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Generator

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Everything posted by Generator

  1. The allegedly "dead" levels gave me an opportunity to pick up travel powers, or other pools I wanted, or some of the other powers that were already available to me. But I guess ALL MUST HAPPEN NOW.
  2. Welcome back. If you want to do anything on Peregrine Island that isn't "ToT at the motel in numbers that lag out the entire zone," then maybe don't transfer here until after Halloween. 😁
  3. I'm going to have to try the new Maintenance Drone as a 1SW, I think i've got room for it. Overall I'm intrigued.
  4. Ice Melee's Greater ice Sword is sitting in the corner, crying. That whole set went from zero to hero years ago, except for that. It's time. Slight damage bump, shorten up the animation (maybe use the one from Icy Assault's Ice Slash).
  5. Obviously, those are all things. But if the complaint is "EBs spawning on solo players can be a bit of a hassle," and the Devs' response is, "Just go somewhere else," which is what I got from their initial response), having these EBs pursue you to the ends of the earth kind of works against that.
  6. Of this entire section of the Page update, the part quoted above is the only part that strikes me as necessary. The rest of it, doesn't sit well with me.
  7. When the new trainer greets you, she says, "It's up each and every..." She's missing the word "to" in there.
  8. Sure, and that's what I did once I realized these guys were after me like I was the one worth a badge. But it would also be nice if these guys gave up after a while. Without exaggeration, I was in Brickstown, by the neighborhood marker for the Chasm, and he followed me all the way back to the train.
  9. I tried to follow this advice for the EBs I'm finding I can't solo (on my current character, Vampires and Mummies game on, the Ghost Wolves and the Reapers, run for it). I just had one of those Hollow Reapers chase me a heck of a long way across Brickstown to take me out.
  10. Hmm, yeah, should've done that already. Thanks for the catch! ETA: so that Aim and Build Up keep the same recharge time as my CDO demands, Aim is carrying the Gaussian piece, and Build Up has the +Per piece from Rectified Reticle.
  11. Hey there, So I finally got around to trying Energy^2. Having a blast with her, she's up to 38 now. Looking at her build, which I just kind of threw together, it ended up kind of at in-betweens, quite overcapped for regular content but not quite enough to be Incarnate-capped. If you see any tweaks that might up her potential, I'm all ears. Later on, Generator This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Photic Force: Level 50 Science Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Force Mastery Hero Profile: Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7) Level 1: Power Thrust -- Acc-I(A) Level 2: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11) Level 4: Fly -- Flight-I(A) Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(19) Level 8: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(21), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(23), Artl-End/Rech/Rng(23), SuddAcc--KB/+KD(25) Level 10: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(29) Level 12: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(33) Level 14: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(33) Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36) Level 18: Build Up -- RechRdx-I(A) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 22: Aim -- RechRdx-I(A) Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Explosive Blast -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(36), Ann-Acc/Dmg/EndRdx(37), Ann-Acc/Dmg/EndRdx/Rchg(37), Ann-ResDeb%(37), SuddAcc--KB/+KD(39) Level 28: Power Boost -- RechRdx-I(A) Level 30: Boxing -- Acc-I(A) Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40) Level 35: Personal Force Field -- HO:Cyto(A) Level 38: Total Focus -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(42), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46) Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48) Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(15) Level 49: Quick Form Level 4: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;647;1294;HEX;| |78DA6594D96E52511486F7E11C4A99DA426D4B072C83B50514C1C438468DB6240E4| |D883C4083F40047F11C6430F200BE8037266AEB706B7C095FC0E9CE78E53C75708A| |DEE182F56F4BD293C0D7FDAFAEB5FEB3D7DE2C5E9FF7148B999342F19EAEE4EBF5A| |553F4DDD06B8E5CC1D0CD822EE8F164CB56C328843256ADA03B4898C43F2D5DC89B| |257D39B960EAB5528B53A332966B56AB56AD21838B79D3A8362BF9866199C29DB5A| |C4A3253314AE586ABFB77AEAAEBCB5E963BAA61967CDDD519F39A51372E1A15A3D1| |F22F548D42B26B83EA75BAB40264274C9F83E2FFD3B68B15425A13B655F03E537B0| |03E64F6DDB07579A5275988090E1E22280A2A2A42E30C85D96F0355A64B03ED4C37| |6D938A64A146B9E211825D7AB4C3E3003C0EC1E3103CFAE1D10F8F8769E990C90ED| |5DE157768A09D39DA07F633036FD94E95B29C32D959E4CA811273A20C1ACCA94BE0| |65E651821BEFA2B99FB2B8F319F81C7CC10CBD643AC9AB17498AF715BF43E835F32| |AA983726B073FA91CFCCC0C7F01BF82DF98D135A645593EB9B5BE04B78B50BB61D9| |6E1862143C4618911923109FC4851893E258274CE2715A8DCB7D1A7F83C6EF98BBD| |E831FC08FCCDDD8E47AE766C8533489360A190B4A3188A37582302DDF7FFA36CADC| |01EF326757C055F01EF31121222B460E103455340933B2E20C0618C3A06318740C8| |38E63D0710C58258F733279AEB329410AEEE7767BFE82BFC0DFCCBD7F981A252764| |72621DC10D7093B9EF3BF803FCC97C4C4822594DA2431A1DD2E89086032F754AC98| |9A530B1B0B67575DB535AEF3D6ED323CE6F97B224295252BAD29A6BEBAE435ADF2E| |6DF4488A1266579EB3A4CC6A62B327685342BCB39E9B7CE0076E31CFD1A14B49B76| |2947E23E4E21FFB2ADA21| |-------------------------------------------------------------------|
  12. My forum namesake is my Elec/Elec Blaster from live era, who I totally dig, but is probably not my most-played. That would probably be Ann Ionic, a Rogue who was my first try at making a Sentinel. For some reason she just clicked for me. She's basically "female member of the Outcasts."
