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sushiloving123

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About sushiloving123

  • Birthday 01/01/1004

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  1. Ah yes, it is in melee. Thanks for the answer!
  2. So I was trying to find information on how best to slot Irradiated Ground at this point in the game. Are the -res procs useful here? Damage procs? Accuracy enhancement? The power in game states it has an accuracy of 1.00. Can the ticks actually miss?
  3. Yea just used it and it seemed to do a good job of holding bosses reliably, thanks guys!
  4. Just a quick question about this for my controller friends. Thinking about sticking this into Soul Storm on my scrapper via the Soul Master epic pool. The power itself states it is Mag 3 with a base recharge of 32 secs. So if I rely on global recharge only will this +2 mag hold go off pretty regularly and what does that really mean? +5 mag hold some of the time? Is +5 mag good enough for bosses? Just wondering! Thanks!
  5. This build is a secondary build that is mostly going to be used for solo DA content. hence the self sufficiency in DEF totals. I am thinking 95% DDR is ideal to maximize longevity? Using the passive DEF powers as mules lowers my DDR to around 87%. Hmmm
  6. I believe (if I checked it correctly) it is giving 87.27% DDR. What is the acceptable minimum and max? Yea the +3s is assuming I have level shift since it is for incarnate content.
  7. 5 set is the big S/L resist boost of 3.75%. Recovery is 3.1 and usage is 1.01.
  8. Attained 53.8% Def to all positions with the intent of using Barrier to make up the other 5%, putting me at 58.8%. All attacks are hit capped vs +3 mobs (set Mids to 48 in config). Dark Consumption used as proc blast. Hasten less than a second off perma. Attack chain should be smooth with MG > SL > MB > Smite. Any suggestions? Touch of Fear is just there cause I did not have anything else I wanted... maybe Assault??
  9. Follow a priority system of MG > SL > Moonbeam > Proced out DC > Smite. Musculature Core Paragon, Degenerative Core Flawless, and Assault Core Embodiment. I will post the build below. It is my normal content build at 45% to all positions. The build definitely chases recharge and the only procced out attack is DC. I also did not saturate SD and only used the one stack off the pylon itself.
  10. DM/SR Scrapper at 147 seconds for 388.69 DPS. No lores or Ageless.
  11. I was just about to make a post about DM/SR and needing opinions. Mind if I post a build? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Smite -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(7), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Rchg/+Crit(13) Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(17), Rct-Def/EndRdx/Rchg(17), Rct-ResDam%(19) Level 2: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Def/Rchg+(23) Level 4: Boxing -- Acc-I(A) Level 6: Super Jump -- Jump-I(A) Level 8: Siphon Life -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), Hct-Dmg(11), Hct-Dam%(11), Heal-I(13) Level 10: Practiced Brawler -- EndRdx-I(A) Level 12: Agile -- ShlWal-ResDam/Re TP(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(31), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Max HP%(43) Level 16: Dodge -- LucoftheG-Def/Rchg+(A) Level 18: Dark Consumption -- Obl-Dmg/Rchg(A), Obl-%Dam(25), Erd-%Dam(37), ScrDrv-Dam%(40), Arm-Dam%(40), Obl-Acc/Rchg(42) Level 20: Quickness -- Run-I(A) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(29), RedFrt-EndRdx(29) Level 26: Soul Drain -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(37), GssSynFr--Build%(50) Level 28: Lucky -- Ksm-ToHit+(A) Level 30: Shadow Maul -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37) Level 38: Ring of Fire -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg(39), Apc-Dam%(40) Level 41: Melt Armor -- Acc-I(A) Level 44: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Dmg(46), Ann-ResDeb%(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Elude -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Heal(23), Mrc-Rcvry+(42), Pnc-Heal/+End(50), Prv-Absorb%(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-+Heal(3) Level 1: Quick Form Level 50: Musculature Core Paragon Level 50: Reactive Core Flawless Interface Level 50: Assault Core Embodiment ------------ Just looking for input. Goals were soft capped defenses (I feel if I am in incarnate content I am getting buffed out the butt anyways), at least 50% S/L res, and procs in powers that take advantage of em.
  12. Ok can't figure this out. Particle Shielding is now giving me a 890-ish shield when before I put any IOs in it was giving close to 1070. I had two lv 50 Heal IOs in it before and now I have Preventive Medicine IOs in there giving me about the same +absorb. Why would I get a massive decline in the shield when using a set over just IOs? Missing something obvious?
