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LordHavocRex

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  1. Hello, Back from a long hiatus (~2 years) and after looking at one of the first controller builds I made and comparing it to my More recent stuff (Mostly /Storm) it looks to be an outright mess. I'm more or less hitting a wall on how to improve it for group play. I play with 3-5 others regularly so this doesn't really need personal DPS but I'd like it to be efficient for supporting a TW/Fire Brue and Dark/Dark troller (most common two this character plays with). I was hoping the community might have some ideas on how I can tighten it up. Controller - Ice Control - Kinetics.mxd
  2. Yeah, I had considered the endless afk farming as a potential downside. The hope would be that the ambushes would find other places on the map to appear so that instead of approaching the player, the players still would have to move around to find and eliminate the enemies, but the enemies could get steadily stronger. Many thanks for everyone's input! I'll try out the bosses and defense objectives and see if I can't get a feel for what I'm looking for there.
  3. Hello, Is anyone aware of a way to loop ambushes such that a player or group would experience them constantly? Preferably in a way that their level slowly increases as you defeat waves? Kind of looking to set something up similar to the endless missions in Warframe. Trying to recreate that feeling of "How far can you go?"
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