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InfamousBrad

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  1. Try it some time. There's an ASTONISHING lack of winter-holiday decor in the base builder. No ice patches or snowy floors. No Christmas trees or wreaths. We don't even get the wrapped boxes from the Trickster event, and how hard would those be to import, they're in the library as clickable objects? It's do-able to decorate a base for Halloween. It's nigh-impossible to decorate for Christmas.
  2. I think this is a known issue? But if you have a costume that has more than two weapon choices, one of them is always invisible. It only shows the last two you edited; as soon as you edit the third, the first one turns off, ad infinitum.
  3. It also never worked. (Sauce: tried playing a mastermind during a base raid.)
  4. For controllers, the Enflame power from the Sorcery pool, and the Corrosive Vial power from the Experimentation pool, are missing their containment damage. I double-checked in City of Data, and they're the only pool damage-dealing powers that are missing it altogether. Although I did find one related bug there, too: Arcane Bolt from the Sorcery pool does have Containment damage ... but the Containment damage doesn't scale up with Arcane Power.
  5. There's a way to cheat that, but you won't like it. Make the supergroup logo the Mars symbol, and have Ms. Mars be the only one who has "display SG symbol" checked.
  6. The arachnoid-cave and talons-cave maps have multiple defeat-all missions where mobs fall through floors, so many you can't complete a single arc because you only get one auto-complete every 3 days and you can easily hit two in one day. So I wanted to open this thread where we can enter map names that need their gaps closed, starting with the one I'm waiting on a /petition on right now: * V_Arachnoid_Cave_30_Layout_20.txt (You can get the current map name by typing /whereami.)
  7. Five pages into this discussion and nobody has brought up the real reason why the content in this game is so easy for some of us, maybe most of us: We've been playing this game for over 10 years, elapsed time. We're that good at it. I've had noobs in text (and on rare occasion, voice) chat and let me tell you that they were struggling to finish Atlas Park. The fact that we all have in muscle memory how close we can get to a mob without aggroing it, the fact that we all have the combat formulas memorized, the fact that we all know this combat system so thoroughly that we
  8. My main issue with the Warriors isn't with their looks or their powersets, it's that I feel like they're terribly under-written -- other than a throw-away reference in one line in one of the clues for The Bonefire Plot, and an even tinier throw-away reference in the Frostfire arc, we know almost nothing about how they fit into the magical-crime ecosystem of Paragon City. Now that the tip missions and the Moritmer Kal strike force establish that the Warriors and Odysseus are still major players at late as level 40, I feel like we need something that addresses the question of what Od
  9. At 7 pages of comments before I even woke up, someone has probably said this, but I have two minor concerns about the travel power redesign, both related to the "cottage" rule. One of the fundamental principles behind all the travel powers in the game is that the easier they are to use, the slower they are, which is why flight is slower than super leap is slower than teleport is slower than superspeed. If the flight speed cap is higher than the jump speed cap, why would anybody ever take super leap? The jump speed cap may not need to be much higher than the flight speed cap, its ba
  10. The stalker version of Radiation Melee's tier 7 power, Radiation Siphon, is flagged as available at level 8 instead of what it should be, 18.
  11. I have three broad categories of requests, and then a thought about base PvP: My first request feels to me like low-hanging fruit, like it ought to be easy. Go through the list of items that can be used as interact-able objectives in AE missions, all the boxes and safes and stuff. Make a list of the ones that don't have matching base items, and import them. It feels like this ought to be pretty easy because by definition they all have separate geometry files, right? My second request is one I make every time, but especially after the last round of improvements to Winter
  12. Any chance of making time spent hanging out in Winter Forest count towards the Pocket D badge?
  13. Can we PLEASE have those decorated conifers as base-decor items?
  14. Thanks! I had a similar but different complaint about the villain arc. For a level 30ish arc, I feel like there are WAY too many elite bosses, way too many of the bosses and EBs in that arc spawn multiple ambushes. That's the kind of difficulty I expect (in that level range) to face in the last fight of the last mission of the arc -- not two and three times per instance in every instance.
  15. I just finished The Graveyard Shift on a level 28 (was 29 by the end) tri-form PB, set to +0x1, and ... was this supposed to be this brutal? Over half of the spawn points had unusually large numbers of spawns -- two lieutenants and a minion being the norm. Some of them were (expletive deleted) nuts, like the whole Raverobber instance, where a single spawn point typically consisted of 3-4 lieutenants and 5-6 minions. This, for example, is one spawn point (note the extra 3 lieutenants hidden by the girder):
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