Wavicle
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Posts posted by Wavicle
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CoH (apparently): "I'm Marvel Jesus!"
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Making each badge unique to each TF would make it into a lot more badges anyway, such as "Moonfire's Mirror Image" and "Lord Recluse's Variety Act".
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1 minute ago, Lockely said:
There's a third group for the missions in Northern Mercy where they just respawn like crazy. I don't recall the name, but I do recall you had to kill 15 longbow. It might be part of Lt. Harris' quests? The prison camp he has you clear is pretty quick respawning too.
yes, the next arc sends you north to another area with too many longbow and another with too many legacy chain -
Just now, Freakylicious said:
Not sure if anyone noticed, but they basically made Masterminds useless, they already have one of the lowest dps, but with these changes, they also have the lowest debuffs, was this really thought through?
Masterminds have always had the lowest debuffs on every set Except this one.
And they definitely don’t have the lowest dps, not sure where you’re getting that
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One hopes that ultimately, the new CoT and Council will be roughly balanced with Malta, Knives, Carnies, etc. If they really are a lot harder, then I expect some slight adjustments might happen after they go live.
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It's also definitely better to go Live with the new mobs slightly too hard and then have to Nerf them, than it is to go with them not hard enough and have to Buff them.
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4 hours ago, Blackbird71 said:
All around, these sorts of changes (CoT and Council) just further reduce viable options for players like me.
It will take a few missions to get used to the changes. Once you know which mobs to target first it will go back to being fairly easy.
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2 minutes ago, MGoblin256 said:
One thing that would be a nice boon for Banes would be a boost to the poison DoT that comes with their melee mace attacks. It feels a little unfair how Widows/Night Widows' poison, in addition to doing damage, gets the added benefit of inflicting TWO debuffs on an enemy, while Bane Spiders get slightly higher damage out of their ticks but nothing else. Even adding one kind of debuff to it (preferably -Res) would go a long way in increasing the overall performance of Bane Spiders I feel.
Except Banes get two offensive debuffs already, Venom Grenade and Surveillance. Widows have none.
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17 minutes ago, gameboy1234 said:
I don't play other MMORPGs, so I wonder how they implement something like this. (A "Party Finder" is a good idea, kind of a way of making a permanent and scrollable LFG announcement.)
both WoW and FFXIV have a system like this, in addition to their more basic queue systems.
I'm not sure a regular queue system would ever work here simply because there aren't enough people, but a Party Finder might.
They are handled differently in those two games though. In WoW, the person who starts the Party Finder group gets to decide who is allowed to join their team on an individual basis. In FFXIV anyone who the game deems eligible automatically gets to join. I definitely prefer the FFXIV version, and would for CoH purposes as well.
If it was done right, you could check a couple boxes when you make the Party Finder entry. One would include the new Team Composition badge options, so the game would know which roles are eligible to join. Another would be the event you were all joining for, so the game would know what levels were eligible.- 1
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5 hours ago, gameboy1234 said:
the queuing system is borked because no one uses it
that's my guess
If the Search and the LFG were put together, and instead we had a "Party Finder" where you could list your own event, then maybe it would work. -
18 hours ago, Blackbird71 said:
I'm saying at that level range, there are limited activities I enjoy; it's why I refer to the grind from 40 to 50 as a slog. Changes like this just reduce my options further, and push me further away from the game. It's more likely I'll just be abandoning more characters around level 40 and moving on to lower-level alts instead of completing the path to 50.
This seems like the right result to me. Players who can’t or don’t want to fight challenging opponents in the 40s shouldn’t GET to 50.- 1
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The villain AT NAMES are villainous. Just editing the descriptions is silly. Lean IN. They should stay villainous to match the names.
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1 minute ago, ZamuelNow said:
Adding on to the gendering problem, the devs might want to tweak some of the originally redside only ATs still have villainous sounding parts to their descriptions. Though I'm not sure of the exact replacements needed.
why is that a problem?- 1
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1 minute ago, MoonSheep said:
my comments mostly refer to the blanket dulling of mastery powersets
there are some good nuggets of change elsewhere in the patch notes, but not much stands out that makes me think “wow, i can’t wait for this”
oh I see. Well I suppose that’s fair. They have nerfed some of those powers. The new pets look fun to me.They DID say that this is a first step, that more changes will come to epics later.
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6 minutes ago, MoonSheep said:
as some constructive but unfortunately negative feedback, most of the upcoming changes across almost all of the patch notes are quite disappointing, forgettably average or unwelcome nerfs
that’s a mighty big claim. Care to be more specific? -
NO level 40-50 content should be brainless. NONE. That people consider fighting these groups brainless is the BEST possible argument for why they SHOULD be buffed.
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9 minutes ago, Sovera said:
I've never done that arc, but a player picking a vigilante arc gets an idea of what they will find. This is a hero side low level arc and one of the first found.
Regardless just my two bits on the subject.
Definitely intended to provide a Vig option, but you make a valid point. Maybe if the text clarified “a Hero wouldn’t do this, but a Vigilante might”- 2
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14 minutes ago, Sovera said:
Since Aaron Thiery has come up a number of times and since we are talking about NPE it would be remiss not to mention how jarring it is to even have the option to kill the guy at the end. It jarred me then, it jars me now as I play in Brainstorm.
It's an option that should strictly exist in the rogue side.
I don't say this as some sort of moralism or think-of-the-children, just how it gives a bad first impression. I don't remember ever finding this option anywhere else than in that arc when in blue side.
it’s precisely the same choice given at the end of Shauna Braun’s Vigilante arc. -
14 minutes ago, csr said:
still think it would be appropriate for Fortunatas to have at least one AoE CC power available for the level 24 respec, rather than having the 3 it gets unlocked for consecutive power choices at 26, 28 and 30.
i completely disagree. Unless you want to move Mind Link later to compensate, which I certainly don’t.- 1
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imo not taking Mind Link asap is an error
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It’s a great power, but it’s not necessary when you have all that armor, damage, and Holds. There are so many good choices, I don’t know what else you would skip.
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1 minute ago, csr said:
You still aren't going to be Immobilizing anything tough (like a +3 Boss) unless you forego a chunk of damage for Immobilize, but the buffs to TK Blast and Psi 'Nado should help by giving soft-control powers in the power choice order where there is slack (before level 20). And it makes it easier to stomach passing up the claw attacks and taking TK Blast and Subdue at 1/2. That level 20-30 range of power choices is still packed on a control-centric build. Looking over the build I've been trying to optimize I have to decide which of Total Domination, Mind Link or Confuse gets delayed to 32. Probably Total Domination, though the build I have on test skipped Mind Link for Confuse at the 24 respec.
It would be nice for control-centric builds if Scramble Thoughts and Total Domination were swapped in the power order.
My suggestion is skip Confuse so you can have Mind Link and the AoE controls.
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According to the wiki, the mission is known to be bugged.
"Bug! As soon as the team gets within range for The Council Spy to spawn, he will attempt to escape immediately, rather than wait for his health to drop to half or his minions defeated first."
https://homecoming.wiki/wiki/The_Radio#Catch_the_spy._Or_not._-_1:00:00- 1
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2 hours ago, KingCeddd03 said:
we don't they are basically alt animations for powers that already exist.
Storm Summoning = Storm Blast
Arsenal Control = Assault Rifle
both could have been alt animations for what we already have.
so no these powers are not new.
by that logic there’s only one set in the game of each type- 1
Ourboros Portal Does not Work
in Bug Reports
Posted
Where were you when you tried this? If there are several clickables nearby (mission doors, base portals, etc) somethings they can block your cameras line of sight.