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Daytona Ral

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  1. I've never typed a slash command for that as far as I recall, and they were showing up fine before this, even when my lores weren't spawned. If there's a slash command, can you tell me what it is? Note that they show up in my Ill/Emp troller's pet window w/o any slash commands and without requiring my lores to be spawned.
  2. My Ilusion Control/Dark Affinity Controller is having some kind of problem displaying the pet window. It works on my Dark/Dark Dominator and my Illusions/Empathy Controller, but the pet window has disappeared for the Illusion Control/Dark Affinity Controller. The window had been displaying fine, and then I realized it was gone. It's possible I closed it when I was selling stuff at Mu'Vorkan, when I was closing the AH window and the recipe window and his store window, without really thinking about it, but now I can't seem to get it back. The pet window option in the Team Window is clicked, I've tried logging completely out of the game and logging back in, and the pets were dismissed when I died trying to figure this out while fighting and I resummoned a few at the hospital to check, but still no pet window. Help? Am I missing something? or is this an actual bug? Character name is Domine Tenebris Thanks!
  3. My Indom character A Man Called Hawk is a Dual Pistols/Martial Combat/Mace Mastery Blaster. I only took Mace Mastery for Scorpion Shield. I haven't taken any powers that actually use a mace. I tried to set select the option to show holstered weapons, but the option is not even there. The Sheathed Weapons option is available for the mace, but the buttons to toggle the holstered weapons option on are not there. Is this because I have Mace Mastery as my Epic/Patron Pool power? Is the fact that the mace option is there preventing the option from appearing for the pistols?
  4. I've tried that. I'll give it another shot, but in my experience, it won't load the costume properly because it can't load the pistol skins from the saved copy if I use tactical pistol with laser sight.
  5. Okay, so WAAAAY back when I joined homecoming and leveled my dual pistols/martial combat blaster to 50, I chose Munitions before switching to Mace Mastery. When I had munitions, I selected Cryo-Freeze Ray. However, when I switched to Mace Mastery, the Rifle skin option from Cryo-Freeze Ray won't only not go away, but it charges me 200,000 extra influence every time I make a costume change. Also: I love "Tactical Sidearm with Laser Sight" but the costume creator hates it. It resets the skins every time I want to make costume changes to any other costume piece. If I don't remember to reselect them, I have to go back and do another costume change and because of the bug I mentioned above, it costs me ANOTHER 200,000 influence for nothing. This has been going on since 2019, I just never got around to saying anything about it. Suggestions?
  6. Hi When running Combat Jumping and Super Jump at the same time, I've observed a noticeable "stutter" effect, for lack of a better term. You slow down and then speed up again, wash rinse, repeat. It happens when I'm jumping, but more when I'm running with both powers on at the same time. I don't know if it's actually slowing me down and speeding me up, but it feels that way and is very distracting. Obviously, I can turn SJ off while when not super jumping, but the point of the patch is to be able to run them both at the same time, right? Plus, it's annoying to have to ride the SJ button like it's a manual transmission on a car. It's very noticeable on one of my new blaster/blappers. He's Ice/Fire and I gave him Hot Feet. I gave him Hover + Flight at first, which is super smooth and efficient, but then I realized I'd need to be on the ground to activate Hot Feet, so I switched to CJ/SJ and wow is the difference noticeable. Compared to Hover + Flight, CJ + SJ feels a bit clunky. Appreciate all the hard work you guys put into the patches. Not trying to be a pest. Just wanted to let you know about what I'm pretty sure is a bug, or just a case of not getting the programming quite right. I imagine it's not easy to update a 17 year old game. Thanks
  7. So, I've played Rogue characters in the past and had no issues in either Villain, Hero, or Co-op Zones. But today I was on a PI team as a Rogue Night Widow and I had to cross from one hero Zone to another and on a separate travel used an ouroportal. Both times, when I zoned, I was kicked from the team. Then, later, I was putting together a Dark Astoria team and I couldn't form a co-op team, even when everyone was in zone. I had to go back to Null and change to Vigilante in order to form the co-op team. Has something happened to bug the Rogue option? I wanted to keep my Night Widow Rogue so she could both do Freedom Phalanx TFs and Portal Corp missions AND initiate Villain content, outside of Paper missions. But it doesn't seem like I'm going to be able to do that if I'm going to be unceremoniously kicked whenever I zone. Any idea what's happening with this? My Global is @Chistery and the character I was playing was Darkbryde. I currently have her set to Vigilante to avoid the issues I was having. Let me know if you need me to set her back to Rogue so you can test to see if I'm crazy.
