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SuperPerson

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  1. This post of mine isn't going to be in depth as other people found on this thread, but I have experience with extremely difficult games that aren't normal titles everyone knows about and I participate in e-sports for high mechanical skill titles. I feel like the nature of gaming in general and the game itself is going to at least force the harder difficulty stuff to be put aside into optional content. In my opinion, I feel like a lot players just want a relaxed environment where they don't have to sweat. My additional controversial opinion is that I think that a majority of players in most gaming communities want participation rewards or would rather have everything steamroll for everyone (Even though it's just for themselves!) or just be easy in general. Personally, I think having optional additional content that is designed around being difficult would be nice and work out for everyone. 1. I believe the AI would have to be redone which would be a pretty difficult task to do. This should be done in a way that would at least give players additional approaches to how they should take on each combat scenario. \ 2. Harder content should encourage having different archetypes to deal with what is thrown at the players. This would make more sets a lot more played and strategies would be vastly different among each group. 3. Enemy groups should include way more specialized mob's that buff their allies or have priority defeat status among players. With these kinds of enemies added in, players would have to think on how they approach each group. Adding different kinds of special mobs with variance per group can add a bit of depth to each strategy to defeating the group. 4. All future new content should be balanced around the current incarnate and IO system so that nothing is a steamroll. That way the new stuff is naturally harder and most people can agree with that. I'm interested in seeing how many more different opinions get presented in this thread! Such a interesting topic!
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