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Kinvesu

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Posts posted by Kinvesu

  1. Not sure if this is necroing. I just noticed this post. I am leveling a ma/electric brute and its been awesome so far. It is very survivable thanks to the defense buff from MA. MA is a little endurance heavy but, I have only had to slightly slow down, though not enough to not maintain high fury. So far it has been a breeze to 20.

  2. 1 hour ago, KelvinKole said:

    Savage Melee deserves a spot in this conversation too, I think. Having now hit 50 on my dark/savage, I can see the aoe potential is massive. Savage leap and rending flurry are huge dpa attacks, particularly if you use RF at 5 stacks of blood lust. Fire/Savage should get work done. 

    How is your dark/savage in survivability/damage? I made a brute one cause I thought it would pair well together but, I am only level 10 and I just get this aching feeling I was wrong for no particular reason at all. Maybe a tanker would make me think different.

  3. I've always wanted something like Knights, which could be easily done with animations already in the game:

     

    T1: Squires (mainly Broadsword attacks, some S/L resistance, nothing fancy. Maybe one broadsword, one mace, and one axe*)

    T2: Archers (Archery + Trick/Tactical Arrow.  Stays at range, debuffs enemies to support the Squires and Paladin, good Ranged and AoE Defense)

    T3: Paladin (Titan Weapons + Empathy/Pain Domination aura powers, no direct heals, high S/L resistance, maybe some Leadership powers.  "Light" and "Dark" visual customization options for the healing powers)

     

    The MM's own attacks would be from Archery (which would overlap Ninjas, true, but, while I'm dreaming anyway, Ninja MM attacks should be replaced with attacks from Weapon Mastery (Shuriken, Exploding Shuriken) and Martial Assault (Trick Shot).

     

    * Sung to the tune of "One Bourbon, One Scotch, One Beer")

     

    This is a great idea. Would love this.

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