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Posts posted by Saiyajinzoningen
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16 hours ago, Luminara said:
The Rage crash that the game signals to players graphically by turning off the "I'M A LIGHT BULB WHEEEEEEEEEEE!" graphic and replacing it with the Damage Debuff graphic (red-colored downward-pointing arrowheads), so they know what's happening without looking at the UI?
16 hours ago, PeregrineFalcon said:I actually did not know that there's a damage debuff graphic. I'm red color deficient so that's probably why I can't see it.
15 hours ago, Rudra said:Don't feel bad. I'm not red color deficient and I never noticed it either.
I also have never seen this and SS is my bread and butter
also with all the other auras and effects i'm not sure I could either.
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ok so if the core issue isn't really the cast time &
there are other powers that suffer from this issue perhaps
a visual or audio cue 10 seconds before the buff ends
might make immersion easier?
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Hi @Luminara
can you explain what the problem is?
have you tried placing domination on auto?
I'm not being facetious I'm genuinely stupid
can you elaborate on how you want this inherent power to work?
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you can do with illusion controller at the moment
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would it be possible to give hide an accuracy bonus
that is active only when hidden
much like the defense component?
there aint nothing worse than
pop a red
pop a build up
pop a squat
wait for it
wait for it
wait for it
whiff...............
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Yup this is a great idea imo.
Give baddies toggles
make toggles drop from mez
DPS does what it does best
as I stated in another post.
this system already kinda exists in game
the Tsoo sorcerer has a hurricane toggle
if the tsoo gets held the hurricane toggle drops
yup, I know this isn't the exact thing OP is talking about
i'm showing the mechanic is already there
it just need to be fleshed out to various mobs
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for Melee
My super Strength/shield brute is just oodles of damage with rage+fury+against all odds toss in some force feedbacks procs and its let the bodies hit the floor time.
for range
On teams (which is rare) I like my AR/nin blaster, not terribly strong but fast and has got a treat for every trick
solo (mostly) energy/Martial blaster cause you get some KB, you get some KB, you get some KB lol
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could we have the ability to sort the items we have listed/held in the auction house in alphabetical order?
or if this is already possible, could some kind soul tell me how
thanks
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Just now, Greentea said:
I always felt once the mobs get CC’d, they should get damaged more considering they’re defenseless.
For example, a Lost mob get mesmerized, a teammate use Haymaker for x2 damage or something like that due to CC’d. I’d imagine that will increase the value of controllers/dominators.
this is what I've been saying/thinking for years
foes cant dodge, block or easily deflect attacks if held
iirc stalkers did crit dmg to held foes
this is no longer the case BUT
the code already exists, so its possible to implement it
but if it was everyone and not just stalkers holds would become debuffs
and mezzes would become relevant again.
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ooooh i forgot about runes @Player2 great idea!
2 hours ago, biostem said:I will say, though - that along with this, there should be an option to suppress other players' auras, (only from your perspective, not for them or others that want to see said auras, of course) - especially since some path auras as extremely intrusive...
would it be possible to still see their full costume glory when/if you click on their character?
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ok
so.............
which force field do you like best?
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I really dig the hexagonal shield aesthetic personally
probably too many years of final fantasy
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16 hours ago, Rudra said:
That can work too. I would rather an aura so anyone that wants to have a personal force field as part of their character concept can, but if the devs prefer to add bubble alternate effects to Energy Aura instead, I would be fine with that.
not trying to be a stickler but cant we already with incarnates?
or is there a specific effect you are looking for?
id like the Force fields to shatter once the effect ends or you take damage that would KO your character
are any of these feasible?
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12 minutes ago, Rudra said:
These parts are feasible, which is why I didn't comment on them.
I changed it to attack cooldowns, cause all cooldowns would be kinda OP
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9 minutes ago, Rudra said:
This would require new animations for every Brute power.
perhaps it could act similar to burnout and refresh all attack power cooldowns?
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to be honest id be satisfied with some alternate animations
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1st of all if bio armor and ninja themed powersets which are mutation and natural can exist
then there is no reason that this tech themed powerset cant exist as well
so +1 OP
crossing my fingers that the devs give it better animations than shield lol
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there are a ton of underused visual assets
that can be substituted
although I'm not sure how much effort would be required
but more options are a good thing so
+1
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I feel like this is a low key buff regen request
cause I feel like regen will benefit the most from this change
unless I'm misunderstanding the requested mechanic
even if im wrong (which is highly probable)
some sets would definitely be impacted far worse than others
like super reflexes and shield
neither of which have heals or much natural regeneration
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agreed if these were more practical maybe i would remember to use them lol
but probably not
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brown chicken
brown cow
😏
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14 minutes ago, ScarySai said:
Burn across the board for every AT was nuked from orbit, barely does any notable damage now, procs worse, and only spawns one patch. In essence, you have to proc it to do anything, funnily enough.
Brute burn was bugged in a way that heavily benefitted them. The patches spawned close to a mob's level and benefitted from fury, so instead of burn needing to be procced to do ANYTHING to a mob, things that stood in your burn took a lot of damage over time. This is the only reason fire armor was so popular on brutes for farming, and why rad tanks for active farming have largely taken over.
Now call me crazy, but maybe that's how the power should work.
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16 minutes ago, ScarySai said:
And since then, Tanks got turbo buffed, and one of the only reasons to make a brute - fire armor, got nerfed into essentially irrelevance.
what happened to fire armor?
I don't farm so I'm apparently out of the loop
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Burf Mob Durability
in Suggestions & Feedback
Posted
@PoptartsNinja well you sure schooled me but the info is fascinating nonetheless 👍