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MythsnWraiths

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Everything posted by MythsnWraiths

  1. Build Performance Overview The build effectively delivers an exhilarating and sometimes challenging experience that I found quite rewarding. It can perform exceptionally well at late and end game content with an attentive and mildly skilled player. It is an offensive powerhouse, whose ability to manage mob positioning (Axe Cyclone) and dynamic (exceptional single target and AoE) damage makes it especially helpful to teams. Since it is dependent on defensive cooldowns for heals, defense, and endurance consumption, teaming with players who can alleviate these requirements allowed me to focus on what this build does best: face melting mobs. Leveling I leveled from 1 to 25 solo. This was a true test of patience. For the first 20 levels, you are painfully dependent on temp powers and inspirations to fill in your attack chain and cover your survivability gaps. At around level 25, the build started to take form with a reliable though somewhat choppy (no pun intended) attack chain. Endurance consumption was the greatest weakness for this build while leveling, so landing on a PuG with a /Kinetic was a complete game changer for me. Overall, the leveling process was difficult enough, mainly due to endurance issues, that I intend to avoid Exemplaring and even switched to villain side to get the Task Force Commander badge rather than going back to run all the Hero TF's like I normally do. Pre-Incarnate During this period, I finished collecting my IO's, earned my accolade badges, and, of course, farmed Incarnate materials. Endurance consumption remained mildly problematic through this period (sensing a theme yet?) since Consume, even when the build is fully IO slotted, is of limited value due to its long recharge time. Despite that limitation, it was during this period that the build's offensive potential began to trivialize EB's and I was able to embrace the "best defense is a good offense" play style. Post-Incarnate With endurance no longer a significant concern and the final offensive buffs in place, this build is ruthless. It is both visually and mechanically satisfying for an engaged player. Summary Do I recommend this build? It depends. I have a large roster of unkillable tanks and near unkillable everything other AT. In a game that can be dominated with builds that simply require you to toggle on all your defenses and charge forth like Mr. Jenkins, it can be refreshing to play something that requires you to actively manage your survivability. I learned a great deal through the development and leveling process of this build and playing it is making me a better player. Scrapper (Axe - Fire).mbd
  2. To answer an old question, power leveling a toon is no different than farming. Therefore, the maps and builds American Angel gave on this thread are one of your best bets. If you use an asteroid map be sure to get stealth or invisibility for the toon you are power leveling at level 4 so they can hide and not get killed every 5 seconds. You can respec out of it later.
  3. I main a Dark/Dark Brute (though I use the term 'main' very loosely) and run a build very similar to yours. I absolutely love it. While it was not the most fun to level up, once at 50 I became the terrifying destroyer of content that I always hoped to be. It's survivability is certainly not on par with my tanks but it is strong enough that I can be fearless when playing it. After years of playing, don't remember the last time I died. It is beyond excellent for team play since so much of is it's survivability directly benefits your allies. That said, I tend to solo more now than in the past. When I solo, I often (though not always) reduce difficulty to 0x1 so I can spend more time reading and digesting the story and less time smashing the faces of my enemies. I have a descent selection of blasters, scrappers, and stalkers built for this type of play but I have been pondering what a Dark/Dark brute that prioritizes damage and mobility at the expense of survivability might look like. It is a sloppy image that I haven't been able to satisfactorily develop. The AT and Power Sets lend themselves toward the type of play your build supports. I appreciate you sharing the build. I have imported it and might be making some adjustments to mine based on your work.
  4. I can't thank you all enough. I am feeling very confident in the build now with all the adjustments from your recommendations and examples. I can't wait to get this next toon started. Thanks again!