  13. Alright great points and real world experience (which is what I want the most)! I have made a few changes. Ground Zero now has 6 damage procs. This too many? Am I missing something more powerful? Using Irradiated Ground with the two -res procs and one negative damage proc. I have the two piece Gladiator set bonus to max my fire res. Still have Gloom and Obliteration for now. Do you think these are a waste still and what would you swap them out with? I have Gloom to fill in a single target attack chain and Obliteration to fill in AoE damage periods. Oh yea and my taunt is 4 slotted mostly for the set bonuses. Waste of time in the long run? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), GldArm-3defTpProc(7) Level 1: Contaminated Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Rchg/+Absorb(29) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Boxing -- Acc-I(A) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(11) Level 8: Radiation Therapy -- Erd-%Dam(A), ScrDrv-Dam%(13), Obl-%Dam(13), TchoftheN-%Dam(21) Level 10: Super Jump -- Jump-I(A) Level 12: Beta Decay -- EndRdx-I(A) Level 14: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(17) Level 16: Radiation Siphon -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19), Hct-Dam%(21), Heal-I(46) Level 18: Particle Shielding -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(31) Level 20: Fusion -- RechRdx-I(A), RechRdx-I(43) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(23), Ksm-ToHit+(23), LucoftheG-Def/Rchg+(25) Level 24: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rng(31), MckBrt-Rchg(34), MckBrt-Taunt/Rchg/Rng(34) Level 26: Ground Zero -- Erd-%Dam(A), ScrDrv-Dam%(33), Obl-%Dam(34), Arm-Dam%(37), TchofLadG-%Dam(40), ShlBrk-%Dam(40) Level 28: Irradiated Ground -- FuroftheG-Acc/End/Rech(A), FuroftheG-ResDeb%(31), AchHee-ResDeb%(33), TchofLadG-%Dam(43) Level 30: Tough -- EndRdx-I(A) Level 32: Meltdown -- StdPrt-ResDam/Def+(A) Level 35: Devastating Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37) Level 38: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(43) Level 44: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dam%(46), CldSns-%Dam(46) Level 47: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), CldSns-%Dam(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33) Level 50: Reactive Core Flawless Interface Level 50: Ageless Radial Epiphany Level 50: Assault Core Embodiment Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Polar Lights Total Radial Improved Ally ------------
  14. Ok I took your advice and fit Ground Zero into the build. Had to dump Rad Smash and Sweep. I think my single target rotation will be ok with Contaminated, Gloom, and Devastating. How does this look? Tried to get S/L/M defense up without sacrificing too much. Do you think I will have issues with endurance or is particle, Gamma, Rad Healing enough to keep me floating high? Thanks again! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), GldArm-3defTpProc(7) Level 1: Contaminated Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(40) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Boxing -- Acc-I(A) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(11) Level 8: Radiation Therapy -- Erd-%Dam(A), ScrDrv-Dam%(13), Obl-%Dam(13), TchoftheN-%Dam(21), TchoftheN-Heal/HP/Regen/Rchg(43) Level 10: Super Jump -- Jump-I(A) Level 12: Beta Decay -- EndRdx-I(A) Level 14: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(17) Level 16: Radiation Siphon -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19), Hct-Dam%(21), Heal-I(46) Level 18: Particle Shielding -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(31) Level 20: Fusion -- RechRdx-I(A), RechRdx-I(43) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(23), Ksm-ToHit+(23), LucoftheG-Def/Rchg+(25) Level 24: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rng(31), MckBrt-Rchg(34), MckBrt-Taunt/Rchg/Rng(34) Level 26: Ground Zero -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dam%(29), TchofLadG-%Dam(34) Level 28: Irradiated Ground -- FuroftheG-Acc/End/Rech(A), FuroftheG-ResDeb%(31), AchHee-ResDeb%(33) Level 30: Tough -- EndRdx-I(A) Level 32: Meltdown -- StdPrt-ResDam/Def+(A) Level 35: Devastating Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37) Level 38: Atom Smasher -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(43) Level 44: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dam%(46), CldSns-%Dam(46) Level 47: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), CldSns-%Dam(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33) Level 50: Reactive Core Flawless Interface Level 50: Ageless Radial Epiphany Level 50: Assault Core Embodiment Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Polar Lights Total Radial Improved Ally ------------
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