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Saiyajinzoningen

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Everything posted by Saiyajinzoningen

  1. ooooh i forgot about runes @Player2 great idea! would it be possible to still see their full costume glory when/if you click on their character?
  2. ok so............. which force field do you like best?
  3. I really dig the hexagonal shield aesthetic personally probably too many years of final fantasy
  4. not trying to be a stickler but cant we already with incarnates? or is there a specific effect you are looking for? id like the Force fields to shatter once the effect ends or you take damage that would KO your character are any of these feasible?
  5. I changed it to attack cooldowns, cause all cooldowns would be kinda OP
  6. perhaps it could act similar to burnout and refresh all attack power cooldowns?
  7. to be honest id be satisfied with some alternate animations
  8. 1st of all if bio armor and ninja themed powersets which are mutation and natural can exist then there is no reason that this tech themed powerset cant exist as well so +1 OP crossing my fingers that the devs give it better animations than shield lol
  9. there are a ton of underused visual assets that can be substituted although I'm not sure how much effort would be required but more options are a good thing so +1
  10. I feel like this is a low key buff regen request cause I feel like regen will benefit the most from this change unless I'm misunderstanding the requested mechanic even if im wrong (which is highly probable) some sets would definitely be impacted far worse than others like super reflexes and shield neither of which have heals or much natural regeneration
  11. agreed if these were more practical maybe i would remember to use them lol but probably not
  12. what happened to fire armor? I don't farm so I'm apparently out of the loop
  13. changing fury to work with recharge instead of damage would make every brute that currently exists have to adjust their endurance. also wouldn't titan weapons also be unbalanced? some powersets already have ungodly levels of recharge rate (claws etc...) adding more wouldn't do much to affect them so taking damage away would essentially be a nerf The reason brutes don't do as much damage as scrapper is because they aren't supposed to the reason brutes don't tank as well as tanks is because they aren't supposed to the villain AT's are hybrids classes they aren't supposed to replace the pure classes for example Corrupters don't buff as well as defenders and they don't do as much damage as blasters but they do what they do very well In fact I prefer the Villian AT's over the hero AT's with the exception of MM's I do like the idea of a buildup rework that power is so generic it hurts lol
  14. Welcome to the Coh the bestest game ever created the game does provide lots of detailed information (right click is your best friend) Most powers do not stack (there are always exceptions) Even Live there wasn't much info officially released because it encouraged interaction between players If you haven't got it already there's a nifty app called Mids it has a plethora of information regarding powers, power interactions and of course customized builds. Discord (the chat app) is a fantastic way to get info when not in game (even GM's are there) Generally the COH community is very friendly please make yourself at Homecoming
  15. You used to be able to teleport hostages iirc. i dont play MM all that much perhaps pets sharing your travel power when they are near their controller might help? or maybe formations of some sort?
  16. Well I noticed that currently there are no IO's that buff debuff resistances and the devs are currently improving foes with lots of -def and nobody likes when their powers recharge slowly and nobody likes being slowed and everyone hates sappers and uhhhh buff regen? (lmao) @tidge also brought up some excellent points. and there's no reason that his suggestion cant be implemented with my own because more sets leads to more potential variety and variety is the spice of life for the SPICE!
  17. I wonder if the Devs have any plans to rework some of the more problematic sets because this ATO isn't the only case not gonna name names or derail the thread just wondering if an IO pass is on their radar in general
  18. yes plz! also allow savage melee to use some claws plz
  19. I few days ago I posted a comment on how I'd like there to be some IO's for powers that accept no IO sets I was asked what kind would that be? I had no answer at the time so I began to mull it over while killing skuls Universal Endurance Reduction set Can be placed in any non damage power each piece is unique and is global Endurance Reduction/movement speed debuff resistance 33%/10% Endurance Reduction/Defense Debuff Resistance 33%/10% Endurance Reduction/Recharge time debuff Resistance 33%/10% Endurance Reduction/Recovery Debuff Resistance 33%/10% Endurance Reduction/Regeneration Debuff Resistance 33%/10% Endurance Reduction/Status Resistance 33%/10% Set Bonus' (2) 2% hit points (3) 2% enhancement endurance discount (4) 2% Max endurance (5) 2% endurance recovery (6) Mag 2 Hold Protection
  20. thematic request. Super Strength hand clap I am aware it does no damage (im ok with that) but could it possible be recoded to auto ko devouring earth swarms in range? cause it makes sense thematically not sure if it would break the game but it doesn't hurt to ask
  21. fair enough, with all the teleports sprint, athletic run, and hoverboards I don't even take travel powers anymore so I forgot about that
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