  5. That works! And it answered all of my question... and then some. I was stuck on the fact that I could only put valuable set bonuses into two of Axe, Cleave, and Burn while still preserving the Rech Debuff protection. I was about to hit analysis paralysis on deciding which one to Proc and which two to slot for bonus. You saved me! Based on Sancerre's comments I picked the same slotting for that you are using for Consume, but I wasn't confident in that choice until I saw this. Also, I like what you did with Shadow Meld. Consider that stolen. Sancerre's advice to slot Scrapper's Strike set into Blazing Aura led to the natural inclusion Hecatomb in Chop, yet another decision that your build validates. Could you elaborate on your choice to increase Max HP via the 3 piece Shield Wall and Reactive Defense? Is that a personal preference or is it a significant boost in survivability over using some of those slots to complete Scrapper's Strike (6% S/L Res) and three x 4 piece Unbreakable Guard (total 9.39% melee def)? Lastly, I hate to give up on having a teleport power in the build but your pool power selection does a good job of highlighting just how much I sacrifice by trying to include it on this character. I think the smart thing to do is level up using your pool selection and spend some time testing it to see what, if anything, I can sacrifice without compromising performance.
  6. This is immensely helpful and I have started updating the build with your feedback. I do have a couple questions but I will hang on to them until after I figure out what the issue is with Nemu's data chunk/my ability to properly import since I suspect Nemu's example build may answer my questions.
  7. @Nemu I really appreciate you helping me with this! When import your data chunk though it comes up as my original build. It could very well be user error on my part.
  8. Another couple hours of reading through the forums and I have accomplished the following. - Answered my own question about agility core, learned about the importance of slotting for protection against recharge debuff, and found some incredibly helpful knowledge on general scrapper building on this thread Found an incredibly helpful example of good damage slotting for Battle Axe on this thread Uninstalled and reinstalled mids so I can do a proper export, and incorperated the above knowledge into a MAJOR overhall. Inferna - Hero Scrapper Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Battle Axe Secondary powerset: Fiery Aura Pool powerset (#1): Experimentation Pool powerset (#2): Leaping Pool powerset (#3): Fighting Pool powerset (#4): Concealment Epic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Chop A: Superior Scrapper's Strike: Accuracy/Damage 3: Superior Scrapper's Strike: Damage/Recharge 3: Superior Scrapper's Strike: Accuracy/Damage/Recharge 5: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge 5: Superior Scrapper's Strike: Recharge/Critical Hit Bonus Level 1: Fire Shield A: Aegis: Psionic/Status Resistance 7: Aegis: Resistance/Endurance 7: Aegis: Resistance 9: Aegis: Resistance/Endurance/Recharge Level 2: Blazing Aura A: Superior Avalanche: Recharge/Chance for Knockdown 9: Superior Avalanche: Damage/Endurance 11: Fury of the Gladiator: Chance for Res Debuff 11: Obliteration: Chance for Smashing Damage 13: Eradication: Chance for Energy Damage 13: Superior Scrapper's Strike: Damage/Endurance/Recharge Level 4: Speed of Sound A: Blessing of the Zephyr: Knockback Reduction (4 points) 15: Winter's Gift: Slow Resistance (20%) Level 6: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 17: Kismet: Accuracy +6% 17: Reactive Defenses: Scaling Resist Damage Level 8: Build Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Healing Flames A: Preventive Medicine: Heal 19: Preventive Medicine: Heal/RechargeTime/Endurance 19: Preventive Medicine: Heal/Endurance 21: Preventive Medicine: Endurance/RechargeTime 21: Preventive Medicine: Heal/RechargeTime 23: Preventive Medicine: Chance for +Absorb Level 12: Pendulum A: Scirocco's Dervish: Chance of Damage(Lethal) 23: Obliteration: Chance for Smashing Damage 25: Superior Critical Strikes: Accuracy/Damage/RechargeTime 25: Superior Critical Strikes: Damage/Endurance/RechargeTime 27: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime 27: Force Feedback: Chance for +Recharge Level 14: Temperature Protection A: Gladiator's Armor: TP Protection +3% Def (All) 29: Steadfast Protection: Resistance/+Def 3% Level 16: Plasma Shield A: Aegis: Resistance/Endurance 29: Aegis: Resistance/Recharge 31: Aegis: Endurance/Recharge 31: Aegis: Resistance/Endurance/Recharge Level 18: Swoop A: Superior Critical Strikes: RechargeTime/+50% Crit Proc 31: Touch of Death: Chance of Damage(Negative) 33: Mako's Bite: Chance of Damage(Lethal) 33: Hecatomb: Chance of Damage(Negative) 33: Superior Blistering Cold: Accuracy/Damage/Endurance 34: Superior Blistering Cold: Accuracy/Damage Level 20: Boxing (Empty) Level 22: Axe Cyclone A: Superior Avalanche: Accuracy/Damage 34: Superior Avalanche: Accuracy/Damage/Endurance 34: Force Feedback: Chance for +Recharge 36: Eradication: Chance for Energy Damage 36: Obliteration: Chance for Smashing Damage 36: Obliteration: Accuracy/Damage/Recharge Level 24: Consume A: Superior Avalanche: Accuracy/Damage/Recharge 37: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 37: Synapse's Shock: EndMod/Increased Run Speed 37: Synapse's Shock: Damage/Recharge/Accuracy 39: Synapse's Shock: EndMod/Recharge Level 26: Cleave A: Scirocco's Dervish: Chance of Damage(Lethal) 39: Obliteration: Chance for Smashing Damage 39: Obliteration: Accuracy/Damage/Recharge 40: Eradication: Chance for Energy Damage 40: Explosive Strike: Chance for Smashing Damage 40: Force Feedback: Chance for +Recharge Level 28: Tough A: Aegis: Resistance/Endurance 42: Aegis: Resistance/Recharge 42: Aegis: Endurance/Recharge 42: Aegis: Resistance/Endurance/Recharge Level 30: Burn A: Armageddon: Damage/Endurance 43: Armageddon: Chance for Fire Damage 43: Armageddon: Damage/Recharge 43: Armageddon: Damage/Recharge/Accuracy 45: Armageddon: Recharge/Accuracy 50: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 32: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense/Endurance Level 35: Fiery Embrace A: Invention: Recharge Reduction Level 38: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Moonbeam A: Apocalypse: Damage/Endurance 45: Apocalypse: Damage 46: Apocalypse: Damage/Recharge 46: Apocalypse: Damage/Recharge/Accuracy 46: Decimation: Chance of Build Up 48: Apocalypse: Chance of Damage(Negative) Level 47: Shadow Meld A: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Shield Wall: +Res (Teleportation), +5% Res (All) 48: Shield Wall: Defense/Recharge 50: Shield Wall: Defense/Endurance/Recharge 50: Shield Wall: Endurance/Recharge Level 49: Super Jump A: Blessing of the Zephyr: Knockback Reduction (4 points) ────────────────────────────── Inherents: Level 1: Critical Hit Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Miracle: +Recovery 15: Numina's Convalesence: +Regeneration/+Recovery Level 2: Stamina A: Performance Shifter: Chance for +End Level 4: Jaunt Level 49: Quick Form Level 49: Double Jump ────────────────────────────── Incarnates: Reactive Core Flawless InterfaceMusculature Core ParagonAssault Core EmbodimentAgeless Core Epiphany Scrapper (Axe - Fire).mbd
  9. You could not be more right! Your response was super helpful. I think I was able to include pretty much all of your recommendations. Dumped a massive amount of Def and upped my recharge bonuses significantly (updated snapshot below). I am -20 seconds away from perma-haste though depending on the Force Feedback Proc. Can you elaborate on this point? Barney style... please.
  10. I was on the fence about this choice. Leveling my tank, I was able to juggle mobs with KU (KD?) so much that I was leaning on the hope it would solve this problem. It is definitely something I will be watching closely once the toon is high enough for it to be a consideration and then dump it if it doesn't perform.
  11. To see the final build and assessment... Original Post I recently reached level 50 with a Shield/Axe tank and really enjoy the Battle Axe power set. For my next project, I wanted something a bit more aggressive, so I transitioned to the scrapper class and swapped out the shield for Fiery Aura. After hours of searching the forums, I put together the attached build, and it... is... okay... ish. To be honest, I think there's a lot left to be desired, and I'm not well-versed in how procs work and when to sacrifice set bonuses to include them. GOAL: My top priority for the build is Damage > Speed (the ability to move to and through content quickly) > Survivability. All three are important to me, but I don't mind sacrificing some survivability if it pays off in damage. I am very fond of teleport and combat teleport. I know I sacrifice quite a bit by including them, but I would prefer not to ditch them unless the payoff in damage and/or survivability is significant. My sincere thanks to any of you smart people who can help me figure this mess out. Scrapper (Axe - Fire).mbd
