Rikti Patron Pool (Hro'Dtohz)
Same powerset, two different mission arcs to get it (or do one of the others). I made two broadstroke versions for ranged vs melee, but probably 2 sizes doesn't actually fit all ATs. These are all powers possessed by Rikti.
Melee Characters: Rikti Rifle Ranged, Energy, Foe Knockback, Disorient Accelerate Metabolism Ally +Speed, +Damage, +Recovery (less potent than defender version)
Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Ritki Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. The Riktis are not protected from such effects, they just wear off faster. Fusion Pulse Ranged Energy, +Energy DoT, -RES (all), -Regen Dominate Ranged, Foe Hold Transponder Player can create an inter-dimensional Transponder for 60 seconds. A total of 3 Rikti soldiers(1 conscript, 1 guardian, and one Chief Mentalist (Lt)) can teleport in through this Transponder to join their allies and more will come to replace fallen soldiers while the portal is open. This power has a long recharge. The Transponder can be destroyed. Pets will stay spawned for 5 minutes, even if the transponder is destroyed or gone.
Ranged Characters Rikti Sword Melee, Energy/Lethal Foe Disorient
Resistance Auto, Self +Resistances: Smash, Lethal, Energy, Psionic, Resist Sleep, Confuse, Fear Greater Rikti Sword Melee, Energy/Letha) Foe Disorient Paralytic Aura PBAoE, Energy, Minor Damage over Time, Foe -Recovery, -Spd, -Rech, Fear
Transponder Player can create an inter-dimensional Transponder for 20 seconds. A total of 3 Rikti soldiers(1 conscript, 1 infantry, and one Chief Soldier (melee, Lt) can teleport in through this Transponder to join their allies and more will come to replace fallen soldiers while the portal is open. This power has a long recharge. The Transponder can be destroyed. Pets will stay spawned for 5 minutes, even if the transponder is destroyed or gone.
New Villain Patron Arc: Hro’Dtoz
Probably the player must be a member of the Midnighters and Vanguard. Of course, the story could be slightly altered to change this to avoid needing those badges.
Hro’Dtoz, leader of the Rikti Lineage of War has sent out word that he is willing to make a deal with any earthing who becomes an agent for him- word got to you. He will grant them a governorship when the Rikti rule. In addition he will outfit them with Rikti Technology in the meantime. The Villain never onces plans to betray the Earth, but a good plan here would be a great way to strike a blow against the Rikti, get some new tech, and possibly look like a hero for the world. They need to at least hear Hro'Dtoz out.
The Villain uses their Vanguard clearance and covertly steals plans needed to build the necessary technology to make contact with Hro’Dtoz. The Villain discovers that other than Vanguard, the only known entity to possess this technology is Nemesis. As a member of Vanguard it would be unwise to rob them, but Nemesis... They definitely have it coming.
Mission 1: Retrieve subspace radio command board from Nemesis
After the player gets the item they are able to contact Hro’Dtoz on the appropriate channel.
Hro’Dtoz does not trust the Villain. “Character Reputation: Dubious. Trustworthiness: Miniscule.”
Hro’Dtoz makes it clear he will not trust the player unless they perform 3 treasonous tasks against Earth.
1. Get him working codes to a portal and place it where he can bring in an invasion force.
2. Retrieve Excalibur and give it to Hro’Dtoz at the Portal. Hro’Dtoz will not send in troops until he is sure the villain has handed over the actual Excalibur.
4. Plant a virus in the Vanguard communications array designed by Hro’Dtoz that he can activate on demand. Hro'Dtoz will not send troops until he has control of the communications systems.
Mission 2: Defeat the Elder Fae guardians
Hro’Dtoz has very good intelligence on Excalibur and will not be fooled by a Replica Sword, he will only accept one that matches the correct energy signature he has. Clearly he intends to give it to the Honoree in order to make the Honoree undefeatable.
The player learns that Ms. Liberty has been working with the Midnighters so they can perform some research on Excalibur in order to free Hero One from his Rikti captors. Using their Midnighter membership the Villain covertly accesses the files on Excalibur learning there is hope that if the Honoree holds Excalibur he may be able to mentally recover from what the Rikti did to him. The villain believes they can now be the one to save Hero One. An Excellent PR move that might make it easier for them to operate in Paragon City.
After some surveillance the villain learns that Ms. Liberty lays the sword on the ground whenever she goes to visit Statesman’s grave. The villain does not see the need to face Ms. Liberty or be seen. Instead the villain will take a helicopter and use a high powered magnet to grab Excalibur when she sets it down.
After returning to their base of operations, the villain is surprised to discover they have been mystically tracked by the Fae Guardians of Excalibur. In order to keep Excalibur they must defeat the 5 Elder Guardians.
Mission 3: Get location map of Praetorian Portals
The villain was right, this will be an excellent way to further their stature and strike a possibly fatal blow against the Lineage of Blood. The Rikti are not aware of Praetorian Earth. The villain can exploit Hro’Dtoz’s ignorance.
The villain must break into Portal Corp to retrieve the location of Praetorian portals and several processing unit parts needed to make them work.
Mission 4: Defeat all Devouring Earth
The villain learns there are currently several abandoned portals in Praetoria in areas overrun by Hamidon. The villain will explain to Hro’Dtoz they they will set up a portal in the basement of a large building in the heart of Paragon City. Because Hro’Dtoz thinks he is traveling to Primal Earth he will not understand the building is surrounded and infested with Devouring Earth, at least not until it is too late.
The player must temporarily secure the large portal in Neutropolis long enough to make it appear to be Primal Earth and trick Hro’Dtoz as he looks through and performs test readings and insures the communication array is compromised. The rikti computer virus and invasion force will be against Hamidon controlled Praetoria and praetorian computer systems not Primal Earth’s.
Mission 5: Defeat the Avatar of Hamidon
Just as Hro’Dtoz is preparing to enter the portal to make the deal the villain is attacked by the Avatar of Hamidon and more devouring Earth. The player the must defeat the Avatar before Hro’Dtoz can figure out something is wrong.
Conclusion: Hro’Dtoz and the Honoree and small contingent of soldiers come through the portal with the Honoree. Before you hand over the sword, you ask for the promised tech. Patron Powers unlocked. You also get the badge “Intergalactic Backstabber”. Hro’Dtoz gives the sword to the Honoree who raises it in the air triumphantly. A slight gleam is his eyes tell you something has changed in him.
Hro’Dtoz turns towards the Honoree. “Rikti Home world disagreements: Excalibur solves.” Surprisingly, the Honoree turns and exits through the portal as more troops pile through. It appears it didn’t work and the Honoree is still under Rikti control.
No matter, the Lineage of War isn’t going to survive the day- they were the real problem anyway, not the Rikti as a whole. After the last of the troops come through the villain closes the portal and opens a new one back to Paragon City. They place a small charge on the portal device and it explodes moments after the villain leaves, stranding the Hro’Dtoz and the Rikti troops surrounded by the Devouring Earth.
Alternate Hero Arc
There could be a similar hero arc with C'Kelkah as the contact attempting to thwart the giving of Excalibur to Hro’Dtoz. The player thwarts the theft, but learns from the Midnighters that it may be the key to saving Hero One. They recruit Ms. Liberty who agrees to give Excalibur to the Honoree. With Lady Grey’s help they set up a similar trap to the villain story. Hro’Dtoz and his forces are stranded in Praetoria, the Honoree goes back through the portal seemingly unchanged. C’Kelkah offers Rikti technology to the player as a reward. Patron Powers unlocked. The player gets the badge “The Hand of the Lake”.