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  1. If in fact it's true that in the Dev's testing that Bruising is providing a negligible amount to the Tank's damage, then what's the harm of leaving it on the T1? Everyone is happy. Tanker's have multiple reasons for being desirable in the AV/Hard target fights and have their damage scale increased. Just leave Bruising in and keep the AoE range and target count changes, Taunt changes and if you are super concerned about over-valuing damage contribution, make the Cap 575%.
  2. Oh my, you just wrote what's been my experience and my mindset for so long. When I came back to Homecoming, I ended up rolling seven brutes and only 1 tank, because the damage is anemic on the tanks. This is going to be great for us, those of us who love tanks and felt the AT was left behind and rendered obsolete in the world of "Everyone is a god" and "We don't need a tank - everyone is a tank now." I play brutes too, so I appreciate those brute players who who love having the OP tank class in the end game. If they honestly feel like they are getting their toes stepped on now that tanks can do decent damage, well I say "welcome to the tanker's world" after years of brutes being just as good at tanking and twice as good in terms of damage. Tanks just became relevant again, so it's a welcome change.
  3. Testing a level 30 and then Level 40 Dark Armor/Ice Melee tank with the new changes: Generic IOs only, standard slotting with 1 end red in each of the Tier 7,8 and 9 powers with 1 Acc, 3 Dam, and 1 Rech. The lower tiers got 2 Acc, 2 Dam, 1 Rech. Mission set on +0/5 Even with the endurance increase I was sucking down the end rapidly, but doing a pretty good job killing bad guys. Frost is notably better, hitting almost every mob. Tough and all defense toggles slotted with 2 End Red and 2 Resist/Defense, and Death Shroud slotted 2 EndRed, 1 Acc, 1 Dam. Kill speed noticeably faster than what's on live servers, based on my experience. Now at level 40s. Weave added and GI Sword and Frozen Aura. Death Shroud slotted 2 EndRed, 1 Acc, 2 Dam End was consumed quite a bit, not as rapidly as at lv30, without Oppressive Gloom on. Was able to deal with a full +0/6 spawn without too much difficulty, losing about 1/3 of my health to the spawn, closer to half with OG running. Overall, the damage difference was noticeably increased and Shroud was doing a substantial amount of damage. Frost cone seemed very, very good quite wide and was catching most of the baddies without much repositioning. Frozen Aura was always good but is now just excellent, hitting everything it seemed. On a couple of double pulls, it seemed like they were just melting away with Shroud shredding them as Frozen Aura and Frost hammered them. Freaks and Council seemed to go down equally fast, with Freaks going a slightly better job staying alive with some of the flyers, and the end drain hurt a little more. CoT hurt a bit more still, but Dark Regen was always up with time to spare. I have no doubt that an expensive Dark/Ice Melee build would be amazing, and perhaps I will do another updated with a high end. I'm going to try rolling a few more combos.
  4. Here's what I'm running. I'm sure the experts could improve it, but I only give myself one expensive SET like ATO or Avalanche/Winters in a given build to control costs which I usually have with merits by the time I'm 50. I have Alt-itis pretty bad so I'm usually on the next one after I get to what I consider to be a B+ fairly inexpensive build (say 100 mill investment - compared to 500 mill+). It's over soft-cap to positions by a little bit, and I like my S/L Resist up there also, so it's flirting with 75%. Anyway, if this gives you some ideas that's great. Also, open to thoughts on improvements as well as general observations. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: War Mace Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Pulverize -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(9) Level 1: Deflection -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(36), DefBuff-I(45) Level 2: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(31) Level 4: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(40), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(46) Level 6: Build Up -- RechRdx-I(A), RechRdx-I(15) Level 8: Clobber -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(48) Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(13) Level 12: Super Jump -- Jump-I(A) Level 14: True Grit -- UnbGrd-Max HP%(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(37), Prv-Heal(37), Prv-Heal/Rchg(46) Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(17) Level 18: Whirling Mace -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(19), ScrDrv-Dmg/Rchg(19), ScrDrv-Acc/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(21), RechRdx-I(36) Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(36), LucoftheG-Def(43) Level 22: Kick -- Acc-I(A) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(37), GldArm-3defTpProc(45), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), StdPrt-ResDam/Def+(50) Level 26: Shatter -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(27), Mlt-Dmg/Rchg(27), Mlt-Dmg/EndRdx/Rchg(29), Mlt-Acc/Dmg/EndRdx(29), FuroftheG-ResDeb%(31) Level 28: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(39) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43) Level 32: Crowd Control -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34) Level 35: Shield Charge -- Mlt-Acc/Dmg/EndRdx(A), Mlt-Acc/Dmg(39), Mlt-Dmg/EndRdx(39), Mlt-Dmg/Rchg(42), Mlt-Acc/EndRdx(46), Mlt-Dmg/EndRdx/Rchg(50) Level 38: Conserve Power -- RechRdx-I(A) Level 41: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(45) Level 44: Grant Cover -- LucoftheG-Rchg+(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: One with the Shield -- Ags-Psi/Status(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Agility Partial Core Revamp ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1506;667;1334;HEX;| |78DA65945B6F125110C7CFC262DB2D945B81D29652A0A51484B26D7D6EA255136D1| |3128C266A252B9CC22A8195AD5A7CF32BF8E237F0D10FE2F56B98182F0F1AF5A90E| |3B7F28091BC8EFECCC9C99FF9CCB1E9EEE7BDF5E7FB92794B92B6DC3B66BD57ACFB| |02CD9D36EC97AABD36D779B7D3178A6E81F1B3A6B87B22D65E98E4123A32E9323FB| |BE3C961D5B96AA2D53B61BC357E1AD74BBEDD281342CB3D3F4392FD7CC66EB84DE3| |4E7AD6A49D9F00FA31AB267B74C2B78D532EBA5CBDD469FAAD827B2D75F2011F981| |90A8C073E61177091BAA50EF81F799178EC007CCE91A53F3111567AE2ACA34D0551| |1D599A96D666687797145385C88620AD5538ED936D784AF059ACC9547E063E62CD5| |73A39E3BC279370260100C318B61669CEA79B89EE229A01EB818E5CD18689982966| |968D1A04583162FB46C418B8FB4CCB0166506F9BC608C92CE725E319B838FE27D1C| |EFF1FD733BB6C02F66F43773ED2FF88559FCCA9CA3B97E45716AF9539C2F002E530| |F41F4107CC6B6D073F09439DF075F3033D0E9A7BC61D6E40A633D3358C7FC3CD345| |BD44D04B6491E7B9C916432F31ECFBDA2EF6799B356F61FF75ECBF3E9890504582F| |4C6A1376E611F9E803DF4F4143CC1FEEF619DA8EE12D67C097AB337D9A7922F81B3| |91806F133D6CE28CE487BDE16CAC909624B424DF719ED5F7E007F02333F509FCCC0| |CD2DAA531370D9D59F493453F9BE8A7683375F455A514EB58D375ECC51BCA97436F| |B9572E5ECBD7CC00F90A882FA0B734F55B427C0939B6C010C597115FBEC4F1CBEAE| |89ED38F1E915447B7F72C3FE12D4F58F409CBCE846577C2723061A9A8A32F80501C| |CB4C80EE355BCEBE69E455E02D723F3FCE6D8A721BE7F286E27C83BE8FC7E3AEFD1| |C8F5F659B0B34B481956B3D1C1B1F8D8D2B63E33F7446748CFF031DBADE2B| |-------------------------------------------------------------------|
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