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'Tan

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  1. I've been wanting to try a 'different' combo lately and am enjoying how my new rad/nin is playing (currenty lvl 35). The defense is impressive and rad has impressive ST/AoE damage. However, I don't think I'm utilizing the ATOs and bonuses from ninjitsu to their full capabilities. There seems to be a bit of strategy involved with this combo since you get the crit bonus when you're 'hidden'. If you're coming up to a new mob while hidden, does it even make sense to have irrad. ground on? Or should you hit Atom Smasher out of 'hide' and then turn irrad. ground on followed by the ST attacks? Also, what is the best power to slot the 50% crit proc ATO in? I was debating between the t1 attack or proton sweep.
  2. 77.5% . I could probably get the time down to 1:30 if I could have Seismic available after any 3 attacks.
  3. Yep used assault at the beginning. Rotation mostly followed Stone Mallet -> Seismic -> Heavy Mallet -> Gloom -> Stone Mallet. Used Build Up and DNA Siphon when available. It would vary based on if FF proc fired in Stone Mallet (which seems like it would 25% of the time).
  4. First time trying pylon testing.. happy with the results. Stone/Bio/Soul Brute - T4 Musc / T4 Degen / T4 Assault / T4 Ageless (no Lore or Judgement) 1:52 => 470DPS 1:47 => 486DPS 1:45 => 493DPS 1:40 => 511DPS 1:43 =>500DPS Average = 492DPS
  5. My goal was to create the most efficient AFK farming build, as in, I want to send it into an AE farm, only have to click hasten, hybrid, and destiny, and come back in a few minutes to find most the map dead. With that in mind, my goals were to get fire def and recharge as high as possible. After running this build on the test server, it outperforms my regular spines/fire build (with spine burst, throw spines, mu mastery, and consume). What do you guys think? Notable differences on this build are that I only took build up, taunt, and quills in the primary and skipped consume and temp. protection in the secondary. I went with fire mastery to be able to slot 3 sets that give 5% fire def. The biggest difference here though is that I went with whirlwind. The +recharge bonus from FF is up more often than not. I was regularly seeing 300+% recharge bonuses with ageless and hasten on. The biggest downside to this build is that whirlwind drains end fast. This is mitigated by slotting 3 +5 end mod IOs. Ageless is available enough that it isn't an issue anyway. And of course.. soft capped fire def (you only need to be running maneuvers, stealth, or weave to get it). Plus, the knockdown from whirlwind mitigates most incoming damage anyway. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build!
  6. Currently leveling an ice/ta blaster and loving the damage & utility it brings. Looking to get this build to a point where it does insane ST damage and can clear out junk mobs where needed (glue arrow + ice storm + blizzard). I'm hoping the two -res procs in glue arrow and ice storm will help a lot with tougher enemies. Tried to fit as much +recharge as I could but hard to come by when using procs.. mostly slotted for S/L def, HP, and dmg bonuses. Any recommendations? 1667HP SC S/L Defense 104% recharge 50%/36.5% acc/dmg bonuses Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build!
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