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magicjtv

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magicjtv last won the day on June 28 2020

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  1. I'm glad to see this has the Dev's attention. I love this game, but the UI really needs work. The color scheme is a good place to start. I'm not legally blind nor color blind and some of the text in the game is nearly impossible to read. The organization of information could use a good looking at too. How many menus, tabs, and right clicks does one need to use to look at your toon's info? I don't know, but it should probably all be centralized into a single toon screen. Sorting of lists is strangely haphazard as well. For example, it's very difficult to find what badges you have because the lists aren't sorted in alphabetical order. Ingredients for recipes and incarnate powers are sorted by rarity and then sometimes sub-sorted by alphabetical order within rarity, and sometimes not. It's a small thing, but it increases the time it takes to make recipes and incarnate powers.
  2. Additional Feedback The Wentworth's teleporter does not appear on the Fast Travel menu. Edit: I just saw in the release notes that this was intentional.
  3. My Feedback Overall I think these changes are positive, but I do have three complaints. Making the accolade power per-toon is extremely burdensome. I have 40 level 50 characters. Multiply that by the number of zones and then by the number of exploration badges in each zone. I'm simply not going to spend weeks getting the travel accolades. A per-account or per-SG solution would be doable from my perspective. Having the base portal drop you off near the train station reduces the value of that portal. I can already get to the train station with the Ouro portal. The base portal taking you to the train adds nothing. In fact, it makes travel worse because I used to be able to pick the train or the portal based on which one was closer to where I was going. In cases where I actually wanted a portal to drop me off near a train, I could use Kings Row. 10 million influence is too much for the SG Teleport. I'll need 400 million just to get my 50s the power. Again, you're asking me to spend weeks on this. And nearly half a billion influence.
  4. Ok, I finally got my toons to where I want them. Coding will resume tomorrow. Edit: sorry guys, I found some old toons that needed updating. Once that's done I'll start coding again.
  5. This week was running ToTs. And the upcoming week will probably also be running ToTs. I'll update the status again once those are done.
  6. Weekly status: I spent this week running Dr Q's TFs in game, rather than coding. Sorry about that, but I hope you understand. Last weeks goal carries over to this week.
  7. The upcoming web app will have this feature (actually, it already does. Screen shot below). But the app as a whole is still in the early development phase.
  8. I tend to use level-up mode, but it's more out of habit than anything else. If level up mode went away so that new features could be added, I'd be fine with that.
  9. Very nice! I learned something right from the first video: You can right click a power to lock that power into the info window. Thanks for taking the time to make these.
  10. Status for this week: A new version of the web server is up at https://www-hero-web-server.herokuapp.com/#/ This version... Adds tooltips to powers, power entries, and power sets. Tooltips will supplement the upcoming info boxes, not replace them. Info boxes will provide more detailed info than the tooltips do. Adds the ability to add (empty) slots to a power. Provides an indicator showing at what level each slot was added. Provides an indicator showing how many slots can be added to the build. This appears as a number in the unslotted button of a power entry. Goals for next week: Enhancement Picker
  11. Status for this week: A new version of the web server is up at https://www-hero-web-server.herokuapp.com/#/ Code for cloud database complete. User accounts now working. You can: Create an account Change account information Sign in Sign out Request password reset
  12. Status for this week: I've been on a job interview that has lasted for over a week, so I didn't get much done this week. The code that will give us a free cloud database is written and 90% tested. Last week's goals are carrying over to this week.
  13. A new version of the website is up at https://hero-www-server.herokuapp.com/ The new features this week are saving and loading a toon, and the ability to add notes to your toon. There's also the start of an Account system as well as a few tweaks to themes. Saving and Loading a Toon To load a previously saved toon, use the Mid's Reborn button. This brings up an Open File dialog. Toon files have a .hero extension. These files are not compatible with the desktop version. That will come later. To save a Toon, use the Save button in the header of the Toon page. This is one of two new buttons in the header. The other is the Notes button. Notes If you're like me, you have so many toons that you forget what your plans were with them all. Notes can help solve this problem. You add notes to your toon by clicking the Notes button in the header of the Toon page. Notes are saved with the toon. There's a WYSIWYG editor for the notes. Clicking Cancel takes you back to the Toon page without saving the notes. Clicking Done saves the notes and takes you back to the Toon page. Accounts Accounts aren't functional yet. They will be required if you want to add toons to HeroBase, rate toons in HeroBase, or mark a HeroBase toon as a favorite. You will not need an account for any other features. Goals for Next Week Be able to add slots (sans Enhancements). Accounts fully functional. Sample Hero File MyHero.hero
  14. An new version of the website is up at https://hero-www.herokuapp.com/#/ New Powers Database In order to solve a variety of issues, extensive changes were made to the powers database. It is now about 1/15th its original size. This was done without using any compression. Size Of Old Powers Database: >155.0 MB Size Of New Powers Database: 10.8 MB Effects Of New Database The Database API server is no longer needed. It's gone. Database is now part of the web app itself. It gets downloaded and installed locally along with the rest of the app. All CORS issues are solved because there is no REST server to have CORS issues. Paves the way for making the web site a Progressive App. Progressive Apps, which are supported by the Quasar framework used by this app, can be run offline and can even be 'installed' on a device like a regular app. This also provides yet another option for making the app cross-platform. Dramatically improves response time. Because everything is local, no round trips are needed and information about a specific build can be stored to reduce the calculations needed. This lowered the response time for the Power Set Picker from over 20 seconds to less than 1 second. All Rust code is gone. Most of the Rust code ran on the REST server and dealt with handing the database. With the REST server gone, the benefits of using Rust didn't outweigh the drawbacks. The app is now 100% Javascript. Rust may get reintroduced if we hit a situation that can benefit from its fast execution (Example: AI Wizard) This was a huge change that rippled through everything, so it was all I got done this week. Now I'll start on saving builds. In the meantime, please feel free to offer feedback on the website.
  15. There's a big update this week. I'm finishing it up now. I'll post about it tomorrow.
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