  12. Wow, this is incredibly helpful. Thank you @tidge and @carroto. Taking this info and heading back to Mids.
  13. You are quite right. I think I will put one in Power blast and one in snipe. Power Blast can serve as a filler attack, and ranged attack when necessary. It likely wont be enough to keep the FF buff up most of the time but it should be worth the cost of an enhancement in Snipe.
  14. Context: I am playing a melee focused Energy/Energy Blaster (Blapper). I have near perma hasten (4 seconds off) and minimal dead space on my attack chain (Energy Punch > Snipe > Bone Smasher) with just IO sets. Question: For my three primary attack powers, would it be better to put a single Nucleolus Exposure, 4 x damage procs, and a FF + Recharge Proc to improve recharge time on Nova, Buildup, and Aim or would the return on FF procs not be worth the loss in damage and accuracy from a second Nucleolus Exposure?
  15. I had given the idea of leaning on procs consideration. Would something with aura's and more AoE effects be more consistent than a Rad? The Rad's -def is icing on the cake for sure, but it is unneeded icing.
  16. I suspected that might be the case but, of course, was hoping for another answer. Thank you for the thorough response and number breakdown. That is very helpful in considering what kind of hero I might build for the fun of playing them, though you have clearly pointed out they will not match the Kin/Sonic's effectiveness in what I was hoping to do. Thank's again for the response!
  17. More specifically, I would like to make a character who can effectively and consistently keep his party at or near the damage buff cap while effectively and consistently applying -res debuffs on enemies. Background: I currently have a Kinetic/Sonic defender who is impressive at enabling teams. He is fun to play and quite an asset, especially on melee heavy teams. I believe this character fits well into end game content when many players have little need of a buff/debuff that does not help them do more damage. Because of specific capability gaps in this character, I come humbly to seek the forums' advice. In short, I have an enabler but what I want is an ENABLER! Problem: While a kin/sonic can buff damage and can debuff resistance, it can't effectively do both consistently. Fulcrum shift relies on large crowds (becoming less effective in long single-target fights) and sonic's -res takes time to stack up. It also relies primarily on cones and single-target attacks. Admittedly, the problem with FS depending on crowds is a minor one. So my concern is more with the resistance debuff. Question: Is there a power set/pool/epic pool/incarnate combo that can effectively and consistently keep a party at or near the damage buff cap while effectively and consistently applying resistance debuffs to a large groups of enemies? Facts/Assumptions: 1.) There are no limitations to influence and resources. 2.) I am not married to the idea of a ??/kinetic, though it seems an obvious choice. 3). Opinions supported by facts/data are preferable to opinions stated absent of facts/data.
  18. My internet did a hard crash after the first run, but that was epic. Many thanks to everyone on the "Ranged" team. Well done Heroes! Thanks to the raid lead for putting it together, and thanks to everyone that showed up. I will be bragging about this one to all my gaming friends for weeks.
  19. On the topic Hami, I have been looking at Pool and Epic powers. For epic, I think Fire is a strong choice; you get access to a Hold and two ranged attacks. And for pool powers, Sorcery gives you flight (a must), Spirit Ward (a +absorb to throw on the main tank before they charge in), Arcane Bolt (ranged attack; we are starting to get a chain going). An alternate choice for pool is Experimentation where you get Experimental Injection (another buff to throw on main tank), Toxic Dart (our ranged attack chain should be complete), and if you have room for it, Adrenal Booster. Thoughts?
