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JeridCOH

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Everything posted by JeridCOH

  1. Can you add a timer (15 minutes?) to the 2nd and 3rd stage of Prison Break (like how the Protesters World Event in Nova Praetoria has a timer on a couple of it's stages). The first stage isn't usually a problem, because they're just standard prisoners and can't fly off. But the 2nd and 3rd ones have flying mobs that tend to fly off to far points of the map and hide causing the event to get stuck till serer reboot. This way if someone comes across the event and see the freaks or Prison bosses have flown off, they know they can just come back a 1/2 hour later and the event will have rebooted itself. I originally summited this as an "Ingame Petition: Feedback" and GM Kal responded back asking me to post the suggestion here and to note that "please feel free to mention that the GM team does have to mapdrain the zone occasionally to resolve the issue." If you do make this change, then for some development time, you'll be saving GMs time that they can then spend responding faster to petitions like: "Sutter TF is stuck again, we've killed both Duray's and the TF hasn't ended".
  2. Math makes my head hurt and a search for "Endurance Mod" on this board gave no results. So easy question for someone good at math: For my Nova forms slots, should I put in End Reduction or Endurance Modification? I'm guessing that the Endo Mod will be inferior compared to Red if I'm just running the power, but once you start attacking, will the Endo Mod make up the difference in my overall Endurance Usage. Right now (esepcially if I'm getting a speed buff) I'm finding I'm having to use End Inspirations to keep up with my Endurance usage in a full power rotation using the AOEs. (NOTE: I'm only talking about the slots for Nova Form power itself, obviously I'm using End reductions in the attack powers themselves.)
  3. Just got this Enhancement for my Warshade. I have Essence Transfer slotted into Shadow Bolt (Which is usable in Human and Nova form) I've found that it fires off on any of my Nova's attacks (Dark Nova Bolt, Dark Nova Blast, Etc) However, in Dwarf Form (where Shadow Bolt is not usable) It's not firing off at all. Next test: Use an unslotter and move it from Shadow Bolt to Ebon Eye. I'm GUESSING that the heal proc will then fire off on my Dwarf attacks, and stop working on my Nova's (At work right now so might be a bit before I update). Also on the subject of Kheld Archetype IOs: The other Kheld Archetype Unique (Kheldian's Grace) is slotted into Ebon Eye right now, and does give it's bonus to all 3 forms (Human/Dwarf/Nova) even though Ebon Eye is only useable to Human and Dwarf form. Also quick question: Is it only supposed to give a bonus 10% of your DWARF forms added HP? In Dwarf, my total HPs are 1330, My Dwarfs bonus HPs are 546.8 and Khelds Grace bonus HP is only 54.68. 54 HP at level 30 seems kinda enemic for an Archetype bonus but that might just be me. I would have expected 10% of my total HP so 133.0 HP That's basically a 4% increase in HP while the Nova bonus is a flat 9% Damage increase UPDATE: (dont tell my boss) Unslotted from Shadow Bolt , moved to Ebon Eye, and it is now procing (quite quickly) on all my Dwarf attacks. Interestingly enough... it was STILL procing on my Nova's attacks as well. I logged off and back in to see see if maybe the game was thinking it was slotted into both Ebon Eye and Shadow bolt, and after logging back in my Dwarf was still Procing Heals, but my Nova was no longer doing so 😞 The Proc Rates are pretty much as advertised, around 12%, but it seems they only proc if you're in a form that can use the ability it's slotted into. At least for Dwarf and Nova forms. I don't run a Human build so not sure how it works there.
  4. I'm talking about the TUNNEL system (used for instant travel between various locations in Praetoria and Primal Earth). You get a message of "Only full fledged Villains can enter", but both Vigilantes and Rogues can use the Hero Tunnel system.
  5. The funny thing is... this isn't an i25 bug... I remember back before the servers went dark to NEVER expand the Inspiration tray (other then holding the Shift key) once you got the final row in, othwerwise it was stuck that way forever on that character.
  6. It's an old bug. If a TF member quits the TF, then it can bug it so that missions repeat like that. You'll have to get a GM to manually adjust your team (I think they have a way to promote a different person to leader then it will fix the problem) But it happens often enough if you just let the GM know you had a TF memeber quit and now you're having to repeat a mission, they should know what to do and fix it up pretty quick.
  7. I talked to Hazbat to do some troubleshooting before sending him here to make a bug report. He confirmed he had the Alchemist Accolade. He's tried logging off both in a couple different Hospitals as well as the Midnighter Club, and confirmed he had logged off for over 24 hours at one point.
  8. Just saw the patch notes for Justin from yesterday: They DID get both Translucency and Stealth radius in one go 🙂 However, I only see the fix for Stealth Power pool listed, I didn't see anything for Devices: Stealth Operative An oversight? Or something that will be patched in later?
  9. That means Teammates in a 25 Ft Radius around you will be teleported. Not that the range of the teleport is 25 Ft.
  10. Just tested Overwhelming KB > KD slotted into a Tornado pet on a Storm Defender. The Tornado only does KD not KB thankfully ... Considering the Bug with Illusion Blind holds not stacking being for Illusion only... I wonder if the KB > KD not working on the Phantom is limited to Illusion Control pets only as well.