  8. Thanks! I appreciate the help! Came to gaming late in life, post 2010, I think post 2012 so I was over 40. A lot of this stuff is confusing to me. But you've cleared it up nicely, thank you!
  9. Questions about the synchronization of auto powers and procs: 1) Just so I'm clear: If I were to slot all of the regen/+HP procs, that actually works against me because Panacea procing in Health would block Power Transfer procing in Stamina, and so on, correct? And this also applies to Impervious Skin? PT will interfere with that Proc as well? 2) What happens if you have more than one of these procs in one auto power? (I frequently six slot health and include procs from Numina, Miracle, Panacea, and Preventative Medicine; in my Regen I divide them between Fast Healing and Health, but each has more than one proc in them) 3) Do the PT procs only interfere with each other? or do they interfere with the procs from the other sets as well? (I think this is likely just a clearer way of asking question one, but I'll leave both in here). I'm a firm believer in science... I just don't understand it very well 🙂 Assistance with understanding what I'm looking at and reading would be greatly appreciated. Follow on: Does this synchronization of auto powers cause the same problem for Performance Shifter Chance for +Endurance? If you use more than one PS Proc, do you lose effectiveness? Anyone know?
  10. And here it is again, different mission, same mission chain (the Mister G missions). My character is at the mission door, which, as you can see, is not where the Map says it is.
  11. I'm sure you're aware this happens on some missions, and it's usually only mildly inconvenient... IF the players know it's an issue. A newer player could get really confused. I've had this happen to me other times (I seem to remember it happening to me in King's Row when I first started). Sometimes the waypoint on the map is different from the location of the door for a mission, sometimes drastically so. The only way you'd notice is if you were to go to the location indicated on the map, and then pan around in a circle until you saw the arrow indicating the mission door from your character's POV. Then you ignore the map and follow the arrow. To give you an idea of the distance and the confusion it causes: My character is at the actual location of the door. You can see this is not where the map says it is. As I stated, this has happened to me in other missions as well, on hero side and villain side. Again, it's mostly just annoying, but on a more confusing map, or for a newer player, this can be extremely frustrating. Not sure if there's anything that can be done.
  12. So, it I farm, but I'm not min-maxing it. I use an Elec/Elec Brute, because that's what I had when I started and I think making another farmer is a waste of valuable gaming time, and I don't want to try and run one or more alt accounts with farmers on them, because the only real advantage to that is AFK farming, and with the inf nerfs, the devs will be in retirement homes before I have a farmer ready to "afk" farm, and there will be no homecoming. What seems is going to happen here is that the min-maxer farmers will just make 4 or 5 extra farming accounts, run them all at once, AFK, and bring in enough inf that they'll be able to keep the AH market prices high, and they'll be able to afford the prices. Meanwhile, those of us that were getting by farming on the same account we play on, are going to be the ones getting screwed. I appreciate what the devs do, in their spare time, to keep this game going, but Devs: I wish you'd realize that exploiters are going to exploit, no matter what you do, and that the only people really taking a hit from the inf-nerf are those of us who just dabbled in farming to make what we needed, and not those who are prepared to go to absurd lengths to earn as much influence as possible.
  13. When teamed up with other players on the Defeat Frostfire mission at the end of that mission chain, if the player whose mission was selected is not present when Keystone is encountered, or at least when he aggros and is engaged in combat, the mission can bug out. All team members get credit for getting the key to the last set of doors, but the doors won't open for any member of the team. Since Keystone was killed, the game thinks you have the key and since he's dead and there's only one of him, there's no way to try again. I've encountered this issue at least twice since the launch of the fan server. I haven't tried resetting the mission, so I don't know if that would resolve it. Both times we just "force" completed the mission through the contact.
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