  20. About a month back I had just finished rebuilding my Invuln/SS tank from live. With the help of @Hyperstrike I had updated my build and was in Peregrine Island soloing my way through MJ's arc, working on my portal jockey badge. I stepped out of a mission door into the streets and was greeted by the site of almost a dozen monsters tussling it up in the middle of the city. I was ever so slightly confused but quickly noticed a small blazing figure in the center of them, slowly pulling them toward Portal Corps. My memory is a bit foggy, but I think I PMed the crazy burning thingy in the center of the fight and asked it... WTF are you doing? He was kind enough to explain that he had taken the past fifteen minutes to pull this group all the way from the islands. My mind was flooded with several ideas in quick succession. 1). That's a fire tank tanking almost a dozen monsters and his HP is barely dropping. 2). That's a dumb name for a tank. 3). His HP is seriously not dropping. 4). I'll be damned if a fire tank is going to tank all these monsters past me without me getting a peace of this action. 5). Ok his HP bar dropped a little bit... but only a little. 6). LEROY JENKINS!!!!!! I didn't have my accolades yet or my incarnate abilities. But I had been saving up my farm inf for weeks and I was IO'd out. Plus, I was an Invulnerable tank... >.> So I jumped into the madness. Seeing where he was going I joined in a taunt and AoE heavy attack chain and followed the guy, whose name would fit better on a scrapper, as he lead the way to Portal Corps. I happened to be on Discord with a buddy of mine and told him, "you have got to come see this." It didn't take long for a crowd to form and a league of heroes to down the monsters. I had planned on finishing the MJ arc that morning, but after that encounter I just logged off for the day. There was nothing in the game that would hold my interest after being a part of that. Moments like that make the game. Cheers!
  21. I just hit level 50 with my latest meat shield and now I am looking to turn him into a well rounded powerhouse for endgame content. I tried to maximize survival without leaning on Defensive cooldowns, but I am not completely married to that idea. Ultimately I just want the build to be the best it can be. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Level 50 Mutation Brute Primary Power Set: Radiation Melee Secondary Power Set: Willpower Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Radioactive Smash TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Acc/Dmg(5), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(48) Level 1: High Pain Tolerance StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3) Level 2: Mind Over Body TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(40), TtnCtn-EndRdx(43) Level 4: Speed of Sound WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A) Level 6: Contaminated Strike SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg(11) Level 8: Radiation Siphon TchofDth-Dmg/EndRdx/Rchg(A), TchofDth-Acc/Dmg(13), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(37), TchofDth-Dam%(46) Level 10: Indomitable Will LucoftheG-Rchg+(A) Level 12: Fusion RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50) Level 14: Boxing TchofDth-Dmg/EndRdx/Rchg(A), TchofDth-Acc/Dmg(36), TchofDth-Dmg/EndRdx(45), TchofDth-Dmg/Rchg(46), TchofDth-Acc/Dmg/EndRdx(46), TchofDth-Dam%(50) Level 16: Rise to the Challenge Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(21) Level 18: Irradiated Ground SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Rchg/KDProc(25) Level 20: Tough GldArm-3defTpProc(A), TtnCtn-ResDam(25), TtnCtn-ResDam/EndRdx(34), TtnCtn-ResDam/EndRdx/Rchg(36), TtnCtn-EndRdx(36) Level 22: Fast Healing NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(50) Level 24: Quick Recovery PrfShf-EndMod(A), PrfShf-End%(37) Level 26: Devastating Blow SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg(27), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31) Level 28: Heightened Senses ShlWal-ResDam/Re TP(A) Level 30: Weave LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31) Level 32: Atom Smasher SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34) Level 35: Assault EndRdx-I(A) Level 38: Mu