  11. Folowup: It's not just Power Pool Stealth. I just logged into a blaster that has Field Operative in the Devices secondary line. Before the patch he had 35Ft of stealth from Field Operative, now he has 70ft. The detailed info on Stealth Operative is a bit goofy (not sure if it was this way before the update). It gives 2 listings for Stelath: +1500.00%% stealth radius on self +2000.00%% stealth radius on self Double %% is not a typo, that's how it looks in the Detailed info. Both of them together SHOULD still only be 3500% (or 35 Ft not 70Ft) I personally find the changes nice, and if intended mean I won't have to double up and get Super Speed to stack on top of Stealth to reach full PVE invisibility... but this sounds more like a bug then intentional seeing the Detailed Info hasn't changed and there was not mention in the patch notes about the stealth radius.
  12. I just logged into a character that uses Power Pool Stealth: Stealth and first thing I noticed was that he had Full transparency instead of Partial Translucency as before the patch. The next thing I noticed was that with Super Speed running in conjunction with Stealth, I had 105 Ft pf PVE stealth. It SHOULD be 70Ft of of stealth with both of them running. I turned off SS and then his Stealth radius went down to 70 Ft instead of 35 (I keep PVE setealth radius running in my Combat Attributes window) I double checked the patch notes, and they just say changes to Endo for Invisibility and cooldown for all stealth toggles to be 2 seconds. Nothing about the change in Stealth Radius. A quick search of the thread shows people mentioning they don't like the new Transparency vs Translucency, but noone else hand mentioned the change to the Stealth Radius. Edit: BTW, checking the Detailed Info on stealth, it still says it should give "+3500.00% Stealth radius on self" which equates to 35 Ft in Combat Attributed window.
  13. To me that's a bad design by Tequila. The "Play" button should be available for Homecoming when it's fully downloaded instead of just "..." But thank you for the info about double clicking, I was waiting for the download to finish until I read this thread.
  14. Then either I'm bugged or unlucky beyond belief. I'll test it out and see what I get.
  15. From the discord announcements about lowered Tip rewards: How are they supposed to be gained rapidly, when there's a 20 hour timer after you run 5 of them? I know someone in /help the other day said that timer was removed and there was a patch note about it... but that is not the case for me. After my first Brute hit 20 on Excelsior he started getting tips right away, and ran 5 tips in about an hour (4 morality, and the Unlock for the Flames of Promethus SF contact) and then got no tips for the next couple of hours playing. I thought maybe they just lowered the timer, but I logged in after going to bed and getting back up (about 6 hours), and after running 2-3 missions had no tips that dropped. So I logged off and had to work for the weekend, when I logged him back on after the weekend, I got a tip right away. (filled up 3 tips in one mission) So am I misunderstanding something about the Tip timer? Or is there some kind of bug where the timer is being applied when it shouldn't be.
  16. From todays patch notes: https://score.savecoh.com/index.php/topic,783.0.html If it's not working, post to that thread to let them know.
  17. Same first time I saw the greyed out portion of my bar after I'd been playing a few hours I was like "When did I rack up debt?" then I hovered over the XP bar and saw it was Patrol XP. I'm not sure what's triggering it, but I've had it happen 2 or 3 times.
  18. Ok as a (happy) update... I hit 20 last night and escaped Pretoria. One of the first things I did was head over to Steel Canyon to check out the zone in point for Bloody Bay (yes, yes, I remember NOW that the helicopter is in Skyway City, not SC). So after heading to Skyway City, I went to the Chopper, and when I clicked on the Longbow Warden outside the copter I got a messsage of something like "Generating Map" for a few seconds and expected it to bomb out... and instead it zoned me into Bloody Bay! I zipped around and it was like riding a bike, after about a 1/2 hour I had collected my shards, occupied one of the research bases and was able to complete my shard and turn it into the scientist back at Hero Base. I'm not sure if the people I talked to in Chat had just forgotten you don't enter the Chopper to zone into BB, you talk to the Warden next to it, or if the zone was messed up and they fixed it, either way BB is up and running :) It will be a while before I'm ready to check out Warburg, I have to work this weekend so won't be able to play again till Monday.
  19. Hah, that figures. Sirens Call was my least favorite PVP zone :p If Siren's Call is working, I wonder if Warburg and Recluses Victory are working then? The people in chat only knew about BB (and according to the "state of the game" post from this morning, the highest level character was in his 30's so no one at RV yet, and few at Warburg level)
  20. Ok, let me preface this by saying I personally hate PVP and felt it had no place in COH outside of the Arenas. That being said, I felt there was good PVE content in the PVP zones. I often took my guys to Bloody Bay to grab up Shivan Shards so I could complete difficult story arcs solo. With certain builds, it was almost impossible for me to kill an Elite Boss solo, and Shivans were the answer for me. I also enjoyed finishing off leveling guys in Recluses Victory using the Giant Robots/Spiders. Nothing like having them move into position and wipe out an entire spawn of Longbow/Arachnos in one blast.(Plus the drops were pretty decent and it was nice to fill out enhancements with level 50 SOs to fill out things till you could fill them with IOs/Hammy-Os) I was surprised when I was talking about Bloody Bay in chat today and someone commented that the PVP zones were currently closed. (and I see in the "What we don't have" thread that PVP was still a question mark. I'm wondering are there plans to get them running (and curious why they're currently not running) and if other people are even interested in the PVP zones? Or do most people just want them to die a quiet death?
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