. But I literally can't come up with a satisfactory backstory for an ablative armor toon with how it looks. Best I've come up with is mold themed, or Hershey's chocolate shell themed. 😅
  10. That makes sense, thank you! Does that mean animations are done through the engine specifically? So new models seem simple enough minus time and people, but maybe animations require engine editing? Just making calculated guesses here. I want to say that graphics like power animations were done through another modeling software, maybe? I was reading the lore transcripts and a dev mentioned warshades took like 23 layers for a single power, lol.
  11. I'm doing my best with that metaphor, lol, but I'm assuming that'd mean with those "modern digital cameras", new models could be made? For example, Battalion. They're basically the Dominion from Star Trek, but transdimensional(?) and in thick Impervium plated battle armor, akin to Rikti suits. I would love to teach myself some Autodesk if CoH is still compatible. Because it's not the cheapest program in the world, lol.
  12. I didn't mean to insinuate anything about the Devs at all, just wanted to know if there is any actual technical limitations, not so much manpower or time limitations.
  13. Out of curiosity, does anyone know the limitations of development, if any? Can the developers make new animations and graphics? Or even design new full body models? I understand that the original 3D editing software used is defunct, is Autodesk still compatible with CoH, or is recycling all that can be really done.
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