Lightning SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40) Level 41: Ball Lightning SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43) Level 44: Maneuvers LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Combat Jumping LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48) Level 49: Vengeance LucoftheG-Rchg+(A) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Fury Level 1: Sprint Clr-Stlth(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Flight-I(A) Level 2: Health Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle Jump-I(A) Level 2: Stamina EndMod-I(A) Level 50: Musculature Core Paragon Level 50: Barrier Core Epiphany Level 50: Reactive Core Flawless Interface Level 50: Assault Core Embodiment Level 50: Ion Core Final Judgement ------------ ------------ Set Bonus Totals: 15.5% DamageBuff(Smashing) 15.5% DamageBuff(Lethal) 15.5% DamageBuff(Fire) 15.5% DamageBuff(Cold) 15.5% DamageBuff(Energy) 15.5% DamageBuff(Negative) 15.5% DamageBuff(Toxic) 15.5% DamageBuff(Psionic) 28.5% Defense(Smashing) 28.5% Defense(Lethal) 23.5% Defense(Fire) 23.5% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 33.19% Defense(Melee) 8.5% Defense(Ranged) 18.5% Defense(AoE) 3.75% Enhancement(Max EnduranceDiscount) 56.25% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 348.6 HP (23.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 130% MezResist(Held) 130% MezResist(Immobilized) 130% MezResist(Sleep) 130% MezResist(Stunned) 130% MezResist(Terrorized) 130% 20% (0.33 End/sec) Recovery 58% (3.62 HP/sec) Regeneration 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 36.5% Resistance(Smashing) 36.5% Resistance(Lethal) 38% Resistance(Fire) 38% Resistance(Cold) 18.5% Resistance(Energy) 18.5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 7.5% SpeedRunning 1 Null | Copy & Paste this data into Mids' Hero Designer to view the build | 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  22. Thank you Caulderone for your initial response. I was reading it over and Hyper's builds on my phone last night and found it quite informative. And then, Hyper goes and responds himself. THANKS for this build! It answers alot of questions I had from reading over your framework. Mainly, what to do with Dull Pain and how to slot/prioritize it. And of course all the secondary power selections... you saved me so much time and struggle. Much appreciated, both of you.
  23. I am reviving all of my old heroes from Live and up next is my main tank. I kept none of my notes and builds from Live so please help critique this build as I start my planning. Dull Pain is perma. Haste is just two seconds shy. Attack Chain would go KB>Jab>Haymaker>Jab>Foot stomp>Haymaker Recharge was obviously a priority, but after that I kind of lost focus. I just grabbed a little defense, a little res, and a little regen. I took Unrelenting as a chaser for Rage to minimize the DPS crash. Let me know if this is a dumb idea. After the core build was done I had three extra slots open and it seemed like a waste to spend them on Tough/Weave. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Desimus: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Power Pool: Presence Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Temp Invulnerability (A) Impervious Skin - Resistance/Endurance (5) Impervious Skin - Resistance/Recharge (5) Impervious Skin - Resistance/Endurance/Recharge (9) Impervious Skin - Endurance/Recharge (37) Impervious Skin - Status Resistance (40) Resist Damage IO Level 1: Jab (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (9) Superior Blistering Cold - Accuracy/Damage/Recharge (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (29) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Resist Physical Damage (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (43) Aegis - Psionic/Status Resistance Level 4: Haymaker (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (7) Superior Might of the Tanker - Damage/Endurance/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Recharge (15) Superior Might of the Tanker - Damage/Recharge (15) Superior Might of the Tanker - Accuracy/Damage Level 6: Resist Elements (A) Impervious Skin - Resistance/Endurance (42) Impervious Skin - Resistance/Recharge (43) Impervious