  13. I tend to auto-deny it, just because it seems like there are people who go out of their way to cast it on me while I'm in the middle of a fight. I just feel like, you could've picked a better time. (As far as keybinds, I use ctrl+y and ctrl+n for dialog_yes and dialog_no, lets me still use plain old "Y" and "N" for other stuff.)
  14. In addition to the corroborating quote above from @Zhym there's the idea that the contact was put into Issue 24 Beta, then shortly thereafter the game was tied to a tree and shot. If it had been kept going, I can't help but think they'd have gotten that all straightened out.
  15. It was stated that these EBs, if they're not engaged, will despawn after 60s. So if you're not up to taking one on, scoot up the street for a moment or two, possibly while using bind that yells, "Ahh, mummy house!" "THAT'S the house!?!?!?"
  16. Couldn't agree more. Only way this could ever get better is if actual chocolate bars came out of my PC while trick or treating.
  17. I got the Bots/Elec up to 34 over the weekend. Sure, Posion is true to what he was on Live, but I think Elec might be the keeper version! 🙂 Take care
  18. Hey there, So I fooled around with that some yesterday. I'll double-check what I came up with vs what you've got there, but I couldn't get mine to reliably fire off the power. Honestly though, even if I don't, I was getting enough value from the popmenu-driven petselect that this still puts me ahead of where I was with this. Thanks very much for your help working on this. have a good day. Generator
  19. OK, so looking at the Press-release bind link you gave, what might be the issue is that there needs to be a concatenate string ($$) between the + and the other commands? The servers just went down for maintenance but I'll check into this when they're back up. Much appreciated!
  20. Hey, first off, thanks for replying. 👍 I think the plus sign, like you said, was to make the two actions work at the press and release of the bound key. I'd have to check that tonight. I'll also check the execution order tonight, like you suggested. Thanks a ton!
  21. Hey folks, So I'm trying to put together a keybind on my Robots/Elec MM. What I'd like to do is, without resorting to bind_load files, have a single key (the G key) select one of my Robot pets, and fire off Rejuvenating Circuit. (Caveat: right now I'm going from memory, as I'm not at my game PC. I can supply more detail tonight.) The basic functionality kind of works; I strung together "pet_select 0$$powexec_name Rejuvenating Circuit", but that then requires two keypresses, once to select and again to fire off the heal. To make it work with a single keypress, I think I put a + in front of the pet_select command (as I said, I'll verify this part tonight). My slash command syntax knowledge is a little rusty so I forget what the "+" is actually doing, but that got me both on one keypress. The only catch I was finding with that version was, it wasn't working when I had a foe selected. So I had to add an unselect command at the front of the string. I believe the current string looks like: "+unselect$$pet_select 0$$powexec_name Rejuvenating Circuit" (again, I swear I'll confirm tonight). Now, that actually does everything I want it to do, but the game balks at my syntax. It says the unselect wants no arguments, and got 1. If I have to live with it like this, with the sloppy syntax, so be it, but if there's something to be done to make this cleaner, I'd really appreciate your help. (My plan for end-state is, instead of having this be directly on a keybind, to have the bind open a popmenu, which then lets me vary which pet I select. Right now I'm only doing pet_select 0 until I nail down the proof of concept. When I've got it working the way I want, I'll put together the whole popmenu.) Thanks for your time, folks! Generator
  22. Hell, not only did I consider it, the first version of this guy I made in HC was Robots/Rad. (This is a reroll of one of my old guys from Pinnacle.) But I just wasn't feeling it with the Rad. The one thing I want to try this with that I haven't done yet is Robots/Electric. If I dig on him best, he'll be the "final" version of this guy. Thanks for replying, have a great day.
  23. Ooooh, if we got the self-toggle that could force some hard choices for me. 🙂 Anyhoo, thanks for the reply.
  24. Hey, So on a R/P Mastermind, is Noxious Gas even worth it? It has to be cast on one of the bots, and none of them really do a lot of melee. I'm sure it's more usable if you're really good at manually positioning individual minions, but well, that's not really me. 😁 Later on, Generator
  25. Y'know, Gravitic is one I keep meaning to try. Gonna have to make that happen sooner than later. Thanks for the encouragement!
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