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zenijos10

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  1. Brand new character today! The family decided on an ironic way to kill Salvador "The Ham" Massimo, a bothersome enforcer for a rival syndicate. Unfortunately for the family the poison they put into his ham sandwich managed to activate a latent mutant healing factor. Salvador's revenge was swift and bloody. After the bodies were counted Sal found himself filling the vacuum, becoming a Don himself. Like a virus he is attacking the family, and anyone else who lives on the wrong side of the law and brutally forcing them to join his organization. No one can stop him, he is unkillable. He leaves them with one choice, join or be butchered and cooked alive only to end as the meet in "ham" sandwich that is destined to be fed to victim's family and friends. Who can stop the Hammy Don!?
  2. I Earn Man! Born the son of a wealthy government arms contractor CEO and now the CEO himself after he inherited the company from his father. He was tired of all his "lazy workers" who wouldn't stop complaining about not having living wages, decent benefits, or the ability to work from home. They should just work harder and become a CEO themselves! He decided his workers, and all of the lazy, over-entitled poor people of the world needed a super hero to show what it means to earn your living through hard work. He built a special armor suit, from his father's designs, but with a special few adjustments. The suit has the standard powers of flight and durable armor, but it also gives him the power of super volume and radio transmission so everyone can hear his wise words on how he earned his fortune and how everyone just needs to stop being so lazy and entitled. Even people who don't want to want to hear it, they are the ones who need it the most! Finally, his suit grants him the power to knockdown anyone who would dare to argue against him and his perfectly correct world view. (Sonic / Energy Defender).
  3. Thank you for response and sharing your build. I take fighting pool on most of my characters. I play mostly solo so survival is always one of my top build goals. I chose m30 over cross punch because of the 3.33% damage buff. I've gotten contradicting advice on Serum. Since the changes have you tried serum both with and without slotting for resistance? Also, what's the reasoning for soulbound into soliders over commandos? I don't know much about their attack chains.
  4. @StrikerFox Just double checking, are you saying that you suggest dropping all 3 pets' accuracy to add achilles to all 3? Some other questions for anyone willing to answer: 1. How end heavy is Forcefield + merc attacks/ serum? I'm currently at a surplus of around 1.2 %/ sec, but it would drop to 1 if swap in Achilles on all 3 pets (not just soldiers). 2. I 6 slotted M30 and 2 slotted force bomb. I wanted them for mitigation, but mostly to deal with boredom. I 6 slotted M30 because I figured I would be more likely to use it to get the focused fire bonus, but with that considered how would you slot these two power with only 6 slots to share between the powers (plus the free 1 slot that comes with each power)
  5. StrikerFox, Thanks! That's really useful.
  6. I have not played Mercs or Force fields on homecoming. I played both during commercial release, and was underwhelmed. I haven't started leveling yet, so I really don't know anything about play style or any gotchas with the classes. I figure I might want an attack or two just because forcefields in boring otherwise. Does having 3 direct attacks actually make sense with focused fire? Is slotting serum for resist or recovery worth it? Here is an early draft. Please tell me what you all think: This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Ionic Snake: Level 50 Technology Mastermind Primary Power Set: Mercenaries Secondary Power Set: Force Field Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Soldiers (A) Sovereign Right - Accuracy/Damage/Endurance (3) Sovereign Right - Damage/Endurance (3) Blood Mandate - Accuracy/Damage/Endurance (5) Blood Mandate - Accuracy/Damage (5) Edict of the Master - Defense Bonus (7) Sovereign Right - Resistance Bonus Level 1: Repulsion Bolt (A) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Accuracy/Damage/Endurance Level 2: Deflection Shield (A) Gift of the Ancients - Defense/Endurance (11) Gift of the Ancients - Defense/Increased Run Speed (21) Reactive Defenses - Defense (21) Reactive Defenses - Scaling Resist Damage Level 4: Insulation Shield (A) Gift of the Ancients - Defense/Increased Run Speed (17) Gift of the Ancients - Defense/Endurance (31) Reactive Defenses - Defense/Endurance (31) Reactive Defenses - Defense/Endurance/RechargeTime Level 6: Equip Mercenary (A) Steadfast Protection - Resistance/+Def 3% (7) Gladiator's Armor - TP Protection +3% Def (All) (9) Resist Damage IO Level 8: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Maneuvers (A) Luck of the Gambler - Endurance/Recharge (42) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance (43) Luck of the Gambler - Defense/Recharge (43) Luck of the Gambler - Defense Level 12: Spec Ops (A) Call to Arms - Accuracy/Damage (13) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (13) Blood Mandate - Accuracy/Damage/Endurance (15) Blood Mandate - Accuracy/Damage (15) Expedient Reinforcement - Resist Bonus Aura for Pets (17) Call to Arms - Defense Bonus Aura for Pets Level 14: Boxing (A) Empty Level 16: Assault (A) Endurance Reduction IO (34) Endurance Reduction IO Level 18: Serum (A) Gladiator's Armor - Recharge/Resist (19) Gladiator's Armor - Resistance/Rech/End (19) Impervium Armor - Resistance/Endurance (29) Impervium Armor - Resistance/Endurance/Recharge (36) Preemptive Optimization - EndMod/Recharge (43) Preemptive Optimization - EndMod/Endurance/Recharge Level 20: Dispersion Bubble (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Recharge (33) Luck of the Gambler - Defense/Endurance/Recharge Level 22: Commando (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (23) Soulbound Allegiance - Chance for Build Up (23) Blood Mandate - Accuracy/Damage/Endurance (25) Blood Mandate - Accuracy/Damage (25) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (27) Superior Mark of Supremacy - Accuracy/Damage Level 24: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (45) Endurance Reduction IO (45) Endurance Reduction IO Level 26: Tactical Upgrade (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Endurance/Recharge (36) Luck of the Gambler - Defense/Recharge Level 28: Repulsion Field (A) Endurance Reduction IO (34) Endurance Reduction IO (40) Sudden Acceleration - Knockback to Knockdown Level 30: Damping Bubble (A) Recharge Reduction IO Level 32: M30 Grenade (A) Force Feedback - Chance for +Recharge (34) Positron's Blast - Chance of Damage(Energy) (39) Bombardment - Chance for Fire Damage (39) Javelin Volley - Chance of Damage(Lethal) (40) Explosive Strike - Chance for Smashing Damage (42) Sudden Acceleration - Knockback to Knockdown Level 35: Force Bomb (A) Sudden Acceleration - Knockback to Knockdown (40) Force Feedback - Chance for +Recharge Level 38: Hasten (A) Recharge Reduction IO (47) Recharge Reduction IO Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense/Endurance/Recharge (47) Luck of the Gambler - Endurance/Recharge Level 44: Power Boost (A) Recharge Reduction IO Level 47: Tough (A) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (49) Luck of the Gambler - Endurance/Recharge (49) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 1: Supremacy Level 1: Brawl
  7. If I'm playing an expensive, well-researched build and don't reasonably expect defeat:
  8. I play the same game, differently, and often for different reasons.
  9. Overpowered regen: soloing multiple Giant monsters in peregrine island as a claws/regen scrapper. Crowds would gather, tanks joined in and died, but nothing could take down that scrapper. I guess I see why it was nerfed.
  10. I run farms often and allow door sitters. I’m not sure fun is the primary reason for doing it. Of course some fun can be had chatting because door sitters don’t need to pay attention to combat, though that doesn’t always happen. Instead of fun, I would say door sitting creates accomplishment or at least relief. to some, getting to 50 is busy work that’s required to enable what they actually want to do, like filling out the waiver and watching the training video before going paragliding. One could argue that getting to 50 by door sitting is not a real accomplishment, at least not compared to leveling the old fashioned way. However, regardless of the truth of that, the character select screen for door sitters’ level 50s still says level 50. Other people collect 50s, some have 100s of them. For them, fun is probably low priority, high priority is minting another 50 or in some cases fully incarnated and IOd 50. If one’s goal is to collect 50s then doorsitting makes a lot of sense compared to playing content the old fashioned way.
  11. Yeah, I thought those threads were cool. I was hoping for raw data then too. I haven’t reviewed it in a long time, I should reread. Assuming accuracy, that 32% indicates farming is keeping people playing, or at least it was two years ago. Of course that doesn’t clearly explain if the player was afk farming or power leveling another character(s) or afk powerleveling another character(s). I guess it’s the data scientist in me that wants to drill down deeper and discover trends and really understand the truth of the matter. Is there a way to discover from the data who is afk farming? If so how many hours of active gameplay stem from afk farming? How much influence? So many insights just waiting to be discovered!
  12. I’m seeing arguments about whether people who powerlevel 1-50 play a lot. Most arguments are based on personal preference, anecdotes, and arguments stemming from those preferences and anecdotes. I wonder what kind of statistics are available to get actual data. How many characters level to 50 primarily in AE missions? How many leveled In less than x hour played? For those characters, how many played other content after getting to 50? How many players, after leveling to 50 in AE, did it again? How many times? Same for non AE? What percentage of total content played is played inside architect? What percentage of total influenced generated comes from AE? Devs, can we get access to the raw data (tableau, grafana, etc) to do our own analysis to get the bottom of some of the arguments on the forums?
  13. Lots of assumptions on what they want. Devs, please just spell out for us, as if we were all 5 year olds, what your vision of the future for this game is.
  14. I saw in the beta patch notes that Mercs had some bug fixes. Unfortunately, I am totally unable to play COH right now. What difference do these changes make for Mercs?
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