Skin - Endurance/Recharge (43) Impervious Skin - Resistance/Endurance/Recharge (45) Impervious Skin - Status Resistance Level 8: Unyielding (A) Impervious Skin - Resistance/Endurance (11) Impervious Skin - Resistance/Recharge (13) Impervious Skin - Endurance/Recharge (13) Impervious Skin - Resistance/Endurance/Recharge (42) Impervious Skin - Status Resistance Level 10: Super Jump (A) Jumping IO Level 12: Resist Energies (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 14: Taunt (A) Perfect Zinger - Chance for Psi Damage (33) Perfect Zinger - Taunt/Recharge (33) Perfect Zinger - Taunt/Recharge/Range (33) Perfect Zinger - Taunt Level 16: Dull Pain (A) Panacea - Heal/Endurance (17) Panacea - Endurance/Recharge (17) Panacea - Hea/Recharge (46) Panacea - Heal/Endurance/Recharge (46) Panacea - Heal Level 18: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO (19) Recharge Reduction IO Level 20: Knockout Blow (A) Superior Gauntleted Fist - Accuracy/Damage (21) Superior Gauntleted Fist - Damage/RechargeTime (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (25) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (25) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - RechargeTime/+Absorb Level 22: Invincibility (A) Luck of the Gambler - Recharge Speed (23) Red Fortune - Defense/Endurance (23) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Defense (34) Red Fortune - Defense/Recharge (34) Red Fortune - Endurance Level 24: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 26: Tough Hide (A) Luck of the Gambler - Recharge Speed (36) Red Fortune - Defense/Endurance (36) Red Fortune - Defense (36) Red Fortune - Defense/Recharge (37) Red Fortune - Defense/Endurance/Recharge (37) Red Fortune - Endurance Level 28: Rage (A) Rectified Reticle - To Hit Buff (29) Rectified Reticle - To Hit Buff/Recharge Level 30: Provoke (A) Empty Level 32: Unstoppable (A) Recharge Reduction IO Level 35: Intimidate (A) Accuracy IO Level 38: Foot Stomp (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Chance for Smashing Damage Level 41: Unrelenting (A) Recharge Reduction IO (46) Recharge Reduction IO Level 44: Conserve Power (A) Recharge Reduction IO Level 47: Laser Beam Eyes (A) Apocalypse - Damage (48) Apocalypse - Damage/Recharge (48) Apocalypse - Accuracy/Damage/Recharge (48) Apocalypse - Accuracy/Recharge (50) Apocalypse - Damage/Endurance (50) Apocalypse - Chance of Damage(Negative) Level 49: Physical Perfection (A) Healing IO (50) Healing IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (31) Miracle - +Recovery (31) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Efficacy Adaptor - EndMod/Endurance (31) Performance Shifter - Chance for +End Level 50: Agility Radial Paragon Level 50: Melee Radial Embodiment ------------ http://www.cohplanner.com/mids/download.php?uc=1478&c=690&a=1380&f=HEX&dc=78DA65944B6F12511886CF9441CA147A115B5AAE2D50291406A875EDC256A32949931AB764D4239D880361066397265E575A2F71A18971EBC23FD07FE1AD177F839785262655F1EB7C6FDA4626C07378CFF9EE3353BDB910787BF6D629A1044E370CDBAE5D30AC6BB2DD5FED388663362D41976F41DAE6F58EEDA37582F76B0BF2AAB46CA99FB36E741A966C1B97CC86E9AC45B15D950D29F5954E8BD62B4E5B5A75675504969BCD86BE248D9669D535F7CF4A4BCA2B23EEB26A5866ABD370A3065DE58C595F75E86868B1655ED617294A7DAD56356C47B6D7C629972C7DDFFBE947D9CBB2EB1513B488AB428D8031667F94998933B3053A5E51454113B8C8F691EA6A7DEBE06366FF1366E42933F68CF98EE22A1CB74F09B3DFDC9CC7DDCB9F545CEAE4DF83DC3C9F79EFC80EB8CDD4B698839BE027E647F2EF655BD58BBA72A82B8F7AF2A8AF80BA3672342BD8F860A3C126009B006C72B009D350FDDC03E19FE1BE6C923080DA067E703E859FE02F66896A0BB29D2768F7B9DA64136C8116F303F91BE2B3EA508CED87E36082594C8293CC14E535821C466639AFA3FFB1423984D0DFD06D9ECBB13BE05DE6F83DF03EE6F880B945398DBA03EC7A4747795E631A18644E0D8203E010F629B730C71561D86E93BF09E432012D0D7F69F849C34F06FE33F037477544DD9BB8AB445F50CF42749FBD644628561CF38977E9123B14290925894E44E9540A5A2AC2DA3C799DC6DD3DBDCB9338FE1BFC03FE6566BBA0E0EE3F24C319B6556610A308BEA223B388350BED35693A62E905F6552A823A586256CA6085F9866EA332774E2967305930A6EE3FA1F4D9AB3EA7EE3FEFDD7CCF6EB947A9F428277A94F91E65A9475956119614C555FCC362AF5B6E265FB4FDB781508A9CFB37EDD01BE2224F3A719E98254E719FBF1EB6C3D3F7FD40539475EE51E23973778C80EA375207EB7F128CE286
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